Beispiel #1
0
    public void RedBubblePop()
    {
        Vector3   bubblePosInit = new Vector3(UnityEngine.Random.Range(bubbleZoneLeft, bubbleZoneRight), UnityEngine.Random.Range(bubbleZoneLower, bubbleZoneUpper), 0);
        Transform b             = (Transform)Instantiate(RedBubblePrefab, bubblePosInit, Quaternion.identity);

        CurrentRedBubble = b.GetComponent <RedBubble>();
    }
Beispiel #2
0
    void Attack()
    {
        Collider2D[] col = Physics2D.OverlapPointAll(Camera.main.ScreenToWorldPoint(Input.mousePosition));

        if (col.Length > 0)
        {
            foreach (Collider2D c in col)
            {
                if (c.tag == "RedBubble")
                {
                    ExecuteAttack(player.damage * player.RedBubbleDamageParam, c.transform.position);
                    RedBubble b = c.GetComponent <RedBubble>();
                    bm.KillRedBubble(b);
                    return;
                }

                else if (c.tag == "Bubble")
                {
                    NormalAttack(player.damage, c.transform.position);
                    Bubble b = c.GetComponent <Bubble>();
                    bm.KillBubble(b);
                    return;
                }
            }
        }
    }
Beispiel #3
0
 public void KillRedBubble(RedBubble bubble)
 {
     Destroy(bubble.gameObject);
     CurrentRedBubble = null;
 }