Beispiel #1
0
        public void ReceivedEvent(CacheType type)
        {
            if (!RefreshEvents.ContainsKey(type))
            {
                RefreshEvents.Add(type, 0);
            }
            var val = RefreshEvents[type] - 1;

            RefreshEvents[type] = val > -1 ? val : 0;
            if (IsRefreshing && !RefreshEvents.Values.Any(x => x > 0))
            {
                DoneRefreshing();
            }
        }
Beispiel #2
0
        public void Refresh(CacheType type)
        {
            if (Repository == null)
            {
                return;
            }

            IsRefreshing = true;
            if (!RefreshEvents.ContainsKey(type))
            {
                RefreshEvents.Add(type, 0);
            }
            RefreshEvents[type]++;
            Repository.Refresh(type);
        }
Beispiel #3
0
        // Token: 0x060014CF RID: 5327 RVA: 0x00024520 File Offset: 0x00023520
        protected internal override void BuildGraph()
        {
            State      state  = new State("initial");
            State      state2 = new State("safehouse");
            State      state3 = new State("store");
            State      state4 = new State("freeroam");
            State      state5 = new State("lobby");
            State      state6 = new State("recover");
            State      state7 = new State("reset");
            State      state8 = new State("event");
            State      state9 = new State("done");
            ResetProps item   = new ResetProps();
            CloseOnReceive <OnEnterStore>            activity  = new CloseOnReceive <OnEnterStore>(Ports.Gameplay);
            CloseOnReceive <OnReturnToPreviousState> activity2 = new CloseOnReceive <OnReturnToPreviousState>(Ports.Gameplay);
            CloseOnReceive <OnEnterFreeroam>         activity3 = new CloseOnReceive <OnEnterFreeroam>(Ports.Gameplay);
            EnableGadget        item2 = new EnableGadget("Overlay", EnableGadget.HudToggle.Enable);
            EnableGadget        item3 = new EnableGadget("Overlay", EnableGadget.HudToggle.Dispose);
            EnableGadget        item4 = new EnableGadget("PowerupBuffBar", EnableGadget.HudToggle.Dispose);
            EnableGadget        item5 = new EnableGadget("PowerupBuffBar", EnableGadget.HudToggle.Enable);
            EnableLoadingScreen item6 = new EnableLoadingScreen(false);

            state.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 2215583664u));
            state.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_AI, 1667320711u));
            state.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 1039281932u));
            state.Transitions.Add(new Transition("freeroam", activity3));
            state.ExitActivity.Activities.Add(item5);
            state.ExitActivity.Activities.Add(item2);
            state2.EnterActivity.Activities.Add(item4);
            state2.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 2215583664u));
            state2.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_AI, 1667320711u));
            state2.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 1039281932u));
            state2.Transitions.Add(new Transition("store", activity));
            state2.Transitions.Add(new Transition("freeroam", activity3));
            state2.ExitActivity.Activities.Add(item5);
            ClearAllBuff item7 = new ClearAllBuff();

            state3.EnterActivity.Activities.Add(item7);
            state3.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 1950424019u));
            state3.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 2145842197u));
            state3.Transitions.Add(new ReturnTransition(activity2));
            ResetLobby item8 = new ResetLobby();
            CloseOnReceive <OnEnterSafeHouse> activity4 = new CloseOnReceive <OnEnterSafeHouse>(Ports.Gameplay);
            RefreshEvents item9 = new RefreshEvents();
            GetAndTriggerAvailableLevelGifts item10 = new GetAndTriggerAvailableLevelGifts();
            ResetHeat item11 = new ResetHeat();
            EnablePointsOfInterest     item12              = new EnablePointsOfInterest(3312964337u, true);
            ConnectToRoaming           item13              = new ConnectToRoaming();
            LockLocalVehicle           item14              = new LockLocalVehicle(false);
            AssignPowerupConfiguration item15              = new AssignPowerupConfiguration(PowerupConfiguration.kPowerupConfigFreeRoam);
            RechargeAllPowerups        item16              = new RechargeAllPowerups();
            EnterEngagableTriggered    activity5           = new EnterEngagableTriggered(this.manager, Ports.Gameplay);
            EnterEventTriggered        enterEventTriggered = new EnterEventTriggered(Ports.Gameplay);

            enterEventTriggered.EventSessionId    = new OutArgument <long>(this.eventSessionId);
            enterEventTriggered.EventKey          = new OutArgument <uint>(this.eventKey);
            enterEventTriggered.ConnectionSupport = new OutArgument <ConnectionSupport>(this.connectionSupport);
            ExitEngagableTriggered activity6 = new ExitEngagableTriggered(this.manager, Ports.Gameplay);
            Loop loop = new Loop();
            TeleportToTriggered teleportToTriggered = new TeleportToTriggered(Ports.Gameplay);

            teleportToTriggered.Position  = new OutArgument <Vector3>(this.teleportPosition);
            teleportToTriggered.Direction = new OutArgument <Vector3>(this.teleportDirection);
            EnableLoadingScreen item17     = new EnableLoadingScreen(true);
            TeleportTo          teleportTo = new TeleportTo();

            teleportTo.Position  = new InArgument <Vector3>(this.teleportPosition);
            teleportTo.Direction = new InArgument <Vector3>(this.teleportDirection);
            WaitForLoading item18 = new WaitForLoading(0f);

