private int sharedProgress; //min(progress1, progress2)

    //ghosts (maybe)

    /*
     * public GameObject ghostPrefab1;
     * public GameObject ghostPrefab2;
     */


    // Start is called before the first frame update
    void Start()
    {
        ringManager1.myManager = this;
        ringManager2.myManager = this;
        recordGhost1           = player1.GetComponent <RecordGhost>();
        recordGhost2           = player2.GetComponent <RecordGhost>();
        SetupRace();
    }
 // Start is called before the first frame update
 void Start()
 {
     ringManager.myManager = this;
     recordGhost           = player.GetComponent <RecordGhost>();
     SetupRace();
 }