Beispiel #1
0
    void UpdateRedpoint(RedPointState state, int count)
    {
        if (m_Simple != null)
        {
            m_Simple.gameObject.SetActive(state == RedPointState.Simple);
        }

        if (m_Count != null)
        {
            m_Count.gameObject.SetActive(state == RedPointState.Count);
        }

        if (m_CountText != null)
        {
            m_CountText.gameObject.SetActive(state == RedPointState.Count);
            if (state == RedPointState.Count)
            {
                m_CountText.SetText(count > 9 ? "N" : count >= 1 ? count.ToString() : "");
            }
        }

        if (m_Full != null)
        {
            m_Full.gameObject.SetActive(state == RedPointState.Full);
        }
    }
Beispiel #2
0
    public void SetRedPointState(int id, RedPointState state, int count)
    {
        if (!redpoints.ContainsKey(id))
        {
            return;
        }

        var redpoint = redpoints[id];

        redpoint.SetState(state, count);

        var parentId = redpoint.parent;

        if (parentId > 0)
        {
            UpdateParentValue(parentId);
        }
    }
Beispiel #3
0
 public void SetState(RedPointState state, int count = 0)
 {
     this.state.value = state;
     this.count.value = count;
 }