public static void SendUpdateWarManagerScreenDataResponse(IRealmClient client, Asda2Battleground btlgrnd)
 {
     using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.UpdateWarManagerScreenData))
     {
         packet.WriteByte(1);
         packet.WriteByte(0);
         packet.WriteInt16(btlgrnd.StartTime.Hour);
         packet.WriteInt16(btlgrnd.StartTime.Minute);
         packet.WriteInt16(btlgrnd.EndTime.Hour);
         packet.WriteInt16(btlgrnd.EndTime.Minute);
         packet.WriteInt16(btlgrnd.AmountOfBattleGroundsInList);
         packet.WriteInt16(btlgrnd.LightTeam.Count);
         packet.WriteInt16(btlgrnd.DarkTeam.Count);
         packet.WriteByte(0);
         packet.WriteInt32(0);
         packet.WriteInt16(btlgrnd.LightWins);
         packet.WriteInt16(btlgrnd.DarkWins);
         packet.WriteInt16(btlgrnd.LightLooses);
         packet.WriteInt16(btlgrnd.DarkLooses);
         packet.WriteInt16((int)btlgrnd.LightWins + (int)btlgrnd.LightLooses);
         packet.WriteByte(0);
         packet.WriteInt16(btlgrnd.MinEntryLevel);
         packet.WriteInt16(btlgrnd.MaxEntryLevel);
         packet.WriteByte((byte)btlgrnd.WarType);
         client.Send(packet, true);
     }
 }
Beispiel #2
0
        public static void SendRaidInfo(Character chr)
        {
            using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_RAID_INSTANCE_INFO))
            {
                if (chr.HasInstanceCollection)
                {
                    packet.Position += 4;
                    uint count = 0;
                    chr.Instances.ForeachBinding(BindingType.Hard, binding =>
                    {
                        var timeLeft = binding.NextResetTime - DateTime.Now;
                        if (timeLeft.Ticks > 0)
                        {
                            count++;
                            packet.Write((uint)binding.MapId);
                            packet.Write(binding.DifficultyIndex);
                            packet.Write(binding.InstanceId);
                            packet.WriteByte(0x1); // expired = 0
                            packet.WriteByte(0x0); // extended = 1
                            packet.Write((uint)timeLeft.TotalSeconds);
                            //packet.Write(0); // unk, extended?
                        }
                    });
                    packet.Position = packet.HeaderSize;
                    packet.Write(count);
                }
                else
                {
                    packet.Write(0);
                }

                chr.Client.Send(packet);
            }
        }
Beispiel #3
0
        /// <summary>
        /// Sends the specified character relation lists to the specified character
        /// </summary>
        /// <param name="character">The character to send the list</param>
        /// <param name="flag">Flag indicating which lists should be sent to the character</param>
        internal void SendRelationList(Character character, RelationTypeFlag flag)
        {
            Dictionary <uint, RelationListEntry> flatRelations =
                GetFlatRelations(character.EntityId.Low, flag);

            using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.SMSG_CONTACT_LIST))
            {
                packet.WriteUInt((uint)flag);
                packet.WriteUInt((uint)flatRelations.Count);
                foreach (RelationListEntry relationListEntry in flatRelations.Values)
                {
                    packet.Write(EntityId.GetPlayerId(relationListEntry.RelatedCharacterId));
                    packet.WriteUInt((uint)relationListEntry.Flag);
                    packet.WriteCString(relationListEntry.Note);
                    if (relationListEntry.Flag.HasFlag(RelationTypeFlag.Friend))
                    {
                        Character character1 = World.GetCharacter(relationListEntry.RelatedCharacterId);
                        if (character1 != null)
                        {
                            packet.WriteByte((byte)character1.Status);
                            packet.Write(character1.Zone != null ? (int)character1.Zone.Id : 0);
                            packet.Write(character1.Level);
                            packet.Write((int)character1.Class);
                        }
                        else
                        {
                            packet.WriteByte((byte)0);
                        }
                    }
                }

                character.Client.Send(packet, false);
            }
        }
Beispiel #4
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 public static void SendMonstrTakesDamageSecondaryResponse(Character chr, Character targetChr, NPC targetNpc,
                                                           int damage)
 {
     if (targetChr == null && targetNpc == null)
     {
         return;
     }
     using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.MonstrTakesDamageSecondary))
     {
         packet.WriteByte(targetNpc != null ? 0 : 1);
         packet.WriteInt16(targetNpc != null ? (short)targetNpc.UniqIdOnMap : targetChr.SessionId);
         packet.WriteInt16(160);
         packet.WriteInt32(damage);
         packet.WriteInt32(450);
         packet.WriteByte(1);
         packet.WriteInt16(66);
         packet.WriteByte(0);
         if (targetChr != null)
         {
             targetChr.SendPacketToArea(packet, true, true, Locale.Any, new float?());
         }
         else
         {
             targetNpc.SendPacketToArea(packet, true, true, Locale.Any, new float?());
         }
     }
 }
Beispiel #5
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        public static void SendInventoryError(RealmClient client, Item item1, Item item2, InventoryError error)
        {
            using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.SMSG_INVENTORY_CHANGE_FAILURE,
                                                              error == InventoryError.YOU_MUST_REACH_LEVEL_N ? 22 : 18))
            {
                packet.WriteByte((byte)error);

                if (error == InventoryError.YOU_MUST_REACH_LEVEL_N)
                {
                    packet.WriteUInt(item1.Template.RequiredLevel);
                }

                if (item1 != null)
                {
                    packet.Write(item1.EntityId.Full);
                }
                else
                {
                    packet.WriteULong(0);
                }

