IEnumerator LoadReinforcerScreen() { yield return(true); Preferences pref = XMLManager.LoadPreferences(); Reinforcer r = pref.GetReinforcer(); switch (r) { case Reinforcer.dino: SceneManager.LoadScene("SceneReinforcerDino"); break; case Reinforcer.farm: SceneManager.LoadScene("SceneReinforcerFarm"); break; case Reinforcer.mario: SceneManager.LoadScene("SceneReinforcerMario"); break; case Reinforcer.starwars: SceneManager.LoadScene("SceneReinforcerStarWars"); break; } }
public SPref(Preferences pref) { reinforcer = pref.GetReinforcer(); musicTheme = pref.GetMusicTheme(); code = pref.GetCode(); }
public Preferences(SPref spref) { reinforcer = spref.reinforcer; musicTheme = spref.musicTheme; code = spref.code; }
public void SetReinforcer(Reinforcer r) { reinforcer = r; }
//Constructeur public Preferences() { reinforcer = Reinforcer.dino; musicTheme = MusicTheme.mario; code = "0000"; }