// Start is called before the first frame update public void ChangeName(string nm) { filename = nm; nameText.text = filename; records = GameObject.Find("Player").GetComponent <RecordPlayerMovement>(); Debug.Log("player found: " + records.name); //try to load a file //Re-import the file to update the reference in the editor StreamReader reader = new StreamReader("Assets/Resources/" + filename + ".txt"); string asset = reader.ReadToEnd(); //Read the text from directly from the test.txt file //if no file, use the player memory to playback poses if (asset != null && !string.IsNullOrEmpty(asset)) { poses = new List <TimedPose>(); string[] lines = asset.Split(';'); foreach (string line in lines) { try { string[] vals = line.Split(','); TimedPose t = new TimedPose(); t.elapsedTime = float.Parse(vals[0]); t.headPosition = new Vector3(float.Parse(vals[1]), float.Parse(vals[2]), float.Parse(vals[3])); t.headRotation = new Quaternion(float.Parse(vals[4]), float.Parse(vals[5]), float.Parse(vals[6]), float.Parse(vals[7])); t.leftHandPosition = new Vector3(float.Parse(vals[8]), float.Parse(vals[9]), float.Parse(vals[10])); t.leftHandRotation = new Quaternion(float.Parse(vals[11]), float.Parse(vals[12]), float.Parse(vals[13]), float.Parse(vals[14])); t.rightHandPosition = new Vector3(float.Parse(vals[15]), float.Parse(vals[16]), float.Parse(vals[17])); t.rightHandRotation = new Quaternion(float.Parse(vals[18]), float.Parse(vals[19]), float.Parse(vals[20]), float.Parse(vals[21])); poses.Add(t); } catch (System.FormatException e) { Debug.Log("incorrect line format detected."); } } } else { poses = records.Poses; } }
// Start is called before the first frame update void Awake() { recordMovement = GetComponent <RecordPlayerMovement>(); spawnLogic = GetComponent <Spawning>(); }