/// <summary> /// Called when the panel is about to redraw. /// </summary> /// <param name="e">.</param> /// <remarks> /// Set <see cref="PanelEventArgs.Ignore"/> = true if the module redraws the panel itself. /// <para> /// The base method triggers the <see cref="Redrawing"/> event. /// </para> /// </remarks> public virtual void UIRedrawing(PanelEventArgs e) { Redrawing?.Invoke(this, e); }
public World(Redrawing d) { rd = d; ListO = new List <Loader>(); }