Beispiel #1
0
 public GraphicsOptions(RenderApi renderApi, Size windowResolution, Size renderResolution, WindowState windowState, bool vSync)
 {
     RenderApi        = renderApi;
     WindowResolution = windowResolution;
     RenderResolution = renderResolution;
     WindowState      = windowState;
     VSync            = vSync;
 }
Beispiel #2
0
        int swap_interval = 1; // Default interval is defined as 1 in EGL.

        #endregion

        #region Constructors

        public EglContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext,
                          int major, int minor, GraphicsContextFlags flags)
        {
            if (mode == null)
            {
                throw new ArgumentNullException("mode");
            }
            if (window == null)
            {
                throw new ArgumentNullException("window");
            }

            EglContext shared = (EglContext)sharedContext;

            WindowInfo = window;

            // Select an EGLConfig that matches the desired mode. We cannot use the 'mode'
            // parameter directly, since it may have originated on a different system (e.g. GLX)
            // and it may not support the desired renderer.

            Renderable = RenderableFlags.GL;
            if ((flags & GraphicsContextFlags.Embedded) != 0)
            {
                Renderable = major > 1 ? RenderableFlags.ES2 : RenderableFlags.ES;
            }

            RenderApi api = (Renderable & RenderableFlags.GL) != 0 ? RenderApi.GL : RenderApi.ES;

            Debug.Print("[EGL] Binding {0} rendering API.", api);
            if (!Egl.BindAPI(api))
            {
                Debug.Print("[EGL] Failed to bind rendering API. Error: {0}", Egl.GetError());
            }

            Mode = new EglGraphicsMode().SelectGraphicsMode(window,
                                                            mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples,
                                                            mode.AccumulatorFormat, mode.Buffers, mode.Stereo,
                                                            Renderable);
            if (!Mode.Index.HasValue)
            {
                throw new GraphicsModeException("Invalid or unsupported GraphicsMode.");
            }
            IntPtr config = Mode.Index.Value;

            if (window.Surface == IntPtr.Zero)
            {
                window.CreateWindowSurface(config);
            }

            int[] attrib_list = new int[] { Egl.CONTEXT_CLIENT_VERSION, major, Egl.NONE };
            HandleAsEGLContext = Egl.CreateContext(window.Display, config, shared != null ? shared.HandleAsEGLContext : IntPtr.Zero, attrib_list);

            MakeCurrent(window);
        }
Beispiel #3
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 public static extern bool BindAPI(RenderApi api);
Beispiel #4
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        private int swap_interval = 1; // Default interval is defined as 1 in EGL.

        public EglContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext,
                          int major, int minor, GraphicsContextFlags flags)
        {
            if (mode == null)
            {
                throw new ArgumentNullException("mode");
            }
            if (window == null)
            {
                throw new ArgumentNullException("window");
            }

            EglContext shared = GetSharedEglContext(sharedContext);

            WindowInfo = window;

            // Select an EGLConfig that matches the desired mode. We cannot use the 'mode'
            // parameter directly, since it may have originated on a different system (e.g. GLX)
            // and it may not support the desired renderer.

            Renderable = RenderableFlags.GL;
            if ((flags & GraphicsContextFlags.Embedded) != 0)
            {
                switch (major)
                {
                case 3:
                    Renderable = RenderableFlags.ES3;
                    break;

                case 2:
                    Renderable = RenderableFlags.ES2;
                    break;

                default:
                    Renderable = RenderableFlags.ES;
                    break;
                }
            }

            RenderApi api = (Renderable & RenderableFlags.GL) != 0 ? RenderApi.GL : RenderApi.ES;

            Debug.Print("[EGL] Binding {0} rendering API.", api);
            if (!Egl.BindAPI(api))
            {
                Debug.Print("[EGL] Failed to bind rendering API. Error: {0}", Egl.GetError());
            }

            bool offscreen = (flags & GraphicsContextFlags.Offscreen) != 0;

            SurfaceType surfaceType = offscreen
                ? SurfaceType.PBUFFER_BIT
                : SurfaceType.WINDOW_BIT;

            Mode = new EglGraphicsMode().SelectGraphicsMode(surfaceType,
                                                            window.Display, mode.ColorFormat, mode.Depth, mode.Stencil,
                                                            mode.Samples, mode.AccumulatorFormat, mode.Buffers, mode.Stereo,
                                                            Renderable);

            if (!Mode.Index.HasValue)
            {
                throw new GraphicsModeException("Invalid or unsupported GraphicsMode.");
            }
            IntPtr config = Mode.Index.Value;

            if (window.Surface == IntPtr.Zero)
            {
                if (!offscreen)
                {
                    window.CreateWindowSurface(config);
                }
                else
                {
                    window.CreatePbufferSurface(config);
                }
            }

            int[] attribList   = { Egl.CONTEXT_CLIENT_VERSION, major, Egl.NONE };
            var   shareContext = shared?.HandleAsEGLContext ?? IntPtr.Zero;

            HandleAsEGLContext = Egl.CreateContext(window.Display, config, shareContext, attribList);

            GraphicsContextFlags = flags;
        }
Beispiel #5
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 public static extern bool BindAPI(RenderApi api);