Beispiel #1
0
    void Start()
    {
        propertyNames     = new List <GameObject>();
        propertyValues    = new List <GameObject>();
        IsCancelRequested = false;

        var objectTag = ReferenceObject.tag;

        if (objectTag == "Car")
        {
            for (int i = 0; i < 6; i++)
            {
                var property = Instantiate(propertyPrefab);
                property.transform.SetParent(transform);
                property.transform.localScale = Vector3.one;

                propertyNames.Add(property.transform.Find("Name").gameObject);
                propertyValues.Add(property.transform.Find("Value").gameObject);
            }

            propertyNames[0].GetComponent <TextMeshProUGUI>().SetText("Object ID");
            propertyValues[0].GetComponent <TextMeshProUGUI>().SetText(ReferenceObject.GetInstanceID().ToString());
            propertyNames[1].GetComponent <TextMeshProUGUI>().SetText("Object Type");
            propertyValues[1].GetComponent <TextMeshProUGUI>().SetText(ReferenceObject.tag);

            propertyNames[2].GetComponent <TextMeshProUGUI>().SetText("Velocity");
            propertyNames[3].GetComponent <TextMeshProUGUI>().SetText("Expected velocity");
            propertyNames[4].GetComponent <TextMeshProUGUI>().SetText("Accleration");
            propertyNames[5].GetComponent <TextMeshProUGUI>().SetText("Max accleration");
        }
        if (objectTag == "Lane")
        {
            var nextRoads = ReferenceObject.GetComponent <Line>().nextRoads;

            for (int i = 0; i < nextRoads.Count + 2; i++)
            {
                var property = Instantiate(propertyPrefab);
                property.transform.SetParent(transform);
                property.transform.localScale = Vector3.one;

                propertyNames.Add(property.transform.Find("Name").gameObject);
                propertyValues.Add(property.transform.Find("Value").gameObject);
            }

            propertyNames[0].GetComponent <TextMeshProUGUI>().SetText("Object ID");
            propertyValues[0].GetComponent <TextMeshProUGUI>().SetText(ReferenceObject.GetInstanceID().ToString());
            propertyNames[1].GetComponent <TextMeshProUGUI>().SetText("Object Type");
            propertyValues[1].GetComponent <TextMeshProUGUI>().SetText(ReferenceObject.tag);

            for (int i = 2; i < nextRoads.Count + 2; i++)
            {
                propertyNames[i].GetComponent <TextMeshProUGUI>().SetText($"Next Road id [{i}]");
                propertyValues[i].GetComponent <TextMeshProUGUI>().SetText(nextRoads[i - 2].gameObject.GetInstanceID().ToString());
            }
        }

        var task = UpdatePropertyValue(objectTag);
    }