private void Update() { CalculateMultiplier(); string distractionText = ""; if (IsDistractions() > 0) { distractionText = IsDistractions() + " DISTRACTION(S) "; } if (RemainingTimeController.IsCrunchTime()) { distractionText = "CRUNCH TIME!!! "; if (multiplier < 2) { multiplier = 2f; } } text.text = "SCORE: " + score + "\n" + distractionText + "MULTI: " + multiplier + "X"; LetterController.maxSpeed = multiplier * 0.9f; Spawner.spawnSpeed = (1 / multiplier) * 1.1f; comboBar.SetStatus(combo / 90); ComboDecay(); }
public void CulculateCorrectTime() { var expectedTime = TimeSpan.FromMinutes(1); // Запускать не позже, чем за минуту до полуночи!!! var remainingTimeController = new RemainingTimeController(expectedTime); remainingTimeController.StopTimer(); Assert.AreEqual(expectedTime, remainingTimeController.RemainingTimeToLock); }
public void StopTimerWorks() { var remainingTimeController = new RemainingTimeController(TimeSpan.FromMinutes(30)); remainingTimeController.StopTimer(); var firstRemainingTime = remainingTimeController.RemainingTimeToLock; Thread.Sleep(3000); var secondRemainingTime = remainingTimeController.RemainingTimeToLock; Assert.AreEqual(firstRemainingTime, secondRemainingTime); }
public void CorrectHandlingOfMidnight() { var time = TimeSpan.FromHours(25); var remainingTimeController = new RemainingTimeController(time); remainingTimeController.StopTimer(); var maxAllowedTime = Locktimer.GetMaxAllowedTime(); var expectedTime = TimeSpan.FromSeconds((int)(TimeSpan.FromHours(24) - DateTime.Now.TimeOfDay).TotalSeconds) + maxAllowedTime; var actualTime = TimeSpan.FromSeconds((int)(remainingTimeController.RemainingTimeToLock.TotalSeconds)); Assert.AreEqual(expectedTime, actualTime); }
private void SpawnNewLetter() { GameObject newLetter = Instantiate(letter); int spawnPoint = Random.Range(0, spawnPoints.Length); newLetter.transform.position = spawnPoints[spawnPoint].transform.position; newLetter.transform.parent = console.transform; if (RemainingTimeController.IsCrunchTime()) { Rigidbody2D body = newLetter.GetComponent <Rigidbody2D>(); body.AddForce(Random.insideUnitCircle, ForceMode2D.Impulse); body.AddTorque(Random.Range(-1f, 1f), ForceMode2D.Impulse); } newLetter.GetComponent <LetterController>().letter = (char)Random.Range(65, 91); }