protected override void Start() { // Find All UI Objects uISingleton = UISingleton.Instance; soulPanel = uISingleton.GetComponentInChildren <SoulPanel>(); recapUI = uISingleton.GetComponentInChildren <RecapUI>(); relicUI = uISingleton.GetComponentInChildren <RelicUI>(); itemTooltip = uISingleton.GetComponentInChildren <ItemTooltip>(); // itemSaveManager = FindObjectOfType<ItemSaveManager>(); TODO: Save System // Set UI soulPanel.SetTexts(this.souls); soulPanel.UpdateTextsValues(); // TODO setting base values here is going to cause confusion map = new Room(new Vector2(0, 0), true, true, true, true); // default path }
private void Start() { relicUI = FindObjectOfType <RelicUI>(); }