public async Task RefuseFriend(RelationAction relationAction) { var result = await DoCommand(async() => { var playerId = _account.PlayerId; var command = new RefuseFriendCommand(playerId, relationAction.RelationId); await _bus.SendCommand(command); }); }
public async Task <Unit> Handle(RefuseFriendCommand command, CancellationToken cancellationToken) { var playerId = command.PlayerId; var relationId = command.RelationId; var player = await _playerDomainService.Get(playerId); if (player == null) { await _bus.RaiseEvent(new DomainNotification($"角色不存在!")); return(Unit.Value); } var relation = await _playerDomainService.Get(relationId); if (relation == null) { await _bus.RaiseEvent(new DomainNotification($"角色不存在!")); return(Unit.Value); } var playerRelationFrom = await _playerRelationDomainService.Get(x => x.PlayerId == relationId && x.RelationId == playerId && x.Type == PlayerRelationTypeEnum.好友); if (playerRelationFrom == null) { await _mudProvider.ShowMessage(player.Id, $"【好友】[{relation.Name}]没有申请加你为好友,或者已撤销申请。"); return(Unit.Value); } var playerRelationTo = await _playerRelationDomainService.Get(x => x.PlayerId == playerId && x.RelationId == relationId && x.Type == PlayerRelationTypeEnum.好友); if (playerRelationTo != null) { await _mudProvider.ShowMessage(player.Id, $"【好友】你和[{relation.Name}]已经是好友了。"); return(Unit.Value); } await _playerRelationDomainService.Delete(playerRelationFrom); //1天内不得重复申请 await _redisDb.StringSet(string.Format(RedisKey.RefuseFriend, relationId, playerId), 1, DateTime.Now.AddDays(1)); await _mudProvider.ShowMessage(player.Id, $"【好友】你拒绝了[{relation.Name}]的好友申请。"); var content = $"【好友】[{player.Name}]拒绝了你的好友申请。"; await _emailDomainService.Add(new EmailEntity { ExpiryDate = DateTime.Now.AddDays(30), SendDate = DateTime.Now, Title = $"[{player.Name}]拒绝了你的好友申请", Content = content, Type = EmailTypeEnum.系统, TypeId = relation.Id }); await _mudProvider.ShowMessage(relation.Id, content); return(Unit.Value); }