                if (item2 != null)
                {
                    packet.Write(item2.EntityId.Full);
                }
                else
                {
                    packet.WriteULong(0);
                }

                packet.WriteByte(0);

                client.Send(packet);
            }
        }
Beispiel #6
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        /// <param name="swingFlag">usually 1</param>
        /// <returns>The actual damage (all resistances subtracted)</returns>
        public static uint SendMeleeDamage(WorldObject attacker, WorldObject target, DamageType type, HitInfo hitInfo,
                                           uint totalAmount, uint absorbed, uint resisted, uint blocked, VictimState victimState)
        {
            uint amount = totalAmount - blocked - absorbed - resisted;

            using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.SMSG_ATTACKERSTATEUPDATE, 70)) {
                packet.WriteUInt((uint)hitInfo);
                attacker.EntityId.WritePacked(packet);
                target.EntityId.WritePacked(packet);

                packet.WriteUInt(totalAmount);
                packet.WriteByte(1);

                packet.WriteByte((uint)type);
                packet.WriteFloat(amount);
                packet.WriteUInt(amount);
                packet.WriteUInt(absorbed);
                packet.WriteUInt(resisted);

                packet.WriteUInt((uint)victimState);
                packet.Write(absorbed == 0 ? 0 : -1);
                packet.WriteUInt(0);
                packet.WriteUInt(blocked);

                target.PushPacketToSurroundingArea(packet, true, false);
            }
            return(amount);
        }
Beispiel #7
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        public static void SendFaceOrHairChangedResponse(IRealmClient client, bool isHair, bool success = false,
                                                         Asda2Item usedItem = null)
        {
            using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.FaceOrHairChanged))
            {
                packet.WriteByte(success ? 1 : 0);
                packet.WriteByte(isHair ? 1 : 2);
                packet.WriteByte(client.ActiveCharacter.HairStyle);
                packet.WriteByte(client.ActiveCharacter.HairColor);
                packet.WriteByte(client.ActiveCharacter.Record.Face);
                packet.WriteInt32(client.ActiveCharacter.Asda2Inventory.Weight);
                packet.WriteInt32(client.ActiveCharacter.Money);
                Asda2InventoryHandler.WriteItemInfoToPacket(packet, usedItem, false);
                client.Send(packet, true);
                if (!success)
                {
                    return;
                }
                AchievementProgressRecord progressRecord =
                    client.ActiveCharacter.Achievements.GetOrCreateProgressRecord(9U);
                switch (++progressRecord.Counter)
                {
                case 50:
                    client.ActiveCharacter.DiscoverTitle(Asda2TitleId.Beautiful47);
                    break;

                case 100:
                    client.ActiveCharacter.GetTitle(Asda2TitleId.Beautiful47);
                    break;
                }

                progressRecord.SaveAndFlush();
            }
        }
Beispiel #8
0
 public static void SendPetResurectedResponse(IRealmClient client, Asda2PetRecord pet, Asda2Item resurectPetItem)
 {
     using (var packet = new RealmPacketOut(RealmServerOpCode.PetResurected)) //6109
     {
         packet.WriteInt32(client.ActiveCharacter.AccId);                     //{accId}default value : 361343 Len : 4
         packet.WriteInt32(pet.Guid);                                         //{petGuid}default value : 68412 Len : 4
         packet.WriteInt32(resurectPetItem.ItemId);                           //{itemId}default value : 31981 Len : 4
         packet.WriteByte(2);                                                 //{inv}default value : 2 Len : 1
         packet.WriteInt16(resurectPetItem.Slot);                             //{slot}default value : 8 Len : 2
         packet.WriteInt16(resurectPetItem.IsDeleted ? -1 : 0);               //{minusOneIfDelete}default value : -1 Len : 2
         packet.WriteInt32(resurectPetItem.Amount);                           //{amount}default value : 0 Len : 4
         packet.WriteByte(0);                                                 //value name : stab25 default value : stab25Len : 1
         packet.WriteInt16(resurectPetItem.Amount);                           //{amount0}default value : 0 Len : 2
         packet.WriteSkip(stab28);                                            //value name : stab28 default value : stab28Len : 41
         packet.WriteByte(1);                                                 //value name : unk1 default value : 1Len : 1
         packet.WriteByte(pet.HungerPrc);                                     //{HungerPrc}default value : 58 Len : 1
         packet.WriteInt32(client.ActiveCharacter.Asda2Inventory.Weight);     //{invWeight}default value : 0 Len : 4
         packet.WriteInt16((short)pet.Stat1Type);                             //{stat1Type}default value : 2 Len : 2
         packet.WriteInt32(pet.Stat1Value);                                   //{stat1Value}default value : 31 Len : 4
         packet.WriteInt16((short)pet.Stat2Type);                             //{stat1Type}default value : 2 Len : 2
         packet.WriteInt32(pet.Stat2Value);                                   //{stat1Value}default value : 31 Len : 4
         packet.WriteInt16((short)pet.Stat2Type);                             //{stat1Type}default value : 2 Len : 2
         packet.WriteInt32(pet.Stat2Value);                                   //{stat1Value}default value : 31 Len : 4
         client.Send(packet, addEnd: true);
     }
 }
Beispiel #9
0
 public static void SendPartyMemberBuffInfoResponse(Character member)
 {
     using (var packet = new RealmPacketOut(RealmServerOpCode.PartyMemberBuffInfo)) //5108
     {
         packet.WriteInt32(member.AccId);                                           //{accId}default value : 340701 Len : 4
         var auras = new Aura[28];
         var it    = 0;
         foreach (var visibleAura in member.Auras.ActiveAuras)
         {
             if (visibleAura.TicksLeft <= 0)
             {
                 continue;
             }
             auras[it++] = visibleAura;
             if (auras.Length <= it)
             {
                 break;
             }
         }
         for (int i = 0; i < 28; i += 1)
         {
             var aura = auras[i];
             packet.WriteByte(aura == null ? 0 : 1);                   //exist?
             packet.WriteByte(0);                                      //spadaet?
             packet.WriteInt32(aura == null ? -1 : aura.Spell.RealId); //{duration}default value : -1 Len : 4
         }
         member.Group.Send(packet, addEnd: false);
     }
 }
Beispiel #10
0
        /// <summary>
        /// Sends all info about set icons to the client
        /// </summary>
        /// <param name="requester">The character requesting the target icon list</param>
        public virtual void SendTargetIconList(Character requester)
        {
            using (var packet = new RealmPacketOut(RealmServerOpCode.MSG_RAID_TARGET_UPDATE))
            {
                packet.WriteByte(1);                 // flag, meaning that it's full list of target icons

