public void AfterTest()
        {
            _goal = null;

            _pathfinding = null;
            _owner       = null;
        }
        public void BeforeTest()
        {
            _startPosition = new Vector3(12.0f, 100.0f, 120.0f);

            _owner = new GameObject();
            _owner.transform.position = _startPosition;
            _pathfinding = _owner.AddComponent <MockPathfindingComponent>();

            _params = new RemainInRadiusGoalParams {
                LeftRadiusDesirability = 0.5f, MaxRadius = 10.0f
            };

            _goal = new RemainInRadiusGoal(_owner, _params);
        }