Beispiel #1
0
 public override void ModifyWeaponDamage(Player player, ref float add, ref float mult, ref float flat)
 {
     mult *= ReaperPlayer.ModPlayer(player).reaperDamageMult;
     mult += ReaperPlayer.ModPlayer(player).numSouls *ReaperPlayer.ModPlayer(player).damageIncPerSoul;
 }
Beispiel #2
0
 public override void GetWeaponKnockback(Player player, ref float knockback)
 {
     // Adds knockback bonuses
     knockback += ReaperPlayer.ModPlayer(player).reaperKnockback;
 }
Beispiel #3
0
        public override void GetWeaponCrit(Player player, ref int crit)
        {
            // Adds crit bonuses

            crit += ReaperPlayer.ModPlayer(player).reaperCrit;
        }