                for (byte iconId = 0; iconId < TargetIconCount; iconId++)
                {
                    if (m_targetIcons[iconId] == EntityId.Zero)
                    {
                        continue;
                    }

                    packet.WriteByte(iconId);
                    packet.Write(m_targetIcons[iconId].Full);
                }

                if (requester != null)
                {
                    requester.Client.Send(packet);
                }
                else
                {
                    SendAll(packet);
                }
            }
        }
Beispiel #11
0
        /// <summary>
        /// Sends info about change of single target icons info to all the party
        /// </summary>
        /// <param name="iconId">what element of array has changed</param>
        /// <param name="targetId">new value</param>
        public virtual void SetTargetIcon(byte iconId, EntityId whoId, EntityId targetId)
        {
            if (iconId >= TargetIconCount)
            {
                return;
            }

            bool requiresIconUpdate = ClearTargetIconList(iconId, targetId);

            m_targetIcons[iconId] = targetId;

            if (requiresIconUpdate)
            {
                SendTargetIconList();
                return;
            }

            using (var packet = new RealmPacketOut(RealmServerOpCode.MSG_RAID_TARGET_UPDATE))
            {
                packet.WriteByte(0);                 // flag, meaning that it's single target icon change
                // (i.e. don't need to reset client-side list before applying it)?

                packet.Write(whoId);                        // 3.3.x
                packet.WriteByte(iconId);
                packet.Write(targetId.Full);

                SendAll(packet);
            }
        }
Beispiel #12
0
        public static void SendItemBuyedFromPrivateShopResponse(Character chr, PrivateShopBuyResult status,
                                                                List <Asda2Item> buyedItems)
        {
            Asda2Item[] asda2ItemArray = new Asda2Item[6];
            if (buyedItems != null)
            {
                for (int index = 0; index < buyedItems.Count; ++index)
                {
                    asda2ItemArray[index] = buyedItems[index];
                }
            }

            using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.ItemBuyedFromPrivateShop))
            {
                packet.WriteByte((byte)status);
                if (status == PrivateShopBuyResult.Ok)
                {
                    packet.WriteInt16(chr.Asda2Inventory.Weight);
                    packet.WriteInt32(chr.Money);
                    packet.WriteByte(buyedItems.Count <Asda2Item>((Func <Asda2Item, bool>)(i => i != null)));
                    for (int index = 0; index < 6; ++index)
                    {
                        Asda2InventoryHandler.WriteItemInfoToPacket(packet, asda2ItemArray[index], false);
                    }
                }

                chr.Send(packet, false);
            }
        }
Beispiel #13
0
        public static void SendMailsListResponse(IRealmClient client, IEnumerable <Asda2MailMessage> mailMsgs)
        {
            var msgs = new Asda2MailMessage[10];
            var ii   = 0;

            foreach (var m in mailMsgs)
            {
                if (m.DeleteTime < DateTime.Now)
                {
                    client.ActiveCharacter.MailMessages.Remove(m.Guid);
                    m.DeleteLater();
                }
                else
                {
                    msgs[ii] = m;
                }
                ii++;
            }
            using (var packet = new RealmPacketOut(RealmServerOpCode.MailsList)) //6619
            {
                packet.WriteByte(0);                                             //{page}default value : 1 Len : 1
                for (int i = 0; i < 10; i += 1)
                {
                    var msg = msgs[i];
                    packet.WriteInt32((int)(msg == null?-1:msg.Guid));                                        //{guidRec}default value : 379808 Len : 4
                    packet.WriteByte(msg == null?0:msg.IsReaded?1:0);                                         //{taked}default value : 0 Len : 1
                    packet.WriteInt32((int)(msg == null ? 0 : (msg.DeleteTime - DateTime.Now).TotalMinutes)); //{timeTodeletemins}default value : 10061 Len : 4
                    packet.WriteFixedAsciiString(msg == null?"":msg.SenderName, 20);                          //{senderName}default value :  Len : 20
                    packet.WriteFixedAsciiString(msg == null ? "" : msg.Subject, 32);                         //{title}default value :  Len : 32
                }
                client.Send(packet, addEnd: true);
            }
        }
Beispiel #14
0
 public static void SendRegularTradeCompleteResponse(IRealmClient client, Asda2Item[] items)
 {
     using (var packet = new RealmPacketOut(RealmServerOpCode.RegularTradeComplete)) //5295
     {
         packet.WriteByte(5);                                                        //{status}default value : 5 Len : 1
         packet.WriteInt32(client.ActiveCharacter.Asda2Inventory.Weight);            //{invWeight}default value : 2381 Len : 4
         for (int i = 0; i < 5; i += 1)
         {
             var item = items[i];
             if (item == null)
             {
                 packet.WriteInt32(-1); //{itemId}default value : 31850 Len : 4
                 packet.WriteByte(0);   //{invNum}default value : 2 Len : 1
                 packet.WriteInt16(-1); //{slot}default value : 1 Len : 2
                 packet.WriteInt32(0);  //{amount}default value : 5 Len : 4
                 packet.WriteInt16(0);  //{weight}default value : 60 Len : 2
             }
             else
             {
                 packet.WriteInt32(item.ItemId);             //{itemId}default value : 31850 Len : 4
                 packet.WriteByte((byte)item.InventoryType); //{invNum}default value : 2 Len : 1
                 packet.WriteInt16(item.Slot);               //{slot}default value : 1 Len : 2
                 packet.WriteInt32(item.Amount);             //{amount}default value : 5 Len : 4
                 packet.WriteInt16(item.Weight);             //{weight}default value : 60 Len : 2
             }
         }
         client.Send(packet, addEnd: false);
     }
 }
Beispiel #15
0
        private static RealmPacketOut CreateArenaTeamRosterResponsePacket(ArenaTeam team)
        {
            var packet = new RealmPacketOut(RealmServerOpCode.SMSG_ARENA_TEAM_ROSTER, 100);

