Beispiel #1
0
    protected override void AddColour(CharacterColour colour)
    {
        if (IsComplete)
        {
            return;
        }

        Received.Add(colour);

        // If we have the correct number of elements in buffer then check combination
        if (Received.Count == combination.Length)
        {
            for (int i = 0; i < combination.Length; i++)
            {
                // Incorrect combination
                if (Received[i] != combination[i])
                {
                    // Clear the received buffer
                    Received.Clear();
                    // Play a failure sound?
                    return;
                }
            }

            // Combination was correct
            SetComplete();
        }
    }
Beispiel #2
0
        protected override void Dispose(bool disposing)
        {
            if (!IsDisposing)
            {
                if (disposing)
                {
                    Stream.Dispose();

#if DEBUG
                    Sended.Clear();
                    Received.Clear();
#endif
                }


                IsDisposing = true;
            }
            base.Dispose(disposing);
        }