public void OnWarning(RelayException error, string message)
 {
     UnityEngine.Debug.LogWarning(message);
     UnityEngine.Debug.LogException(error);
 }
 public void OnWarning(RelayException error, string message)
 {
     _manager.Logger.OnWarning(error, message);
 }
Beispiel #3
0
 public void Reject(RelayException error)
 {
     _deferred.SetException(error);
 }