Beispiel #1
0
        void smooth_and_remesh(MeshFaceSelection tris)
        {
            if (EnableLaplacianSmooth)
            {
                LaplacianMeshSmoother.RegionSmooth(Mesh, tris, 2, 2, false);
            }

            if (RemeshAfterSmooth)
            {
                tris.ExpandToOneRingNeighbours(2);
                tris.LocalOptimize(true, true);
                MeshProjectionTarget target = MeshProjectionTarget.Auto(Mesh, tris, 5);

                RegionRemesher remesh2 = new RegionRemesher(Mesh, tris);
                remesh2.SetTargetEdgeLength(TargetEdgeLength);
                remesh2.SmoothSpeedT = 1.0;
                remesh2.SetProjectionTarget(target);
                if (ConfigureRemesherF != null)
                {
                    ConfigureRemesherF(remesh2, false);
                }
                for (int k = 0; k < 10; ++k)
                {
                    remesh2.BasicRemeshPass();
                }
                remesh2.BackPropropagate();

                FillTriangles = remesh2.CurrentBaseTriangles;
            }
            else
            {
                FillTriangles = tris.ToArray();
            }
        }
Beispiel #2
0
        void smooth_and_remesh_preserve(MeshFaceSelection tris, bool bFinal)
        {
            if (EnableLaplacianSmooth)
            {
                LaplacianMeshSmoother.RegionSmooth(Mesh, tris, 2, 2, true);
            }

            if (RemeshAfterSmooth)
            {
                MeshProjectionTarget target = (bFinal) ? MeshProjectionTarget.Auto(Mesh, tris, 5) : null;

                RegionRemesher remesh2 = new RegionRemesher(Mesh, tris);
                remesh2.SetTargetEdgeLength(TargetEdgeLength);
                remesh2.SmoothSpeedT = 1.0;
                remesh2.SetProjectionTarget(target);
                if (ConfigureRemesherF != null)
                {
                    ConfigureRemesherF(remesh2, false);
                }
                for (int k = 0; k < 10; ++k)
                {
                    remesh2.BasicRemeshPass();
                }
                remesh2.BackPropropagate();

                FillTriangles = remesh2.CurrentBaseTriangles;
            }
            else
            {
                FillTriangles = tris.ToArray();
            }
        }
Beispiel #3
0
        public void Close_Flat()
        {
            double minlen, maxlen, avglen;

            MeshQueries.EdgeLengthStats(Mesh, out minlen, out maxlen, out avglen, 1000);
            double target_edge_len = (TargetEdgeLen <= 0) ? avglen : TargetEdgeLen;

            // massage around boundary loop
            cleanup_boundary(Mesh, InitialBorderLoop, avglen, 3);

            // find new border loop
            // [TODO] this just assumes there is only one!!
            MeshBoundaryLoops loops     = new MeshBoundaryLoops(Mesh);
            EdgeLoop          fill_loop = loops.Loops[0];

            int extrude_group = (ExtrudeGroup == -1) ? Mesh.AllocateTriangleGroup() : ExtrudeGroup;
            int fill_group    = (FillGroup == -1) ? Mesh.AllocateTriangleGroup() : FillGroup;

            // decide on projection plane
            //AxisAlignedBox3d loopbox = fill_loop.GetBounds();
            //Vector3d topPt = loopbox.Center;
            //if ( bIsUpper ) {
            //    topPt.y = loopbox.Max.y + 0.25 * dims.y;
            //} else {
            //    topPt.y = loopbox.Min.y - 0.25 * dims.y;
            //}
            //Frame3f plane = new Frame3f((Vector3f)topPt);

            // extrude loop to this plane
            MeshExtrusion extrude = new MeshExtrusion(Mesh, fill_loop);

            extrude.PositionF = (v, n, i) => {
                return(FlatClosePlane.ProjectToPlane((Vector3F)v, 1));
            };
            extrude.Extrude(extrude_group);
            MeshValidation.IsBoundaryLoop(Mesh, extrude.NewLoop);

            Debug.Assert(Mesh.CheckValidity());

            // smooth the extrude loop
            MeshLoopSmooth loop_smooth = new MeshLoopSmooth(Mesh, extrude.NewLoop);

            loop_smooth.ProjectF = (v, i) => {
                return(FlatClosePlane.ProjectToPlane((Vector3F)v, 1));
            };
            loop_smooth.Alpha  = 0.5f;
            loop_smooth.Rounds = 100;
            loop_smooth.Smooth();

            Debug.Assert(Mesh.CheckValidity());

            // fill result
            SimpleHoleFiller filler = new SimpleHoleFiller(Mesh, extrude.NewLoop);

            filler.Fill(fill_group);

            Debug.Assert(Mesh.CheckValidity());

            // make selection for remesh region
            MeshFaceSelection remesh_roi = new MeshFaceSelection(Mesh);

            remesh_roi.Select(extrude.NewTriangles);
            remesh_roi.Select(filler.NewTriangles);
            remesh_roi.ExpandToOneRingNeighbours();
            remesh_roi.ExpandToOneRingNeighbours();
            remesh_roi.LocalOptimize(true, true);
            int[] new_roi = remesh_roi.ToArray();

