Beispiel #1
0
    // 초기화
    void Start()
    {
        playerCharacter = GameObject.FindWithTag("Player");

        player   = GameObject.FindWithTag("Player").transform;
        myParams = GetComponent <PlayerParams>();
        myAni    = GetComponent <PlayerAni>();
        myParams.InitParams();
        myParams.deadEvent.AddListener(ChangeToPlayerDead);

        remotePlayer = GameObject.FindWithTag("RemotePlayer").transform;
        remoteParams = GameObject.FindWithTag("RemotePlayer").GetComponent <RemoteParams>();
        remoteAni    = GameObject.FindWithTag("RemotePlayer").GetComponent <RemoteAni>();
        remoteFSM    = GameObject.FindWithTag("RemotePlayer").GetComponent <RemoteFSM>();

        monster     = GameObject.Find("Spider").transform;
        skillButton = GameObject.Find("TaiLungSpell1").GetComponent <SkillButton>();

        curEnemyParams = GameObject.Find("Monster").GetComponent <MonsterParams>();


        basicAttack = GameObject.Find("AttackButton").GetComponent <AttakButton>();

        redTowerPos = GameObject.FindWithTag("RedTower").transform;

        towerParams = GameObject.FindWithTag("RedTower").GetComponent <TowerParams>();

        network = GameObject.Find("NetworkManager").GetComponent <Network>();


        joy = GameObject.Find("JoystickBackGround").GetComponent <JoyStick>();
    }
    // Use this for initialization
    void Start()
    {
        network         = GameObject.Find("NetworkManager").GetComponent <Network>();
        myCharacterName = PlayerPrefs.GetString("myCharacter");
        joy             = GameObject.Find("JoystickBackGround").GetComponent <JoyStick>();


        playerParams = GameObject.FindWithTag("Player").GetComponent <PlayerParams>();
        playerFSM2   = GameObject.FindWithTag("Player").GetComponent <PlayerFSM2>();

        remoteParams = GameObject.FindWithTag("RemotePlayer").GetComponent <RemoteParams>();
        remoteFSM    = GameObject.FindWithTag("RemotePlayer").GetComponent <RemoteFSM>();
        remoteAni    = GameObject.FindWithTag("RemotePlayer").GetComponent <RemoteAni>();

        characterCreate = GetComponent <CharacterCreate>();
        //greenRespawnTaiLung = GameObject.Find("GreenRespawnTaiLung").GetComponent<GameObject>();
        //redRespawnTiaLung = GameObject.Find("RedRespawnTaiLung").GetComponent<GameObject>();

        //greenRespawnCoundDown = GameObject.Find("GreenRespawnCoundDown").GetComponent<Text>();
        //redRespawnCoundDown = GameObject.Find("RedRespawnCoundDown").GetComponent<Text>();

        myBase       = characterCreate.myTeam;
        countDown    = 10f;
        respawnTimer = 0f;
    }
    void Start()
    {
        player    = GameObject.FindWithTag("Player").GetComponent <PlayerParams>();
        playerFSM = GameObject.FindWithTag("RemotePlayer").GetComponent <PlayerFSM2>();

        remoteFSM    = GameObject.FindWithTag("RemotePlayer").GetComponent <RemoteFSM>();
        remotePlayer = GameObject.FindWithTag("RemotePlayer").GetComponent <PlayerParams>();
        InitParams();
    }
Beispiel #4
0
    //public static void Main(string[] args)
    //{
    public void Start()
    {
        //androidPlugin = GameObject.Find("NetworkManager").GetComponent<AndroidPlugin>();


        Debug.Log("네트워크 스크립트");
        //joy = GameObject.Find("JoystickBackGround").GetComponent<JoyStick>();
        Debug.Log("네트워크 스크립트2");
        singleton = this;

        player    = GameObject.FindWithTag("Player").GetComponent <Transform>();
        playerAni = GameObject.FindWithTag("Player").GetComponent <PlayerAni>();

        player2   = GameObject.FindWithTag("RemotePlayer").GetComponent <Transform>();
        remoteAni = GameObject.FindWithTag("RemotePlayer").GetComponent <RemoteAni>();
        //rigidboby = GameObject.FindWithTag("RemotePlayer").GetComponent<Rigidbody>();

        //myId = androidPlugin.text;
        //myId = "Nova";
        //myTeam = "1";
        //myId = "Nova";

        //Debug.Log("내 아이디: "+ myId);

        //Connected();
        //Send(myId + "," + "myTeamCall");
        //ConnectToTcpServer();
        //clientSocket.Close();
        //myId = PlayerPrefs.GetString("myId");
        exampleClass = GameObject.Find("IDManager").GetComponent <ExampleClass>();
        myId         = exampleClass.myId;
        Debug.Log("Unity Network Script myId: " + myId);
        //Connected();
        //Send(myId);
        //ConnectToTcpServer();

        playerFsm  = GameObject.FindWithTag("RemotePlayer").GetComponent <PlayerFSM>();
        playerFsm2 = GameObject.FindWithTag("Player").GetComponent <PlayerFSM2>();

        remoteFSM = GameObject.FindWithTag("RemotePlayer").GetComponent <RemoteFSM>();

        monsterFSM = GameObject.Find("Spider").GetComponent <MonsterFSM>();


        Connected();
        Send(myId);
        ConnectToTcpServer();

        skillOne = GameObject.Find("TaiLungSpell1").GetComponent <SkillButton>();
        //StartCoroutine(PlayerSet());
    }
Beispiel #5
0
    // Use this for initialization
    void Start()
    {
        myParams = GetComponent <TowerParams>();
        myParams.deadEvent.AddListener(CallDeadEvent);


        player       = GameObject.FindWithTag("Player").transform;
        playerParams = player.gameObject.GetComponent <PlayerParams>();


        remoteFSM = GameObject.FindWithTag("RemotePlayer").GetComponent <RemoteFSM>();

        redTower        = GameObject.FindWithTag("RedTower").GetComponent <GameObject>();
        DistroyRedTower = GameObject.FindWithTag("RedTowerDistroy");
    }