Beispiel #1
0
        public void GeneratesCorrectPath()
        {
            const float Radius      = 10;
            int         pointsCount = new Random().Next(3, 20);

            var poly = new RegularPolygon(Vector2.Zero, pointsCount, Radius, 0);

            IReadOnlyList <PointF> points = poly.Flatten().ToArray()[0].Points.ToArray();

            // calcualte baselineDistance
            float baseline = Vector2.Distance(points[0], points[1]);

            // all points are extact the same distance away from the center
            for (int i = 0; i < points.Count; i++)
            {
                int j = i - 1;
                if (i == 0)
                {
                    j = points.Count - 1;
                }

                float actual = Vector2.Distance(points[i], points[j]);
                Assert.Equal(baseline, actual, 3);
                Assert.Equal(Radius, Vector2.Distance(Vector2.Zero, points[i]), 3);
            }
        }
Beispiel #2
0
        public void AngleChangesOnePointToStartAtThatPosition()
        {
            const double TwoPI   = 2 * Math.PI;
            const float  Radius  = 10;
            double       anAngle = new Random().NextDouble() * TwoPI;

            var poly = new RegularPolygon(Vector2.Zero, 3, Radius, (float)anAngle);
            IReadOnlyList <PointF> points = poly.Flatten().ToArray()[0].Points;

            IEnumerable <double> allAngles = points.Select(b => Math.Atan2(b.Y, b.X))
                                             .Select(x => x < 0 ? x + TwoPI : x); // normalise it from +/- PI to 0 to TwoPI

            Assert.Contains(allAngles, a => Math.Abs(a - anAngle) > 0.000001);
        }