            packet.WriteUInt(team.Id);
            packet.WriteByte(0);
            packet.WriteUInt(team.MemberCount);
            packet.WriteUInt(team.Type);

            foreach (var member in team.Members.Values)
            {
                packet.WriteULong(member.Character.EntityId.Full);
                var pl = World.GetCharacter(member.Character.EntityId.Low);
                packet.WriteByte((pl != null) ? 1 : 0);
                packet.WriteCString(member.Character.Name);
                packet.WriteByte((team.Leader == member) ? 0 : 1);
                packet.WriteByte((pl != null) ? pl.Level : 0);
                packet.WriteUInt((uint)member.Class);
                packet.WriteUInt(member.GamesWeek);
                packet.WriteUInt(member.WinsWeek);
                packet.WriteUInt(member.GamesSeason);
                packet.WriteUInt(member.WinsSeason);
                packet.WriteUInt(member.PersonalRating);
                packet.WriteFloat(0.0f);
                packet.WriteFloat(0.0f);
            }
            return(packet);
        }
Beispiel #16
0
 public static void SendQuestsListResponse(IRealmClient client)
 {
     using (var packet = new RealmPacketOut(RealmServerOpCode.QuestsList))//5047
     {
         for (int i = 0; i < 12; i += 1)
         {
             packet.WriteInt32(-1); //{questId}default value : -1 Len : 4
             packet.WriteByte(0);   //value name : unk1 default value : 0Len : 1
             packet.WriteInt16(-1); //{questSlot}default value : -1 Len : 2
             packet.WriteByte(0);   //{questStage}default value : 0 Len : 1 2 - in progress 1 - completed
             packet.WriteInt16(-1); //{oneMoreQuestId}default value : -1 Len : 2
             packet.WriteInt16(0);  //{IsCompleted}default value : 2 Len : 2  0 or 1
             packet.WriteInt16(-1); //value name : unk2 default value : -1Len : 2
             packet.WriteInt32(-1); //{questItemId}default value : -1 Len : 4
             packet.WriteInt16(0);  //{questItemAmount}default value : 0 Len : 2
             packet.WriteInt32(-1); //{questItemId}default value : -1 Len : 4
             packet.WriteInt16(0);  //{questItemAmount}default value : 0 Len : 2
             packet.WriteInt32(-1); //{questItemId}default value : -1 Len : 4
             packet.WriteInt16(0);  //{questItemAmount}default value : 0 Len : 2
             packet.WriteInt32(-1); //{questItemId}default value : -1 Len : 4
             packet.WriteInt16(0);  //{questItemAmount}default value : 0 Len : 2
             packet.WriteInt32(-1); //{questItemId}default value : -1 Len : 4
             packet.WriteInt16(0);  //{questItemAmount}default value : 0 Len : 2*/
         }
         for (int i = 0; i < 1; i++)
         {
             packet.WriteByte(254);
         }
         for (int i = 0; i < 149; i++)
         {
             packet.WriteByte(255);
         }
         client.Send(packet, addEnd: false);
     }
 }
Beispiel #17
0
        /// <summary>
        /// Any spell and ranged damage
        /// </summary>
        /// <param name="totalAmount">Total amount</param>
        /// <returns>The actual amount, with all mali subtracted</returns>
        public static void SendMagicDamage(EntityId caster, WorldObject target, uint spellId, uint amount, DamageType type,
                                           uint absorbed, uint resisted, uint blocked, bool critical)
        {
            /*if (victimState == VICTIMSTATE.DEFLECT) // resist
             *      return MagicResist(target,submitter,spellId);*/
            // TODO: Magic miss, ranged dodge, etc.

