public void CraftWeapon()
    {
        var rolls = System.Enum.GetValues(typeof(Roll));

        weapon.Roll = (Roll)rolls.GetValue(Random.Range(0, rolls.Length));

        Globals.GetPlayerController().WeaponData = weapon;

        var playerResources = Globals.GetPlayerController().resources;

        ResourceType[] resourcesNeeded = recipe.resources.Keys.ToArray();

        for (int i = 0; i < resourcesNeeded.Length; i++)
        {
            playerResources[resourcesNeeded[i]] -= recipe.resources[resourcesNeeded[i]];
        }

        GameObject text = Instantiate(Globals.GetPlayerController().Text, Globals.GetPlayer().transform.position, Quaternion.identity) as GameObject;

        text.transform.SetParent(GameObject.Find("OverlayCanvas").transform);
        text.GetComponent <Text>().color = Color.white;
        string rollName = ("" + Globals.GetPlayerController().WeaponData.Roll).Equals("None") ? "" : ("" + Globals.GetPlayerController().WeaponData.Roll);

        text.GetComponent <Text>().text          = rollName + " " + Globals.GetPlayerController().WeaponData.Type + " T" + Globals.GetPlayerController().WeaponData.Tier;
        text.GetComponent <DestroyAfter>().after = 3.0f;
        text.GetComponent <MoveUp>().speed       = 0.005f;

        RecipeBook.GetInstance().gameObject.SetActive(false);
    }
Beispiel #2
0
    void Update()
    {
        if (FadeScreen.IsAnimating() == false && (RecipeBook.GetInstance() == null || RecipeBook.GetInstance().gameObject.activeSelf == false) && Time.timeScale > 0)
        {
            UpdateMovement();

            PowerUpManager.Update();

            UpdateAttack();

            UpdateInvincibility();
        }
        else
        {
            UpdateAnimator(Vector2.zero);
        }
    }