Beispiel #1
0
 public void Apply(Cube cube, RelativeSidePosition side)
 {
     cube.RotateSideCW(Helper.GetRelativeSide(Sides.Top, side));
     cube.RotateTopCW();
     cube.RotateSideCCW(Helper.GetRelativeSide(Helper.GetRelativeSide(Sides.Top, side), RelativeSidePosition.Left));
     cube.RotateTopCCW();
 }
Beispiel #2
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        public Side GetRelativeSide(RelativeSidePosition relativeSide)
        {
            if (relativeSide == RelativeSidePosition.Left)
            {
                return(left);
            }
            if (relativeSide == RelativeSidePosition.Right)
            {
                return(right);
            }
            if (relativeSide == RelativeSidePosition.Top)
            {
                return(top);
            }
            if (relativeSide == RelativeSidePosition.Bottom)
            {
                return(bottom);
            }
            if (relativeSide == RelativeSidePosition.Opposite)
            {
                return(opposite);
            }
            if (relativeSide == RelativeSidePosition.Self)
            {
                return(this);
            }

            return(null);               //default case to satisfy the compiler, should never occur;
        }
Beispiel #3
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        /// <summary>
        /// returns the opposite side
        /// </summary>
        /// <param name="relativeSide"></param>
        /// <returns></returns>
        public static RelativeSidePosition GetOppositeRelativeSide(RelativeSidePosition relativeSide)
        {
            switch (relativeSide)
            {
            case RelativeSidePosition.Bottom: return(RelativeSidePosition.Top);

            case RelativeSidePosition.Top: return(RelativeSidePosition.Bottom);

            case RelativeSidePosition.Left: return(RelativeSidePosition.Right);

            case RelativeSidePosition.Right: return(RelativeSidePosition.Left);

            case RelativeSidePosition.Opposite: return(RelativeSidePosition.Self);

            case RelativeSidePosition.Self: return(RelativeSidePosition.Opposite);

            default: return(RelativeSidePosition.NotExisting);
            }
        }
Beispiel #4
0
        public double Applicable(Cube cube, RelativeSidePosition side)
        {
            RelativeSidePosition relativeSidePosition;
            RelativeEdgePosition relativeEdgePosition;

            cube.GetRelativeEdgePosition(cube.Top.CubeSide, cube.Top.Color, cube.Top.GetRelativeSide(side).Color,
                                         out relativeSidePosition, out relativeEdgePosition);

            RelativeSidePosition expectedSidePositon  = Helper.GetRotationNeutralRelativeSidePosition(cube.Top, RelativeSidePosition.Left, Helper.ConvertRelativeSidePositionToRelativeEdgePosition(side));
            RelativeEdgePosition expectedEdgePosition = RelativeEdgePosition.Right;

            if (relativeSidePosition == expectedSidePositon && relativeEdgePosition == expectedEdgePosition)
            {
                return(1);
            }
            else
            {
                return(0);
            }
        }
Beispiel #5
0
        public double Applicable(Cube cube, RelativeSidePosition side)
        {
            RelativeSidePosition relativeSidePosition;
            RelativeEdgePosition relativeEdgePosition;

            cube.GetRelativeEdgePosition(cube.Top.CubeSide, cube.Top.Color, cube.Top.GetRelativeSide(side).Color,
                                         out relativeSidePosition, out relativeEdgePosition);

            RelativeSidePosition expectedSidePositon  = Helper.GetRotationNeutralRelativeSidePosition(cube.Top, RelativeSidePosition.Opposite, Helper.ConvertRelativeSidePositionToRelativeEdgePosition(side));
            RelativeEdgePosition expectedEdgePosition = Helper.GetRelativeEdge(Helper.ConvertRelativeSidePositionToRelativeEdgePosition(side), RelativeEdgePosition.Left);

            expectedEdgePosition = Helper.SwapTopBottom(expectedEdgePosition);                  //because of invertion of opposite side

            if (relativeSidePosition == expectedSidePositon && relativeEdgePosition == expectedEdgePosition)
            {
                return(1);
            }
            else
            {
                return(0);
            }
        }
Beispiel #6
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        public double Applicable(Cube cube, RelativeSidePosition side)
        {
            RelativeSidePosition relativeSidePosition;
            RelativeEdgePosition relativeEdgePosition;

            cube.GetRelativeEdgePosition(cube.Top.CubeSide, cube.Top.Color, cube.Top.GetRelativeSide(side).Color,
                                         out relativeSidePosition, out relativeEdgePosition);

