/// <summary> /// Sends a request to master server, to register an existing spawner with given options /// </summary> public void RegisterSpawner(SpawnerOptions options, RegisterSpawnerCallback callback, IClientSocket connection) { if (!connection.IsConnected) { callback.Invoke(null, "Not connected"); return; } connection.SendMessage((short)MsfOpCodes.RegisterSpawner, options, (status, response) => { if (status != ResponseStatus.Success) { callback.Invoke(null, response.AsString("Unknown Error")); return; } var spawnerId = response.AsString(); var controller = new SpawnerController(spawnerId, connection, options); // Save reference _locallyCreatedSpawners[spawnerId] = controller; callback.Invoke(controller, null); // Invoke the event if (SpawnerRegistered != null) { SpawnerRegistered.Invoke(controller); } }); }
/// <summary> /// Sends a request to master server, to register an existing spawner with given options /// </summary> public void Register(RegisterSpawnerCallback callback, ErrorCallback errorCallback) { if (!Client.IsConnected) { errorCallback.Invoke("Not connected"); return; } _logger.Info("Registering Spawner..."); Client.SendMessage((ushort)OpCodes.RegisterSpawner, new SpawnerOptions { MaxProcesses = _config.MaxProcesses, Region = _config.Region }, (status, response) => { if (status != ResponseStatus.Success) { errorCallback.Invoke(response.AsString("Unknown Error")); return; } SpawnerId = response.AsInt(); callback.Invoke(SpawnerId); }); }
/// <summary> /// Sends a request to master server, to register an existing spawner with given options /// </summary> /// <param name="options"></param> /// <param name="callback"></param> public void RegisterSpawner(SpawnerOptions options, RegisterSpawnerCallback callback) { RegisterSpawner(options, callback, Connection); }