/// <summary>
        /// Checks if the Account is allowed to login, removes the permission to login
        /// </summary>
        /// <param name="accountName">Name of the Account.</param>
        /// <param name="sessionId">SessionId to check for validity.</param>
        /// <returns></returns>
        public bool HasRegisteredAccountLogin(string accountName, long sessionId)
        {
            try
            {
                //return if the player has been registered
                bool successful = RegisteredAccountLogins.Remove(accountName);

                if (successful)
                {
                    Logger.Log.DebugFormat("[WCF] Account {0} has lost the permission to login with SessionId {1}.", accountName, sessionId);
                }
                else
                {
                    Logger.Log.DebugFormat("[WCF] Account {0} is not permitted to login with SessionId {1}.", accountName, sessionId);
                }

                return(successful);
            }
            catch (Exception ex)
            {
                Logger.Log.Error(ex.Message);
            }

            return(false);
        }
        /// <summary>
        /// Register Account for Login (Verification for Security)
        /// </summary>
        /// <param name="accountName">Name of the Account</param>
        /// <param name="sessionId">SessionId for the valid connection.</param>
        public void RegisterAccountLogin(string accountName, long sessionId)
        {
            try
            {
                if (!RegisteredAccountLogins.ContainsKey(accountName))
                {
                    RegisteredAccountLogins.Add(accountName, sessionId);
                }
                else
                {
                    RegisteredAccountLogins.Remove(accountName);
                    RegisteredAccountLogins.Add(accountName, sessionId);
                }

                Logger.Log.DebugFormat("[WCF] Account {0} is now permitted to login with SessionId {1}", accountName, sessionId);
            }
            catch (Exception ex)
            {
                Logger.Log.Error(ex.Message);
            }
        }