            loop.Activities.Add(teleportToTriggered);
            loop.Activities.Add(item17);
            loop.Activities.Add(teleportTo);
            loop.Activities.Add(item18);
            loop.Activities.Add(item6);
            DisconnectFromRoaming  item19        = new DisconnectFromRoaming();
            EnablePointsOfInterest item20        = new EnablePointsOfInterest(3312964337u, false);
            RunAsyncEvent          runAsyncEvent = new RunAsyncEvent(this.manager);

            runAsyncEvent.EventKey = new InArgument <uint>(Hash.Hash32("events/treasure_hunt_001"));
            AssignPursuitEscalation item21 = new AssignPursuitEscalation(4085894198u);
            EnterLobbyTriggered     enterLobbyTriggered = new EnterLobbyTriggered(Ports.Gameplay);

            enterLobbyTriggered.EventKey = new OutArgument <uint>(this.eventKey);
            state4.EnterActivity.Activities.Add(item8);
            state4.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Audio, 2781049312u));
            state4.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_AI, 2681735821u));
            state4.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 3615492632u));
            state4.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_WorldMap, "worldmap_freeroam"));
            state4.EnterActivity.Activities.Add(item);
            state4.EnterActivity.Activities.Add(item9);
            state4.EnterActivity.Activities.Add(item10);
            state4.EnterActivity.Activities.Add(item11);
            state4.EnterActivity.Activities.Add(item12);
            state4.EnterActivity.Activities.Add(item13);
            state4.EnterActivity.Activities.Add(item15);
            state4.EnterActivity.Activities.Add(item16);
            state4.EnterActivity.Activities.Add(item21);
            state4.EnterActivity.Activities.Add(item14);
            state4.EnterActivity.Activities.Add(item18);
            state4.EnterActivity.Activities.Add(item6);
            state4.Transitions.Add(new Transition(activity5));
            state4.Transitions.Add(new Transition("event", enterEventTriggered));
            state4.Transitions.Add(new Transition(activity6));
            state4.Transitions.Add(new Transition("safehouse", activity4));
            state4.Transitions.Add(new Transition("store", activity));
            state4.Transitions.Add(new Transition("reset", runAsyncEvent));
            state4.Transitions.Add(new Transition("lobby", enterLobbyTriggered));
            state4.Transitions.Add(new Transition(loop));
            state4.ExitActivity.Activities.Add(item19);
            state4.ExitActivity.Activities.Add(item20);
            state4.ExitActivity.Activities.Add(item16);
            state7.Transitions.Add(new Transition("freeroam"));
            LoadEventVault loadEventVault = new LoadEventVault();

            loadEventVault.EventKey = new InArgument <uint>(this.eventKey);
            StartStreamingAtEvent startStreamingAtEvent = new StartStreamingAtEvent();

            startStreamingAtEvent.EventKey = new InArgument <uint>(this.eventKey);
            AcceptInvite item22 = new AcceptInvite();
            CloseOnReceive <OnLobbyCancelled> activity7 = new CloseOnReceive <OnLobbyCancelled>(Ports.Gameplay);
            CloseOnReceive <OnLobbyFailed>    activity8 = new CloseOnReceive <OnLobbyFailed>(Ports.Gameplay);
            CloseOnReceive <OnLobbyExited>    activity9 = new CloseOnReceive <OnLobbyExited>(Ports.Gameplay);
            IsStuckInLobby   activity10 = new IsStuckInLobby(0.25f);
            LobbyTick        activity11 = new LobbyTick(0.25f);
            LockLocalVehicle item23     = new LockLocalVehicle(true);

            state5.EnterActivity.Activities.Add(item22);
            state5.EnterActivity.Activities.Add(item23);
            state5.EnterActivity.Activities.Add(item6);
            state5.EnterActivity.Activities.Add(new ChangeBlackBoard(BlackBoardChannel.kBlackBoard_Frontend, 701743214u));
            state5.EnterActivity.Activities.Add(loadEventVault);
            state5.EnterActivity.Activities.Add(startStreamingAtEvent);
            state5.Transitions.Add(new Transition("event", enterEventTriggered));
            state5.Transitions.Add(new Transition("freeroam", activity7));
            state5.Transitions.Add(new Transition("freeroam", activity8));
            state5.Transitions.Add(new Transition("freeroam", activity9));
            state5.Transitions.Add(new Transition("freeroam", activity10));
            state5.Transitions.Add(new Transition(activity11));
            state5.ExitActivity.Activities.Add(item17);
            RunEvent runEvent = new RunEvent(this.manager);

            runEvent.EventSessionId    = new InArgument <long>(this.eventSessionId);
            runEvent.EventKey          = new InArgument <uint>(this.eventKey);
            runEvent.ConnectionSupport = new InArgument <ConnectionSupport>(this.connectionSupport);
            state8.EnterActivity.Activities.Add(item);
            state8.Transitions.Add(new Transition("recover", runEvent));
            CloseOnExitPath activity12 = new CloseOnExitPath(ExitPath.ExitToLobby, false);
            CloseOnExitPath activity13 = new CloseOnExitPath(ExitPath.ExitToFreeroam, true);

            state6.Transitions.Add(new Transition("lobby", activity12));
            state6.Transitions.Add(new Transition("freeroam", activity13));
            state9.EnterActivity.Activities.Add(item3);
            base.InitialState = "initial";
            base.DoneState    = "done";
            base.States.Add(state);
            base.States.Add(state2);
            base.States.Add(state3);
            base.States.Add(state4);
            base.States.Add(state5);
            base.States.Add(state6);
            base.States.Add(state7);
            base.States.Add(state8);
            base.States.Add(state9);
        }