            // get rid of extrude group
            FaceGroupUtil.SetGroupToGroup(Mesh, extrude_group, 0);

            /*  clean up via remesh
             *     - constrain loop we filled to itself
             */

            RegionRemesher r = new RegionRemesher(Mesh, new_roi);

            DCurve3 top_curve = mesh.MeshUtil.ExtractLoopV(Mesh, extrude.NewLoop.Vertices);
            DCurveProjectionTarget curve_target = new DCurveProjectionTarget(top_curve);

            int[] top_loop = (int[])extrude.NewLoop.Vertices.Clone();
            r.Region.MapVerticesToSubmesh(top_loop);
            MeshConstraintUtil.ConstrainVtxLoopTo(r.Constraints, r.Mesh, top_loop, curve_target);

            DMeshAABBTree3 spatial = new DMeshAABBTree3(Mesh);

            spatial.Build();
            MeshProjectionTarget target = new MeshProjectionTarget(Mesh, spatial);

            r.SetProjectionTarget(target);

            bool bRemesh = true;

            if (bRemesh)
            {
                r.Precompute();
                r.EnableFlips     = r.EnableSplits = r.EnableCollapses = true;
                r.MinEdgeLength   = target_edge_len;
                r.MaxEdgeLength   = 2 * target_edge_len;
                r.EnableSmoothing = true;
                r.SmoothSpeedT    = 1.0f;
                for (int k = 0; k < 40; ++k)
                {
                    r.BasicRemeshPass();
                }
                r.SetProjectionTarget(null);
                r.SmoothSpeedT = 0.25f;
                for (int k = 0; k < 10; ++k)
                {
                    r.BasicRemeshPass();
                }
                Debug.Assert(Mesh.CheckValidity());

                r.BackPropropagate();
            }

            // smooth around the join region to clean up ugliness
            smooth_region(Mesh, r.Region.BaseBorderV, 3);
        }
Beispiel #4
0
        protected void do_flatten(DMesh3 mesh)
        {
            double   BAND_HEIGHT = flatten_band_height;
            Vector3d down_axis   = -Vector3d.AxisY;
            double   dot_thresh  = 0.2;

            AxisAlignedBox3d bounds  = mesh.CachedBounds;
            DMeshAABBTree3   spatial = new DMeshAABBTree3(mesh, true);

            Ray3d   ray     = new Ray3d(bounds.Center - 2 * bounds.Height * Vector3d.AxisY, Vector3d.AxisY);
            int     hit_tid = spatial.FindNearestHitTriangle(ray);
            Frame3f hitF;

            MeshQueries.RayHitPointFrame(mesh, spatial, ray, out hitF);
            Vector3d basePt = hitF.Origin;

            Frame3f basePlane = new Frame3f(basePt, Vector3f.AxisY);

            MeshConnectedComponents components = new MeshConnectedComponents(mesh)
            {
                FilterF = (tid) => {
                    if (mesh.GetTriangleGroup(tid) != LastExtrudeOuterGroupID)
                    {
                        return(false);
                    }
                    Vector3d n, c; double a;
                    mesh.GetTriInfo(tid, out n, out a, out c);
                    double h = Math.Abs(c.y - basePt.y);
                    if (h > BAND_HEIGHT)
                    {
                        return(false);
                    }
                    if (n.Dot(down_axis) < dot_thresh)
                    {
                        return(false);
                    }
                    return(true);
                },
                SeedFilterF = (tid) => {
                    return(tid == hit_tid);
                }
            };

            components.FindConnectedT();

            MeshFaceSelection all_faces = new MeshFaceSelection(mesh);

            foreach (var comp in components)
            {
                MeshVertexSelection vertices = new MeshVertexSelection(mesh);
                vertices.SelectTriangleVertices(comp.Indices);
                foreach (int vid in vertices)
                {
                    Vector3d v = mesh.GetVertex(vid);
                    v = basePlane.ProjectToPlane((Vector3f)v, 2);
                    mesh.SetVertex(vid, v);
                }
                all_faces.SelectVertexOneRings(vertices);
            }

            all_faces.ExpandToOneRingNeighbours(3, (tid) => {
                return(mesh.GetTriangleGroup(tid) == LastExtrudeOuterGroupID);
            });

            RegionRemesher r = new RegionRemesher(mesh, all_faces);

            r.SetProjectionTarget(MeshProjectionTarget.Auto(mesh));
            r.SetTargetEdgeLength(2.0f);
            r.SmoothSpeedT = 1.0f;
            for (int k = 0; k < 10; ++k)
            {
                r.BasicRemeshPass();
            }
            r.SetProjectionTarget(null);
            r.SmoothSpeedT = 1.0f;
            for (int k = 0; k < 10; ++k)
            {
                r.BasicRemeshPass();
            }
            r.BackPropropagate();
        }