Beispiel #1
0
 //减速
 public void SpeedDown()
 {
     if (m_Players[0].bGameOver || m_Pause)
     {
         return;
     }
     new SpeedDownCommand().excute(m_Players[0]);
     if (Record && bPlayerOperate)
     {
         m_RecordFile.AddSpeedDownCommand(FramesPast);
     }
 }