Beispiel #1
0
 private static void CurrentDomain_DomainUnload(object sender, EventArgs e)
 {
     HUD.Dispose();
     foreach (var camp in Camps)
     {
         camp.Value.Sprite.Dispose();
     }
 }
Beispiel #2
0
        private void Dispose()
        {
            foreach (var sprite in SpriteList)
            {
                sprite.Sprite.Dispose();
            }

            MainSprite.Dispose();
        }
Beispiel #3
0
        private static void CurrentDomain_DomainUnload(object sender, EventArgs e)
        {
            ReadyLine.Dispose();
            Text.Dispose();
            CdFrame.Dispose();

            foreach (var sprite in SummonerTextures)
            {
                sprite.Value.Dispose();
            }
        }
Beispiel #4
0
        private static void Game_OnUpdate(EventArgs args)
        {
            if (LeagueSharp.Common.Utils.TickCount - adDisplayed <= 7000)
            {
                return;
            }

            AdSprite.Dispose();
            Game.OnUpdate  -= Game_OnUpdate;
            Game.OnWndProc -= Game_OnWndProc;
        }
Beispiel #5
0
            public void Dispose()
            {
                if (Sprite != null)
                {
                    Sprite.Dispose();
                }

                if (Bitmap != null)
                {
                    Bitmap.Dispose();
                }
            }
 private static void CurrentDomainOnDomainUnload(object sender, EventArgs e)
 {
     _sprite.Dispose();
 }
Beispiel #7
0
 private static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
 {
     CursorSprite.Dispose();
 }