/// <summary>
 ///   Builds a region list from the regions specified in the provided frame XML node
 /// </summary>
 /// <param name="frameElement">
 ///   XML node for the frame whose regions wille be processed
 /// </param>
 /// <param name="bitmaps">
 ///   Bitmap lookup table used to associate a region's bitmap id to the real bitmap
 /// </param>
 /// <returns>
 ///   A list of the regions that have been extracted from the frame XML node
 /// </returns>
 public static Frame.Region[] Build(
   XElement frameElement, IDictionary<string, Texture2D> bitmaps
 ) {
   RegionListBuilder builder = new RegionListBuilder();
   builder.retrieveBorderSizes(frameElement);
   return builder.createAndPlaceRegions(frameElement, bitmaps);
 }
 /// <summary>
 ///   Builds a region list from the regions specified in the provided frame XML node
 /// </summary>
 /// <param name="frameNode">
 ///   XML node for the frame whose regions wille be processed
 /// </param>
 /// <param name="bitmaps">
 ///   Bitmap lookup table used to associate a region's bitmap id to the real bitmap
 /// </param>
 /// <returns>
 ///   A list of the regions that have been extracted from the frame XML node
 /// </returns>
 public static Frame.Region[] Build(
   XmlNode frameNode, IDictionary<string, Texture2D> bitmaps
 ) {
   RegionListBuilder builder = new RegionListBuilder(frameNode);
   builder.retrieveBorderSizes();
   return builder.createAndPlaceRegions(bitmaps);
 }
Beispiel #3
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            /// <summary>
            ///   Builds a region list from the regions specified in the provided frame XML node
            /// </summary>
            /// <param name="frameElement">
            ///   XML node for the frame whose regions wille be processed
            /// </param>
            /// <param name="bitmaps">
            ///   Bitmap lookup table used to associate a region's bitmap id to the real bitmap
            /// </param>
            /// <returns>
            ///   A list of the regions that have been extracted from the frame XML node
            /// </returns>
            public static Frame.Region[] Build(
                XElement frameElement, IDictionary <string, Texture2D> bitmaps
                )
            {
                RegionListBuilder builder = new RegionListBuilder();

                builder.retrieveBorderSizes(frameElement);
                return(builder.createAndPlaceRegions(frameElement, bitmaps));
            }
            /// <summary>
            ///   Builds a region list from the regions specified in the provided frame XML node
            /// </summary>
            /// <param name="frameNode">
            ///   XML node for the frame whose regions wille be processed
            /// </param>
            /// <param name="bitmaps">
            ///   Bitmap lookup table used to associate a region's bitmap id to the real bitmap
            /// </param>
            /// <returns>
            ///   A list of the regions that have been extracted from the frame XML node
            /// </returns>
            public static Frame.Region[] Build(
                XmlNode frameNode, IDictionary <string, Texture2D> bitmaps
                )
            {
                RegionListBuilder builder = new RegionListBuilder(frameNode);

                builder.retrieveBorderSizes();
                return(builder.createAndPlaceRegions(bitmaps));
            }