            using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.SMSG_SPELLNONMELEEDAMAGELOG, 40)) {
                target.EntityId.WritePacked(packet);
                caster.WritePacked(packet);
                packet.Write(spellId);

                packet.WriteUInt(amount);
                packet.WriteByte((byte)type);
                packet.WriteUInt(absorbed);
                packet.WriteUInt(resisted);
                packet.WriteByte(type == DamageType.Physical ? 1 : 0);                 // pyshical damage?
                packet.WriteByte(0);
                packet.WriteUInt(blocked);
                packet.WriteByte(critical ? 7 : 6);
                packet.Write(0);

                target.PushPacketToSurroundingArea(packet, true, false);
            }
        }
Beispiel #18
0
        public static void SendPlayerInfo(IRealmClient client)
        {
            using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.SMSG_LFG_PARTY_INFO))
            {
                byte num1 = 0;
                packet.Write(num1);
                uint num2 = 0;
                packet.Write(num2);
                packet.WriteByte(false);
                packet.WriteUInt(0);
                packet.WriteUInt(0);
                packet.WriteUInt(0);
                packet.WriteUInt(0);
                int val = 0;
                packet.WriteByte(val);
                for (byte index = 0; (int)index < val; ++index)
                {
                    packet.WriteUInt(0);
                    packet.WriteUInt(0);
                    packet.WriteUInt(0);
                }

                uint num3 = 0;
                packet.Write(num3);
                for (uint index = 0; index < num3; ++index)
                {
                    packet.Write(num2);
                    packet.Write(6U);
                }

                client.Send(packet, false);
            }
        }
Beispiel #19
0
        /// <summary>Sends a npc text update to the character</summary>
        /// <param name="character">recieving character</param>
        /// <param name="text">class holding all info about text</param>
        public static void SendNPCTextUpdate(Character character, IGossipEntry text)
        {
            using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.SMSG_NPC_TEXT_UPDATE))
            {
                packet.Write(text.GossipId);
                int index1;
                for (index1 = 0; index1 < text.GossipTexts.Length; ++index1)
                {
                    GossipTextBase gossipText = text.GossipTexts[index1];
                    packet.WriteFloat(gossipText.Probability);
                    string textMale = gossipText.GetTextMale(character.GossipConversation);
                    string str      = !text.IsDynamic ? gossipText.GetTextFemale(character.GossipConversation) : textMale;
                    packet.WriteCString(textMale);
                    packet.WriteCString(str);
                    packet.Write((uint)gossipText.Language);
                    for (int index2 = 0; index2 < 3; ++index2)
                    {
                        packet.Write(0L);
                    }
                }

                for (; index1 < 8; ++index1)
                {
                    packet.WriteFloat(0);
                    packet.WriteByte(0);
                    packet.WriteByte(0);
                    packet.Fill((byte)0, 28);
                }

                character.Client.Send(packet, false);
            }
        }
Beispiel #20
0
 public static void SendRegisterItemToAukCancelWindowResponse(IRealmClient client, List <Asda2ItemTradeRef> items = null)
 {
     using (var packet = new RealmPacketOut(RealmServerOpCode.RegisterItemToAukCancelWindow))//9902
     {
         if (items != null)
         {
             foreach (var item in items)
             {
                 packet.WriteByte(0);                                             //{status}default value : 0 Len : 1
                 packet.WriteInt32(item.Item.ItemId);                             //{itemId}default value : 31855 Len : 4
                 packet.WriteByte((byte)item.Item.InventoryType);                 //{invNum}default value : 2 Len : 1
                 packet.WriteInt16(item.Item.Slot);                               //{cell}default value : 5 Len : 2
                 packet.WriteSkip(stab15);                                        //value name : stab15 default value : stab15Len : 12
                 packet.WriteInt32(item.Amount);                                  //{registeredAmount}default value : 250 Len : 4
                 packet.WriteInt32(item.Item.Amount);                             //{beforeAmount}default value : 250 Len : 4
                 packet.WriteInt16(item.Item.Weight);                             //{weight}default value : 0 Len : 2
                 packet.WriteSkip(stab37);                                        //value name : stab37 default value : stab37Len : 21
                 packet.WriteInt32(client.ActiveCharacter.Asda2Inventory.Weight); //{invWeight}default value : 315 Len : 4
                 packet.WriteInt32(client.ActiveCharacter.Money);                 //{money}default value : 8503216 Len : 4
                 packet.WriteInt64(-1);                                           //value name : unk8 default value : -1Len : 8
             }
         }
         client.Send(packet);
     }
 }
Beispiel #21
0
        public static void GuildWaveoOnResponse(IRealmClient client, int guildid)
        {
            using (var packet = new RealmPacketOut(RealmServerOpCode.GuildWaveoOnResponse)) //4401
            {
                Asda2GuildWave guildWave = Asda2GuildWaveMgr.GetGuildWaveForId(guildid);

                packet.WriteInt16(guildid); //{GuildId}default value : 3 Len : 2

                if (guildWave != null)
                {
                    packet.WriteByte((byte)GuildWaveOnSRS.Show);         //{GuildWaveOnSRS}
                    packet.WriteByte(guildWave.Difficulty);              //{GuildWaveOnDifficulty}
                    packet.WriteInt16(guildWave.PlayersRegisteredCount); //{Count Player}
                }
                else
                {
                    packet.WriteByte((byte)GuildWaveOnSRS.Select); //{GuildWaveOnSRS}
                    packet.WriteByte(0);                           //{GuildWaveOnDifficulty}
                    packet.WriteInt16(0);                          //{Count Player}
                }
                //Asda2GuildWave.GetDiffeclity(guildWave.Difficulty);

