// 만약 ID값이 0일 경우 초기값 넣기 Rena_Attire_Status
 public void Default_Save_Data_Rena_Attire_Status(int i)
 {
     rena_Attire_Status[i - 1] = new Rena_Attire_Status((int)rena_Attire_Status_Data[i]["SAVE_NUM"], (int)rena_Attire_Status_Data[0]["ID"], rena_Attire_Status_Data[0]["NAME"].ToString(), (int)rena_Attire_Status_Data[0]["MUSCULAR_STRENGTH"], (int)rena_Attire_Status_Data[0]["MAGIC_POWER"]
         , (int)rena_Attire_Status_Data[0]["STAMINA"], (int)rena_Attire_Status_Data[0]["INTEELECT"], (int)rena_Attire_Status_Data[0]["CHARM"]
         , (int)rena_Attire_Status_Data[0]["SENSE"], (int)rena_Attire_Status_Data[0]["PRIDE"], (int)rena_Attire_Status_Data[0]["ARTISTIC"]
         , (int)rena_Attire_Status_Data[0]["ELEGANCE"], (int)rena_Attire_Status_Data[0]["MORALITY"], (int)rena_Attire_Status_Data[0]["RELIABILITY"], (int)rena_Attire_Status_Data[0]["STRESS"]
         , (int)rena_Attire_Status_Data[0]["OLD"], (int)rena_Attire_Status_Data[0]["MOOD"], (int)rena_Attire_Status_Data[0]["ATTIRE_ID"], (int)rena_Attire_Status_Data[0]["EQUIP_MUSCULAR_STRENGTH"]
         , (int)rena_Attire_Status_Data[0]["EQUIP_MAGIC_POWER"], (int)rena_Attire_Status_Data[0]["EQUIP_STAMINA"], (int)rena_Attire_Status_Data[0]["EQUIP_INTEELECT"]
         , (int)rena_Attire_Status_Data[0]["EQUIP_CHARM"], (int)rena_Attire_Status_Data[0]["EQUIP_SENSE"], (int)rena_Attire_Status_Data[0]["EQUIP_PRIDE"], (int)rena_Attire_Status_Data[0]["EQUIP_ARTISTIC"]
         , (int)rena_Attire_Status_Data[0]["EQUIP_ELEGANCE"], (int)rena_Attire_Status_Data[0]["EQUIP_MORALITY"], (int)rena_Attire_Status_Data[0]["EQUIP_RELIABILITY"]
         , (int)rena_Attire_Status_Data[0]["EQUIP_STRESS"]);
 }
 private bool is_Begin; // 처음 게임 들어올때 한번 실행
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(this.gameObject);
     }
     is_Begin = false;
     party_Status = new Party_Status[12];
     rena_Attire_Status = new Rena_Attire_Status[3];
     mobile_Path = Application.persistentDataPath;
     Json_Data_Parsing(); // defualt data 파싱 
     LOAD_NEW_DATA_JSON_Rena_Attire_Status();
     LOAD_NEW_DATA_JSON_Party_Status();
     LOAD_NEW_DATA_JSON_Save_Type_Option();
     if (is_Begin)
     {
         is_Begin = false;
         int helper_1 = 4;
         for (int i = 0; i < party_Status.Length; i++)
         {
             party_Status[i] = new Party_Status((int)party_Status_Data[helper_1]["SAVE_NUM"], (int)party_Status_Data[helper_1]["PARTY_NUM"]);
             helper_1++;
         }
         int helper_2 = 1;
         for (int i = 0; i < rena_Attire_Status.Length; i++)
         {
             rena_Attire_Status[i] = new Rena_Attire_Status((int)rena_Attire_Status_Data[helper_2]["SAVE_NUM"]);
             helper_2++;
         }
         select_Type_Option = new Save_Type_Option((int)save_Type_Option[0]["LANGUAGE_TYPE"], (int)save_Type_Option[0]["SAVE_TYPE"]);
     }
 }
 // Json 로드 Rena_Attire_Status_Data
 public void LOAD_NEW_DATA_JSON_Rena_Attire_Status()
 {
     if (File.Exists(mobile_Path + "/" + "Rena_Attire_Status_Data.json"))
     {
         string json_String = File.ReadAllText(mobile_Path + "/" + "Rena_Attire_Status_Data.json");
         JsonData load_Json = JsonMapper.ToObject(json_String);
         for (int i = 0; i < rena_Attire_Status.Length; i++)
         {
             rena_Attire_Status[i] = new Rena_Attire_Status((int)load_Json[i]["SAVE_NUM"], (int)load_Json[i]["ID"], load_Json[i]["NAME"].ToString()
                 , (int)load_Json[i]["MUSCULAR_STRENGTH"], (int)load_Json[i]["MAGIC_POWER"], (int)load_Json[i]["STAMINA"]
                 , (int)load_Json[i]["INTELLECT"], (int)load_Json[i]["CHARM"], (int)load_Json[i]["SENSE"], (int)load_Json[i]["PRIDE"]
                 , (int)load_Json[i]["ARTISTIC"], (int)load_Json[i]["ELEGANCE"], (int)load_Json[i]["MORALITY"], (int)load_Json[i]["RELIABILITY"], (int)load_Json[i]["STRESS"]
                 , (int)load_Json[i]["OLD"], (int)load_Json[i]["MOOD"], (int)load_Json[i]["ATTIRE_ID"], (int)load_Json[i]["EQUIP_MUSCULAR_STRENGTH"]
                 , (int)load_Json[i]["EQUIP_MAGIC_POWER"], (int)load_Json[i]["EQUIP_STAMINA"], (int)load_Json[i]["EQUIP_INTELLECT"], (int)load_Json[i]["EQUIP_CHARM"]
                 , (int)load_Json[i]["EQUIP_SENSE"], (int)load_Json[i]["EQUIP_PRIDE"], (int)load_Json[i]["EQUIP_ARTISTIC"]
                 , (int)load_Json[i]["EQUIP_ELEGANCE"], (int)load_Json[i]["EQUIP_MORALITY"], (int)load_Json[i]["EQUIP_RELIABILITY"]
                 , (int)load_Json[i]["EQUIP_STRESS"]);
         }
     }
     else
     {
         is_Begin = true;
     }
 }