Beispiel #1
0
 private static void DetermineStartRegions2(Reachability __instance, IntVec3 start, List <Region> this_startingRegions, PathGrid pathGrid,
                                            RegionGrid regionGrid, uint this_reachedIndex, Queue <Region> this_openQueue, ref int this_numRegionsOpened, HashSet <Region> regionsReached)
 {
     //this_startingRegions.Clear();
     if (pathGrid.WalkableFast(start))
     {
         Region validRegionAt = regionGrid.GetValidRegionAt(start);
         if (validRegionAt != null)
         {
             QueueNewOpenRegion(validRegionAt, this_reachedIndex, this_openQueue, ref this_numRegionsOpened, regionsReached);
             this_startingRegions.Add(validRegionAt);
         }
         else
         {
             Log.Warning("regionGrid.GetValidRegionAt returned null for start at: " + start.ToString());
         }
     }
     else
     {
         for (int index = 0; index < 8; ++index)
         {
             IntVec3 intVec3 = start + GenAdj.AdjacentCells[index];
             if (intVec3.InBounds(map(__instance)) && pathGrid.WalkableFast(intVec3))
             {
                 Region validRegionAt = regionGrid.GetValidRegionAt(intVec3);
                 if (validRegionAt != null && (int)validRegionAt.reachedIndex != (int)this_reachedIndex)
                 {
                     QueueNewOpenRegion(validRegionAt, this_reachedIndex, this_openQueue, ref this_numRegionsOpened, regionsReached);
                     this_startingRegions.Add(validRegionAt);
                 }
             }
         }
     }
 }
 private static void DetermineStartRegions(Map map, IntVec3 start, List <Region> startingRegionsParam, PathGrid pathGrid,
                                           RegionGrid regionGrid, Queue <Region> openQueueParam, HashSet <Region> regionsReached)
 {
     startingRegionsParam.Clear();
     if (pathGrid.WalkableFast(start))
     {
         Region validRegionAt = regionGrid.GetValidRegionAt(start);
         QueueNewOpenRegion(validRegionAt, openQueueParam, regionsReached);
         startingRegionsParam.Add(validRegionAt);
         return;
     }
     else
     {
         for (int index = 0; index < 8; ++index)
         {
             IntVec3 intVec = start + GenAdj.AdjacentCells[index];
             if (intVec.InBounds(map) && pathGrid.WalkableFast(intVec))
             {
                 Region validRegionAt2 = regionGrid.GetValidRegionAt(intVec);
                 if (validRegionAt2 != null && !regionsReached.Contains(validRegionAt2))
                 {
                     QueueNewOpenRegion(validRegionAt2, openQueueParam, regionsReached);
                     startingRegionsParam.Add(validRegionAt2);
                 }
             }
         }
     }
 }
Beispiel #3
0
        public static void ReApplyThingToListerThings(IntVec3 cell, Thing thing)
        {
            if (cell == IntVec3.Invalid || thing == null || thing.Map == null || !thing.Spawned)
            {
                return;
            }

            Map map = thing.Map;

            // From ThingUtility.UpdateRegionListers(..)
            RegionGrid regionGrid = map.regionGrid;
            Region     region     = null;

            if (cell.InBounds(map))
            {
                region = regionGrid.GetValidRegionAt(cell);
            }
            if (region != null)
            {
                if (!region.ListerThings.Contains(thing))
                {
                    region.ListerThings.Add(thing);
                    //Log.Warning("ReAdded Robot to region.ListerThings..");
                }
            }
        }
        public TrailblazerPather_HAStar(PathfindData pathfindData) : base(pathfindData)
        {
            regionGrid = pathfindData.map.regionGrid;
            int regions = regionGrid.AllRegions.Count();

            // Worst case scenario - a large region where every single edge cell links to a different neighboring region
            maxLinks = Region.GridSize * 4 * regions;

            rraOpenSet   = new Priority_Queue.FastPriorityQueue <LinkNode>(maxLinks);
            rraClosedSet = new Dictionary <LinkNode, int>();

            destRegions.AddRange(from cell in pathfindData.DestRect.Cells
                                 let region = regionGrid.GetValidRegionAt(cell)
                                              where region != null
                                              select region);