                client.ActiveCharacter.Send(packet, addEnd: true);
            }
        }
Beispiel #22
0
        public static void SendRegisterItemToAukCancelWindowResponse(IRealmClient client,
                                                                     List <Asda2ItemTradeRef> items = null)
        {
            using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.RegisterItemToAukCancelWindow))
            {
                if (items != null)
                {
                    foreach (Asda2ItemTradeRef asda2ItemTradeRef in items)
                    {
                        packet.WriteByte(0);
                        packet.WriteInt32(asda2ItemTradeRef.Item.ItemId);
                        packet.WriteByte((byte)asda2ItemTradeRef.Item.InventoryType);
                        packet.WriteInt16(asda2ItemTradeRef.Item.Slot);
                        packet.WriteSkip(Asda2AuctionHandler.stab15);
                        packet.WriteInt32(asda2ItemTradeRef.Amount);
                        packet.WriteInt32(asda2ItemTradeRef.Item.Amount);
                        packet.WriteInt16(asda2ItemTradeRef.Item.Weight);
                        packet.WriteSkip(Asda2AuctionHandler.stab37);
                        packet.WriteInt32(client.ActiveCharacter.Asda2Inventory.Weight);
                        packet.WriteInt32(client.ActiveCharacter.Money);
                        packet.WriteInt64(-1L);
                    }
                }

                client.Send(packet, false);
            }
        }
Beispiel #23
0
 public static void SendChatRoomVisibleResponse(Character owner, ChatRoomVisibilityStatus status, Asda2Chatroom room, Character character = null)
 {
     if (character != null)
     {
         using (var packet = new RealmPacketOut(RealmServerOpCode.ChatRoomVisible)) //6248
         {
             packet.WriteByte((byte)status);                                        //{status}default value : 2 Len : 1
             packet.WriteInt32(owner.AccId);                                        //{initerAccId}default value : 361343 Len : 4
             packet.WriteByte(room == null ? 0 : room.IsPrivate ? 1 : 0);
             //{zeroPublicOnePrivate}default value : 1 Len : 1
             packet.WriteInt16(room == null ? 0 : room.MaxMembersCount); //{maxMemberCount}default value : 15 Len : 1
             packet.WriteFixedAsciiString(room == null ? "" : room.Name, 28);
             //{roomName}default value :  Len : 28
             packet.WriteInt16(0); //value name : unk11 default value : 0Len : 2
             packet.WriteByte(0);  //value name : unk1 default value : 0Len : 1
             character.Send(packet, addEnd: true);
         }
         return;
     }
     using (var packet = new RealmPacketOut(RealmServerOpCode.ChatRoomVisible)) //6248
     {
         packet.WriteByte((byte)status);                                        //{status}default value : 2 Len : 1
         packet.WriteInt32(owner.AccId);                                        //{initerAccId}default value : 361343 Len : 4
         packet.WriteByte(room == null ? 0 : room.IsPrivate ? 1 : 0);           //{zeroPublicOnePrivate}default value : 1 Len : 1
         packet.WriteInt16(room == null ? 0 : room.MaxMembersCount);            //{maxMemberCount}default value : 15 Len : 1
         packet.WriteFixedAsciiString(room == null ? "" : room.Name, 28);
         //{roomName}default value :  Len : 28
         packet.WriteInt16(0); //value name : unk11 default value : 0Len : 2
         packet.WriteByte(0);  //value name : unk1 default value : 0Len : 1
         owner.SendPacketToArea(packet);
     }
 }
Beispiel #24
0
        /// <summary>
        /// Sends info about change of single target icons info to all the party
        /// </summary>
        /// <param name="iconId">what element of array has changed</param>
        /// <param name="targetId">new value</param>
        public virtual void SetTargetIcon(byte iconId, EntityId whoId, EntityId targetId)
        {
            if (iconId >= 8)
            {
                return;
            }
            bool flag = ClearTargetIconList(iconId, targetId);

            m_targetIcons[iconId] = targetId;
            if (flag)
            {
                SendTargetIconList();
            }
            else
            {
                using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.MSG_RAID_TARGET_UPDATE))
                {
                    packet.WriteByte(0);
                    packet.Write(whoId);
                    packet.WriteByte(iconId);
                    packet.Write(targetId.Full);
                    SendAll(packet);
                }
            }
        }
Beispiel #25
0
        public static void SendPartyMemberBuffInfoResponse(Character member)
        {
            using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.PartyMemberBuffInfo))
            {
                packet.WriteInt32(member.AccId);
                Aura[] auraArray = new Aura[28];
                int    num       = 0;
                foreach (Aura activeAura in member.Auras.ActiveAuras)
                {
                    if (activeAura.TicksLeft > 0)
                    {
                        auraArray[num++] = activeAura;
                        if (auraArray.Length <= num)
                        {
                            break;
                        }
                    }
                }

                for (int index = 0; index < 28; ++index)
                {
                    Aura aura = auraArray[index];
                    packet.WriteByte(aura == null ? 0 : 1);
                    packet.WriteByte(0);
                    packet.WriteInt32(aura == null ? -1 : (int)aura.Spell.RealId);
                }

                member.Group.Send(packet, false);
            }
        }
Beispiel #26
0
        public static void SendRegularTradeCompleteResponse(IRealmClient client, Asda2Item[] items)
        {
            using (RealmPacketOut packet = new RealmPacketOut(RealmServerOpCode.RegularTradeComplete))
            {
                packet.WriteByte(5);
                packet.WriteInt32(client.ActiveCharacter.Asda2Inventory.Weight);
                for (int index = 0; index < 5; ++index)
                {
                    Asda2Item asda2Item = items[index];
                    if (asda2Item == null)
                    {
                        packet.WriteInt32(-1);
                        packet.WriteByte(0);
                        packet.WriteInt16(-1);
                        packet.WriteInt32(0);
                        packet.WriteInt16(0);
                    }
                    else
                    {
                        packet.WriteInt32(asda2Item.ItemId);
                        packet.WriteByte((byte)asda2Item.InventoryType);
                        packet.WriteInt16(asda2Item.Slot);
                        packet.WriteInt32(asda2Item.Amount);
                        packet.WriteInt16(asda2Item.Weight);
                    }
                }