            RelativeSidePosition expectedSidePositon  = RelativeSidePosition.Opposite;
            RelativeEdgePosition expectedEdgePosition = Helper.ConvertRelativeSidePositionToRelativeEdgePosition(side);

            expectedEdgePosition = Helper.SwapTopBottom(expectedEdgePosition);             //because on the opposite side bottom and top are inverted

            if (relativeSidePosition == expectedSidePositon && relativeEdgePosition == expectedEdgePosition)
            {
                return(1);
            }
            else
            {
                return(0);
            }
        }
Beispiel #7
0
        /// <summary>
        /// finds the position of that edge
        /// </summary>
        /// <param name="startSide"></param>
        /// <param name="primaryColor">determines to which of the 2 adjacent sides the resulting position is relative to</param>
        /// <param name="secondaryColor"></param>
        /// <param name="relativeSidePosition">contains the relative side to the startSide</param>
        /// <param name="relativeEdgePosition">contains the edge relative to the relative side</param>
        public void GetRelativeEdgePosition(Sides startSide, Brush primaryColor, Brush secondaryColor,
                                            out RelativeSidePosition relativeSidePosition, out RelativeEdgePosition relativeEdgePosition)
        {
            //default to satisfy the compiler, should never occur
            relativeSidePosition = RelativeSidePosition.NotExisting;
            relativeEdgePosition = RelativeEdgePosition.NotExisting;

            foreach (var side in CubeSides)
            {
                var relativePosition = side.GetRelativeEdgePosition(primaryColor, secondaryColor);
                if (relativePosition != RelativeEdgePosition.NotExisting)
                {
                    relativeEdgePosition = relativePosition;
                    relativeSidePosition = Helper.GetSideRelation(startSide, side.CubeSide);
                    //normally, to create a real relative position of the edge, here would be a need for special handling of sides and relative sides combinations
                    //but this would introduce a lot of special handling in other places too, which is unnecessary
                    //therefore, the relativeEdgePosition is relative to the side
                    //e.g. in a solved cube: when back (green) is the startside, the edge (primary white, secondary blue) is the top side relative to back
                    //because the edge is relative to the top side, the resulting relative edge position is bottom
                    //the view of the relative edge position is as if the cube is not turned
                    break;                      //after the position is found, there cannot be another one
                }
            }
        }
Beispiel #8
0
        /// <summary>
        /// treats the cube as if it were rotated so that the relativeEdgePosition is bottom
        /// and then returns the side that is given by relativeSidePosition
        /// </summary>
        /// <param name="startSide"></param>
        /// <param name="relativeSidePosition"></param>
        /// <param name="relativeEdgePosition"></param>
        /// <returns></returns>
        public static Side GetRotationNeutralRelativeSide(Side startSide,
                                                          RelativeSidePosition relativeSidePosition, RelativeEdgePosition relativeEdgePosition)
        {
            if (relativeEdgePosition == RelativeEdgePosition.Left)
            {
                if (relativeSidePosition == RelativeSidePosition.Left)
                {
                    return(startSide.Top);
                }
                if (relativeSidePosition == RelativeSidePosition.Right)
                {
                    return(startSide.Bottom);
                }
                if (relativeSidePosition == RelativeSidePosition.Bottom)
                {
                    return(startSide.Left);
                }
                if (relativeSidePosition == RelativeSidePosition.Top)
                {
                    return(startSide.Right);
                }
                if (relativeSidePosition == RelativeSidePosition.Opposite)
                {
                    return(startSide.Opposite);
                }
                if (relativeSidePosition == RelativeSidePosition.Self)
                {
                    return(startSide);
                }
            }
            if (relativeEdgePosition == RelativeEdgePosition.Right)
            {
                if (relativeSidePosition == RelativeSidePosition.Left)
                {
                    return(startSide.Bottom);
                }
                if (relativeSidePosition == RelativeSidePosition.Right)
                {
                    return(startSide.Top);
                }
                if (relativeSidePosition == RelativeSidePosition.Bottom)
                {
                    return(startSide.Right);
                }
                if (relativeSidePosition == RelativeSidePosition.Top)
                {
                    return(startSide.Left);
                }
                if (relativeSidePosition == RelativeSidePosition.Opposite)
                {
                    return(startSide.Opposite);
                }
                if (relativeSidePosition == RelativeSidePosition.Self)
                {
                    return(startSide);
                }
            }
            if (relativeEdgePosition == RelativeEdgePosition.Top)
            {
                if (relativeSidePosition == RelativeSidePosition.Left)
                {
                    return(startSide.Right);
                }
                if (relativeSidePosition == RelativeSidePosition.Right)
                {
                    return(startSide.Left);
                }
                if (relativeSidePosition == RelativeSidePosition.Bottom)
                {
                    return(startSide.Top);
                }
                if (relativeSidePosition == RelativeSidePosition.Top)
                {
                    return(startSide.Bottom);
                }
                if (relativeSidePosition == RelativeSidePosition.Opposite)
                {
                    return(startSide.Opposite);
                }
                if (relativeSidePosition == RelativeSidePosition.Self)
                {
                    return(startSide);
                }
            }
            if (relativeEdgePosition == RelativeEdgePosition.Bottom)
            {
                if (relativeSidePosition == RelativeSidePosition.Left)
                {
                    return(startSide.Left);
                }
                if (relativeSidePosition == RelativeSidePosition.Right)
                {
                    return(startSide.Right);
                }
                if (relativeSidePosition == RelativeSidePosition.Bottom)
                {
                    return(startSide.Bottom);
                }
                if (relativeSidePosition == RelativeSidePosition.Top)
                {
                    return(startSide.Top);
                }
                if (relativeSidePosition == RelativeSidePosition.Opposite)
                {
                    return(startSide.Opposite);
                }
                if (relativeSidePosition == RelativeSidePosition.Self)
                {
                    return(startSide);
                }
            }

