Beispiel #1
0
        public static void ResetNetworkSystem()
        {
            NetworkConnection.ResetRequested = true;

            ClientConnection = new NetClient(Config);
            ClientConnection.Start();

            NetworkServerList.RefreshMasterServers();

            if (SendThread != null && !SendThread.IsCompleted)
            {
                SendThread?.Wait(1000);
            }
            if (ReceiveThread != null && !ReceiveThread.IsCompleted)
            {
                ReceiveThread?.Wait(1000);
            }

            NetworkConnection.ResetRequested = false;

            ReceiveThread = SystemBase.LongRunTaskFactory.StartNew(NetworkReceiver.ReceiveMain);
            SendThread    = SystemBase.LongRunTaskFactory.StartNew(NetworkSender.SendMain);

            NetworkServerList.RequestServers();
        }
        public static void ResetNetworkSystem()
        {
            NetworkConnection.ResetRequested             = true;
            BannedPartsResourcesWindow.Singleton.Display = false;

            if (ClientConnection.Status > NetPeerStatus.NotRunning)
            {
                ClientConnection.Shutdown("Disconnected");
                Thread.Sleep(1000);
            }

            if (SendThread != null && !SendThread.IsCompleted)
            {
                SendThread.Wait(1000);
            }
            if (ReceiveThread != null && !ReceiveThread.IsCompleted)
            {
                ReceiveThread.Wait(1000);
            }

            NetworkConnection.ResetRequested = false;

            ReceiveThread = SystemBase.LongRunTaskFactory.StartNew(NetworkReceiver.ReceiveMain);
            SendThread    = SystemBase.LongRunTaskFactory.StartNew(NetworkSender.SendMain);
        }
Beispiel #3
0
        public static void ResetNetworkSystem()
        {
            NetworkConnection.ResetRequested    = true;
            BannedPartsWindow.Singleton.Display = false;

            if (ClientConnection?.Status > NetPeerStatus.NotRunning)
            {
                ClientConnection.Shutdown("Disconnected");
                Thread.Sleep(1000);
            }

            //This will set the NetPeerConfiguration locked as FALSE and allow to change MTU and other advanced stuff
            Config = Config.Clone();

            ClientConnection = new NetClient(Config);

            if (SendThread != null && !SendThread.IsCompleted)
            {
                SendThread.Wait(1000);
            }
            if (ReceiveThread != null && !ReceiveThread.IsCompleted)
            {
                ReceiveThread.Wait(1000);
            }

            NetworkConnection.ResetRequested = false;

            ReceiveThread = SystemBase.LongRunTaskFactory.StartNew(NetworkReceiver.ReceiveMain);
            SendThread    = SystemBase.LongRunTaskFactory.StartNew(NetworkSender.SendMain);
        }
Beispiel #4
0
        public static void ResetNetworkSystem()
        {
            NetworkConnection.ResetRequested = true;

            if (ClientConnection?.Status > NetPeerStatus.NotRunning)
            {
                ClientConnection.Shutdown("Disconnected");
                Thread.Sleep(1000);
            }

            ClientConnection = new NetClient(Config);
            ClientConnection.Start();

            if (SendThread != null && !SendThread.IsCompleted)
            {
                SendThread.Wait(1000);
            }
            if (ReceiveThread != null && !ReceiveThread.IsCompleted)
            {
                ReceiveThread.Wait(1000);
            }

            NetworkConnection.ResetRequested = false;

            ReceiveThread = SystemBase.LongRunTaskFactory.StartNew(NetworkReceiver.ReceiveMain);
            SendThread    = SystemBase.LongRunTaskFactory.StartNew(NetworkSender.SendMain);
        }
Beispiel #5
0
        public static void StartNetworkSystem()
        {
            Config.EnableMessageType(NetIncomingMessageType.ConnectionLatencyUpdated);
            Config.EnableMessageType(NetIncomingMessageType.NatIntroductionSuccess);
            Config.EnableMessageType(NetIncomingMessageType.UnconnectedData);

            ClientConnection = new NetClient(Config);
            ClientConnection.Start();

            NetworkServerList.RefreshMasterServers();

            SendThread?.Wait(1000);
            ReceiveThread?.Wait(1000);

            ReceiveThread = new Task(NetworkReceiver.ReceiveMain);
            SendThread    = new Task(NetworkSender.SendMain);

            SendThread.Start(TaskScheduler.Default);
            ReceiveThread.Start(TaskScheduler.Default);

            NetworkServerList.RequestServers();
        }