            // Initialize the RRA* algorithm
            LinkNode.ClearCaches();
            IEnumerable <LinkNode> initialNodes = (from region in destRegions
                                                   from link in region.links
                                                   from node in LinkNode.Both(link)
                                                   select node).Distinct();

            foreach (LinkNode node in initialNodes)
            {
                rraClosedSet[node] = RRAHeuristic(node, destCell);
                rraOpenSet.Enqueue(node, rraClosedSet[node]);
            }
        }
        public static void ReApplyThingToListerThings(IntVec3 cell, Thing thing)
        {
            bool flag = cell == IntVec3.Invalid || thing == null || thing.Map == null || !thing.Spawned;

            if (!flag)
            {
                Map        map        = thing.Map;
                RegionGrid regionGrid = map.regionGrid;
                Region     region     = null;
                bool       flag2      = GenGrid.InBounds(cell, map);
                if (flag2)
                {
                    region = regionGrid.GetValidRegionAt(cell);
                }
                bool flag3 = region != null;
                if (flag3)
                {
                    bool flag4 = !region.ListerThings.Contains(thing);
                    if (flag4)
                    {
                        region.ListerThings.Add(thing);
                    }
                }
            }
        }
Beispiel #6
0
 public static void ReApplyThingToListerThings(IntVec3 cell, Thing thing)
 {
     if ((((cell != IntVec3.Invalid) && (thing != null)) && (thing.Map != null)) && thing.Spawned)
     {
         Map        map           = thing.Map;
         RegionGrid regionGrid    = map.regionGrid;
         Region     validRegionAt = null;
         if (cell.InBounds(map))
         {
             validRegionAt = regionGrid.GetValidRegionAt(cell);
         }
         if ((validRegionAt != null) && !validRegionAt.ListerThings.Contains(thing))
         {
             validRegionAt.ListerThings.Add(thing);
         }
     }
 }
Beispiel #7
0
        private static bool CheckCellBasedReachability(
            IntVec3 start,
            LocalTargetInfo dest,
            PathEndMode peMode,
            TraverseParms traverseParams, RegionGrid regionGrid, Reachability __instance, List <Region> this_startingRegions,
            ReachabilityCache this_cache, List <Region> this_destRegions)
        {
            IntVec3 foundCell = IntVec3.Invalid;

            Region[]    directRegionGrid = regionGrid.DirectGrid;
            PathGrid    pathGrid         = map(__instance).pathGrid;
            CellIndices cellIndices      = map(__instance).cellIndices;

            map(__instance).floodFiller.FloodFill(start, (Predicate <IntVec3>)(c =>
            {
                int index = cellIndices.CellToIndex(c);
                if ((traverseParams.mode == TraverseMode.PassAllDestroyableThingsNotWater || traverseParams.mode == TraverseMode.NoPassClosedDoorsOrWater) &&
                    c.GetTerrain(map(__instance)).IsWater)
                {
                    return(false);
                }
                if (traverseParams.mode == TraverseMode.PassAllDestroyableThings || traverseParams.mode == TraverseMode.PassAllDestroyableThingsNotWater)
                {
                    if (!pathGrid.WalkableFast(index))
                    {
                        Building edifice = c.GetEdifice(map(__instance));
                        if (edifice == null || !PathFinder.IsDestroyable((Thing)edifice))
                        {
                            return(false);
                        }
                    }
                }
                else if (traverseParams.mode != TraverseMode.NoPassClosedDoorsOrWater)
                {
                    Log.ErrorOnce("Do not use this method for non-cell based modes!", 938476762, false);
                    if (!pathGrid.WalkableFast(index))
                    {
                        return(false);
                    }
                }
                Region region = directRegionGrid[index];
                return(region == null || region.Allows(traverseParams, false));
            }), (Func <IntVec3, bool>)(c =>
            {
                if (!ReachabilityImmediate.CanReachImmediate(c, dest, map(__instance), peMode, traverseParams.pawn))
                {
                    return(false);
                }
                foundCell = c;
                return(true);
            }), int.MaxValue, false, (IEnumerable <IntVec3>)null);
            if (foundCell.IsValid)
            {
                if (CanUseCache(traverseParams.mode))
                {
                    Region validRegionAt = regionGrid.GetValidRegionAt(foundCell);
                    if (validRegionAt != null)
                    {
                        for (int index = 0; index < this_startingRegions.Count; ++index)
                        {
                            this_cache.AddCachedResult(this_startingRegions[index].Room, validRegionAt.Room, traverseParams, true);
                        }
                    }
                }
                return(true);
            }
            if (CanUseCache(traverseParams.mode))
            {
                for (int index1 = 0; index1 < this_startingRegions.Count; ++index1)
                {
                    for (int index2 = 0; index2 < this_destRegions.Count; ++index2)
                    {
                        this_cache.AddCachedResult(this_startingRegions[index1].Room, this_destRegions[index2].Room, traverseParams, false);
                    }
                }
            }
            return(false);
        }