            return(null);
        }
Beispiel #9
0
        /// <summary>
        /// converts the relative side to the according relative edge
        /// </summary>
        /// <param name="relativeSide"></param>
        /// <returns></returns>
        public static RelativeEdgePosition ConvertRelativeSidePositionToRelativeEdgePosition(RelativeSidePosition relativeSide)
        {
            switch (relativeSide)
            {
            case RelativeSidePosition.Bottom: return(RelativeEdgePosition.Bottom);

            case RelativeSidePosition.Top: return(RelativeEdgePosition.Top);

            case RelativeSidePosition.Left: return(RelativeEdgePosition.Left);

            case RelativeSidePosition.Right: return(RelativeEdgePosition.Right);

            default: return(RelativeEdgePosition.NotExisting);
            }
        }
Beispiel #10
0
        /// <summary>
        /// gets the side relative to startSide according to relativeSide
        /// </summary>
        /// <param name="startSide"></param>
        /// <param name="relativeSide"></param>
        /// <returns></returns>
        public static Sides GetRelativeSide(Sides startSide, RelativeSidePosition relativeSide)
        {
            Debug.Assert(relativeSide != RelativeSidePosition.NotExisting);

            if (startSide == Sides.Front)
            {
                if (relativeSide == RelativeSidePosition.Self)
                {
                    return(Sides.Front);
                }
                if (relativeSide == RelativeSidePosition.Opposite)
                {
                    return(Sides.Back);
                }
                if (relativeSide == RelativeSidePosition.Left)
                {
                    return(Sides.Left);
                }
                if (relativeSide == RelativeSidePosition.Right)
                {
                    return(Sides.Right);
                }
                if (relativeSide == RelativeSidePosition.Top)
                {
                    return(Sides.Top);
                }
                if (relativeSide == RelativeSidePosition.Bottom)
                {
                    return(Sides.Bottom);
                }
            }
            if (startSide == Sides.Back)
            {
                if (relativeSide == RelativeSidePosition.Self)
                {
                    return(Sides.Back);
                }
                if (relativeSide == RelativeSidePosition.Opposite)
                {
                    return(Sides.Front);
                }
                if (relativeSide == RelativeSidePosition.Left)
                {
                    return(Sides.Right);
                }
                if (relativeSide == RelativeSidePosition.Right)
                {
                    return(Sides.Left);
                }
                if (relativeSide == RelativeSidePosition.Top)
                {
                    return(Sides.Top);
                }
                if (relativeSide == RelativeSidePosition.Bottom)
                {
                    return(Sides.Bottom);
                }
            }
            if (startSide == Sides.Left)
            {
                if (relativeSide == RelativeSidePosition.Self)
                {
                    return(Sides.Left);
                }
                if (relativeSide == RelativeSidePosition.Opposite)
                {
                    return(Sides.Right);
                }
                if (relativeSide == RelativeSidePosition.Left)
                {
                    return(Sides.Back);
                }
                if (relativeSide == RelativeSidePosition.Right)
                {
                    return(Sides.Front);
                }
                if (relativeSide == RelativeSidePosition.Top)
                {
                    return(Sides.Top);
