Beispiel #1
0
 private void OnAddLoginSuccess(RegisterPlayFabUserResult result)
 {
     Debug.Log("Congratulations, you made your first successful API call!");
     PlayerPrefs.SetString("EMAIL", userEmail);
     PlayerPrefs.SetString("PASSWORD", userPassword);
 }
Beispiel #2
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 private void RegisterSuccess(RegisterPlayFabUserResult result)
 {
     Debug.Log("Register success!");
     GameManager.SetUserData();
     Login();
 }
Beispiel #3
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 private void SignUpSuccessCallback(RegisterPlayFabUserResult result)
 {
     base.CredentialsOperationSuccessCallback();
 }
Beispiel #4
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 private void OnRegisterSuccess(RegisterPlayFabUserResult result)
 {
     Debug.Log("Congratulations, you made your first successful API call!");
     RecordLoginData();
     loginPanel.SetActive(false);
 }
Beispiel #5
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 private void OnRegisterResult(RegisterPlayFabUserResult obj)
 {
     print("<color=#00bc04>" + "Registro aceptado" + "</color>");
     AddOrUpdateContactEmail();         // Llamamos a esta funcion para añadir o updatear el correo de contacto
 }
Beispiel #6
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    private void OnRegisterPlayFabSuccess(RegisterPlayFabUserResult result)
    {
        Alerts a = new Alerts();

        StartCoroutine(a.CreateNewAlert(result.Username + "has been created!"));
    }
 void OnRegisterSuccess(RegisterPlayFabUserResult result)
 {
     massageText.text = "Registered and logged in!!!";
 }
Beispiel #8
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 private static void OnRegisterSuccess(RegisterPlayFabUserResult result)
 {
     LoginUIHandler.register("");
 }
 void OnRegisterSuccess(RegisterPlayFabUserResult result)
 {
     Debug.Log("Result is " + result);
     UICenter.instance.ChangeState(new CreateAccountSuccessState(UICenter.instance));
 }
 private void OnRegisterSuccess(RegisterPlayFabUserResult result)
 {
     Authenticate(Authtypes.EmailAndPassword);
 }
 private void OnSignUpSuccess(RegisterPlayFabUserResult result)
 {
     OnAuthSuccess();
     Debug.Log("register");
 }
 private void Success(RegisterPlayFabUserResult success)
 {
     playFabmanager.LoadingMessage("Initialize Statistics...");
     InitStat();
 }
Beispiel #13
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 private void OnRegisterSuccess(RegisterPlayFabUserResult result)
 {
     Debug.Log("User registered");
     SceneManager.LoadScene("Menu");
 }
Beispiel #14
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    protected void OnRegisterSuccess(RegisterPlayFabUserResult result)
    {
        Debug.Log("OnRegisterSuccess ");

        OnRegisterSuccess();
    }
Beispiel #15
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 private void OnRegisterSuccess(RegisterPlayFabUserResult result)
 {
     CreateRegisterPass(result);
     StartCoroutine(RegistrationSuccessCoroutine());
 }
Beispiel #16
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 private void RegisterSuccess(RegisterPlayFabUserResult result)
 {
     Debug.Log("가입 성공");
     ErrorText.text = "계정 생성에 성공했습니다.";
     Cancel();
 }
 private void RegisterCallback(RegisterPlayFabUserResult result)
 {
     playFabId           = result.PlayFabId;
     lastReceivedMessage = "User Registration Successful";
 }
 private void OnRegisterSusses(RegisterPlayFabUserResult result)
 {
     Debug.Log("Regis Susses");
 }
Beispiel #19
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 private void InvalidRegistrationCallback(RegisterPlayFabUserResult result)
 {
     ((UUnitTestContext)result.CustomData).Fail("Register was not expected to pass.");
 }
Beispiel #20
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 private static void RegisterPlayFabUserCallback_Single(RegisterPlayFabUserResult result)
 {
     callbacks.Add("RegisterPlayFabUserCallback_Single");
     throw new Exception("Non-PlayFab callback error");
 }