                client.Send(packet, false);
            }
        }
Beispiel #27
0
        public static void SendPlayerInfo(IRealmClient client)
        {
            // SMSG_LFG_PLAYER_INFO
            using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_LFG_PARTY_INFO))
            {
                byte dungeonsCount = 0;
                packet.Write(dungeonsCount);
                uint packedDungeonId = 0;
                packet.Write(packedDungeonId);
                //something to do with quests! :\
                packet.WriteByte(false);             // is quest complete?
                packet.WriteUInt(0);                 //quest reward/required money
                packet.WriteUInt(0);                 //quest reward xp
                packet.WriteUInt(0);                 //lfg dungeon reward cash
                packet.WriteUInt(0);                 //lfg dungeon reward xp
                var questItemsCount = 0;
                packet.WriteByte(questItemsCount);
                for (byte i = 0; i < questItemsCount; i++)
                {
                    packet.WriteUInt(0);                     //item id
                    packet.WriteUInt(0);                     //display id
                    packet.WriteUInt(0);                     //count of items
                }

                uint lockCount = 0;
                packet.Write(lockCount);
                for (uint i = 0; i < lockCount; i++)
                {
                    packet.Write(packedDungeonId);
                    packet.Write((uint)LFGLockStatusType.RaidLocked);
                }

                client.Send(packet, addEnd: false);
            }
        }
Beispiel #28
0
        private static RealmPacketOut CreateArenaTeamRosterResponsePacket(ArenaTeam team)
        {
            RealmPacketOut realmPacketOut =
                new RealmPacketOut(RealmServerOpCode.SMSG_ARENA_TEAM_ROSTER, 100);

            realmPacketOut.WriteUInt(team.Id);
            realmPacketOut.WriteByte(0);
            realmPacketOut.WriteUInt(team.MemberCount);
            realmPacketOut.WriteUInt(team.Type);
            foreach (ArenaTeamMember arenaTeamMember in team.Members.Values)
            {
                realmPacketOut.WriteULong(arenaTeamMember.Character.EntityId.Full);
                Character character = World.GetCharacter(arenaTeamMember.Character.EntityId.Low);
                realmPacketOut.WriteByte(character != null ? 1 : 0);
                realmPacketOut.WriteCString(arenaTeamMember.Character.Name);
                realmPacketOut.WriteByte(team.Leader == arenaTeamMember ? 0 : 1);
                realmPacketOut.WriteByte(character != null ? character.Level : 0);
                realmPacketOut.WriteUInt((uint)arenaTeamMember.Class);
                realmPacketOut.WriteUInt(arenaTeamMember.GamesWeek);
                realmPacketOut.WriteUInt(arenaTeamMember.WinsWeek);
                realmPacketOut.WriteUInt(arenaTeamMember.GamesSeason);
                realmPacketOut.WriteUInt(arenaTeamMember.WinsSeason);
                realmPacketOut.WriteUInt(arenaTeamMember.PersonalRating);
                realmPacketOut.WriteFloat(0.0f);
                realmPacketOut.WriteFloat(0.0f);
            }

            return(realmPacketOut);
        }
Beispiel #29
0
 public static void SendUpdateWarManagerScreenDataResponse(IRealmClient client, Asda2Battleground btlgrnd)
 {
     using (var packet = new RealmPacketOut(RealmServerOpCode.UpdateWarManagerScreenData)) //6701
     {
         packet.WriteByte(1);                                                              //{status}default value : 1 Len : 1
         packet.WriteByte(0);                                                              //value name : unk6 default value : 0Len : 1
         packet.WriteInt16(btlgrnd.StartTime.Hour);                                        //{startTimeHours}default value : 8 Len : 2
         packet.WriteInt16(btlgrnd.StartTime.Minute);                                      //{startTimeMins}default value : 0 Len : 2
         packet.WriteInt16(btlgrnd.EndTime.Hour);                                          //{endTimeHours}default value : 8 Len : 2
         packet.WriteInt16(btlgrnd.EndTime.Minute);                                        //{endTimeMins}default value : 25 Len : 2
         packet.WriteInt16(btlgrnd.AmountOfBattleGroundsInList);                           //{battlesInListCount}default value : 1 Len : 2
         packet.WriteInt16(btlgrnd.LightTeam.Count);                                       //{forLitePeople}default value : 1 Len : 2
         packet.WriteInt16(btlgrnd.DarkTeam.Count);                                        //{forDarkPeople}default value : 0 Len : 2
         packet.WriteByte(0);                                                              //{mustBe0}default value : 0 Len : 1
         packet.WriteInt32(0);                                                             //{canBe0}default value : 586427422 Len : 4
         packet.WriteInt16(btlgrnd.LightWins);                                             //{winWarsLight}default value : 639 Len : 2
         packet.WriteInt16(btlgrnd.DarkWins);                                              //{winWarsDark}default value : 548 Len : 2
         packet.WriteInt16(btlgrnd.LightLooses);                                           //{lightLoses}default value : 548 Len : 2
         packet.WriteInt16(btlgrnd.DarkLooses);                                            //{darkLoses}default value : 639 Len : 2
         packet.WriteInt16(btlgrnd.LightWins + btlgrnd.LightLooses);                       //{totalWars}default value : 1187 Len : 2
         packet.WriteByte(0);                                                              //{dailyWarsMinusOne}default value : 0 Len : 1
         packet.WriteInt16(btlgrnd.MinEntryLevel);                                         //{minEnterLevel}default value : 10 Len : 2
         packet.WriteInt16(btlgrnd.MaxEntryLevel);                                         //{maxEnterLevel}default value : 29 Len : 2
         packet.WriteByte((byte)btlgrnd.WarType);
         client.Send(packet, addEnd: true);
     }
 }
Beispiel #30
0
 public static void SendWarPartipicationCanceledResponse(IRealmClient client)
 {
     using (var packet = new RealmPacketOut(RealmServerOpCode.WarPartipicationCanceled)) //6709
     {
         packet.WriteByte(1);                                                            //value name : unk5 default value : 1Len : 1
         packet.WriteByte(client.ActiveCharacter.Asda2FactionId);                        //value name : unk1 default value : 1Len : 1
         client.Send(packet);
     }
 }
Beispiel #31
0
        /// <summary>
        /// Creates a packet
        /// </summary>
        public static RealmPacketOut CreateChatPacket(ChatMsgType type, ChatLanguage language, string msg, ChatTag tag)
        {
            var packet = new RealmPacketOut(RealmServerOpCode.SMSG_MESSAGECHAT, 23 + msg.Length);
            packet.WriteByte((byte)type);			// 1
            packet.WriteUInt((uint)language);		// 5
            packet.WriteUIntPascalString(msg);			// 22 + msg.Length
            packet.WriteByte((byte)tag);			// 23 + msg.Length