                }
                if (relativeSide == RelativeSidePosition.Bottom)
                {
                    return(Sides.Bottom);
                }
            }
            if (startSide == Sides.Right)
            {
                if (relativeSide == RelativeSidePosition.Self)
                {
                    return(Sides.Right);
                }
                if (relativeSide == RelativeSidePosition.Opposite)
                {
                    return(Sides.Left);
                }
                if (relativeSide == RelativeSidePosition.Left)
                {
                    return(Sides.Front);
                }
                if (relativeSide == RelativeSidePosition.Right)
                {
                    return(Sides.Back);
                }
                if (relativeSide == RelativeSidePosition.Top)
                {
                    return(Sides.Top);
                }
                if (relativeSide == RelativeSidePosition.Bottom)
                {
                    return(Sides.Bottom);
                }
            }
            if (startSide == Sides.Top)
            {
                if (relativeSide == RelativeSidePosition.Self)
                {
                    return(Sides.Top);
                }
                if (relativeSide == RelativeSidePosition.Opposite)
                {
                    return(Sides.Bottom);
                }
                if (relativeSide == RelativeSidePosition.Left)
                {
                    return(Sides.Left);
                }
                if (relativeSide == RelativeSidePosition.Right)
                {
                    return(Sides.Right);
                }
                if (relativeSide == RelativeSidePosition.Top)
                {
                    return(Sides.Back);
                }
                if (relativeSide == RelativeSidePosition.Bottom)
                {
                    return(Sides.Front);
                }
            }
            if (startSide == Sides.Bottom)
            {
                if (relativeSide == RelativeSidePosition.Self)
                {
                    return(Sides.Bottom);
                }
                if (relativeSide == RelativeSidePosition.Opposite)
                {
                    return(Sides.Top);
                }
                if (relativeSide == RelativeSidePosition.Left)
                {
                    return(Sides.Left);
                }
                if (relativeSide == RelativeSidePosition.Right)
                {
                    return(Sides.Right);
                }
                if (relativeSide == RelativeSidePosition.Top)
                {
                    return(Sides.Front);
                }
                if (relativeSide == RelativeSidePosition.Bottom)
                {
                    return(Sides.Back);
                }
            }
            return(startSide);                  //default value to satisfy the compiler, should never be used
        }
Beispiel #11
0
 /// <summary>
 /// treats the cube as if it were rotated so that the relativeEdgePosition is bottom
 /// and then returns the side relation of the start side and the relative side
 /// </summary>
 /// <param name="startSide"></param>
 /// <param name="relativeSidePosition"></param>
 /// <param name="relativeEdgePosition"></param>
 /// <returns></returns>
 public static RelativeSidePosition GetRotationNeutralRelativeSidePosition(Side startSide,
                                                                           RelativeSidePosition relativeSidePosition, RelativeEdgePosition relativeEdgePosition)
 {
     return(GetSideRelation(startSide.CubeSide, GetRotationNeutralRelativeSide(startSide, relativeSidePosition, relativeEdgePosition).CubeSide));
 }