Beispiel #1
0
        static void Main(string[] args)
        {
            var skeleton = new RegularMonster("Skeleton", 1, 10, new Mutator[] { new NoMutator("No mutator") });
            var goblin   = new RegularMonster("Goblin", 2, 15, new Mutator[] { new AuraMutator("Frost Aura") });
            var helish   = new UniqueMonster("Helish", 2, 25, new Mutator[] { new AuraMutator("Flame Aura"), new TeleportationMutator("Teleportation Mutator") });

            Console.WriteLine(skeleton.GetDescription());
            Console.WriteLine(goblin.GetDescription());
            Console.WriteLine(helish.GetDescription());
        }
Beispiel #2
0
        public static Card ToModel(this CardEntity entity)
        {
            Card card;
            var  types = entity.Types?.ToLower().Split(" / ");

            if (types is not null)
            {
                if (types.Contains("link"))
                {
                    card = new LinkMonster();
                }
                else if (types.Contains("xyz") && types.Contains("pendulum"))
                {
                    card = new XyzPendulum();
                }
                else if ((types.Contains("synchro") || types.Contains("fusion")) && types.Contains("pendulum"))
                {
                    card = new SynchroOrFusionPendulum();
                }
                else if (types.Contains("xyz"))
                {
                    card = new Xyz();
                }
                else if (types.Contains("pendulum"))
                {
                    card = new PendulumMonster();
                }
                else if (types.Contains("synchro") || types.Contains("fusion"))
                {
                    card = new SynchroOrFusion();
                }
                else
                {
                    card = new RegularMonster();
                }
            }
            else
            {
                card = new SpellTrap();
            }

            card.Name         = entity.Name;
            card.RealName     = entity.RealName;
            card.CardType     = Enum.TryParse <CardType>(entity.CardType, true, out var cardType) ? cardType : CardType.Unknown;
            card.Lore         = entity.Lore?.Replace(@"\n", "\n");
            card.Archetypes   = entity.Archetypes;
            card.Supports     = entity.Supports;
            card.AntiSupports = entity.AntiSupports;
            card.OcgExists    = entity.OcgExists;
            card.TcgExists    = entity.TcgExists;
            card.Img          = entity.Img;
            card.Url          = entity.Url;
            card.Passcode     = entity.Passcode?.TrimStart('0');

            if (card.OcgExists)
            {
                card.OcgStatus = GetCardStatus(entity.OcgStatus);
            }

            if (card.TcgExists)
            {
                card.TcgAdvStatus = GetCardStatus(entity.TcgAdvStatus);
                card.TcgTrnStatus = GetCardStatus(entity.TcgTrnStatus);
            }

            switch (card)
            {
            case Monster monster:
            {
                monster.Attribute = Enum.TryParse <MonsterAttribute>(entity.Attribute, true, out var attribute) ? attribute : MonsterAttribute.Unknown;
                monster.Types     = entity.Types.Split(" / ");

                if (monster is IHasAtk hasAtk)
                {
                    hasAtk.Atk = entity.Atk;
                }

                if (monster is IHasDef hasDef)
                {
                    hasDef.Def = entity.Def;
                }

                if (monster is IHasLevel hasLevel)
                {
                    hasLevel.Level = entity.Level;
                }

                if (monster is IHasLink hasLink)
                {
                    hasLink.Link       = entity.Link;
                    hasLink.LinkArrows = entity.LinkArrows.Split(',');
                }

                if (monster is IHasMaterials hasMaterials)
                {
                    hasMaterials.Materials = entity.Materials;
                }

                if (monster is IHasRank hasRank)
                {
                    hasRank.Rank = entity.Rank;
                }

                if (monster is IHasScale hasScale)
                {
                    hasScale.PendulumScale = entity.PendulumScale;
                }
                break;
            }

            case IHasProperty hasProperty:
                hasProperty.Property = entity.Property;
                break;
            }

            return(card);
        }