Beispiel #1
0
        public static void CreateWizard()
        {
            var wiz = ScriptableWizard.DisplayWizard <ExportSpringBoneSetting>(
                "ExportSpringBoneSetting", "export");
            var go = Selection.activeObject as GameObject;

            m_Wizard  = new GameObject();
            m_Utility = m_Wizard.AddComponent <ReflectSettingUtility>();
        }
Beispiel #2
0
        public static void CreateWizard()
        {
            ApplyMaterialSetting.objects = Resources.LoadAll("MaterialData");

            var wiz = ScriptableWizard.DisplayWizard <ApplyMaterialSetting>(
                "ApplyMaterialSetting", "Apply");
            var go = Selection.activeObject as GameObject;

            m_Wizard  = new GameObject();
            m_Utility = m_Wizard.AddComponent <ReflectSettingUtility>();
        }
        public static void CreateWizard()
        {
            boneObjects     = Resources.LoadAll("SpringBoneData/SpringBone");
            colliderObjects = Resources.LoadAll("SpringBoneData/Collider");

            var wiz = ScriptableWizard.DisplayWizard <ApplySpringBoneSetting>(
                "ApplySpringBoneSetting", "Apply");
            GameObject go = Selection.activeObject as GameObject;

            m_Wizard           = new GameObject();
            m_RemoveSpringBone = m_Wizard.AddComponent <RemoveSpringBone>();
            m_Utility          = m_Wizard.AddComponent <ReflectSettingUtility>();
        }