            return packet;
        }
Beispiel #32
0
        public static void SendSystemStatus(Character chr, VoiceSystemStatus status)
        {
            using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_FEATURE_SYSTEM_STATUS))
            {
                packet.WriteByte(2); // what is this
                packet.WriteByte((byte)status);

                chr.Client.Send(packet);
            }
        }
Beispiel #33
0
 public static RealmPacketOut CreateAchievementEarnedToGuild(AchievementEntryId achievementEntryId, Character chr)
 {
     // Must be a better way to do this.
     const string msg = "|Hplayer:$N|h[$N]|h has earned the achievement $a!";
     var packet = new RealmPacketOut(RealmServerOpCode.SMSG_MESSAGECHAT);
     packet.WriteByte((byte) ChatMsgType.Achievment);
     packet.WriteUInt((uint) ChatLanguage.Universal);
     packet.Write(chr.EntityId);
     packet.WriteUInt(5);
     packet.Write(chr.EntityId);
     packet.WriteUIntPascalString(msg);
     packet.WriteByte(0);
     packet.WriteUInt((uint) achievementEntryId);
     return packet;
 }
Beispiel #34
0
        /// <summary>
        /// Sends the packet to show the battleground window
        /// </summary>
        /// <param name="client"></param>
        /// <param name="speaker"></param>
        /// <param name="character"></param>
        /// <returns></returns>
        public bool SendBattlegroundWindow(IRealmClient client, NPC speaker, Character character)
        {
            using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_BATTLEFIELD_LIST))
            {
                packet.WriteULong(speaker != null ? speaker.EntityId.Full : 0);
                packet.WriteUInt((uint)m_bgqueue.Template.BgID);
                packet.WriteByte(m_battlegroupId); //Battle group
				// TODO: Add sync'ing?
                //m_syncLock.EnterReadLock();
                try
                {
                    packet.WriteUInt(m_battlegrounds.Count); //Count

                    foreach (var bg in m_battlegrounds.Values)
                    {
                        packet.WriteUInt(bg.InstanceId);
                    }
                }
                finally
                {
                    //m_syncLock.ExitReadLock();
                }
                client.Send(packet);
                return true;
            }
        }
Beispiel #35
0
		/// <summary>
		/// Sends to the specified client the Who List based on the given characters
		/// </summary>
		/// <param name="client">The client to send the list</param>
		/// <param name="characters">The list of characters that matched the Who List search</param>
		public static void SendWhoList(IPacketReceiver client, ICollection<Character> characters)
		{
			using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_WHO))
			{
				packet.Write(characters.Count);
				packet.Write(characters.Count);

				foreach (Character character in characters)
				{
					packet.WriteCString(character.Name);
                    packet.WriteCString(character.Guild != null ? character.Guild.Name : string.Empty); //TODO: Add Guild name here
					packet.Write(character.Level);
					packet.WriteUInt((byte)character.Class);
					packet.WriteUInt((byte)character.Race);
					packet.WriteByte(0); //New in 2.4.x
					packet.Write(character.Zone != null ? (uint)character.Zone.Id : 0);
				}
				client.Send(packet);
			}
		}
Beispiel #36
0
		/// <summary>
		/// Sent after spell start. Triggers the casting animation
		/// </summary>
		public static void SendSpellGo(ObjectBase caster2, SpellCast cast,
			ICollection<WorldObject> hitTargets, ICollection<CastMiss> missedTargets)
		{
			// TODO: Dynamic packet length?
			if (!cast.IsCasting)
			{
				return;
			}

			//int len = 200;
			int len = 24 + (hitTargets != null ? hitTargets.Count * 8 : 0) + (missedTargets != null ? missedTargets.Count * 10 : 0);

			using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_SPELL_GO, len))
			{
				//caster1.EntityId.WritePacked(packet);
				cast.Caster.EntityId.WritePacked(packet);
				caster2.EntityId.WritePacked(packet);
				packet.Write(cast.Id);
				packet.Write(cast.Spell.Id);

				var castGoFlags = cast.GoFlags;
				packet.Write((int)castGoFlags);

				//packet.Write(Util.Utility.GetEpochTime());
				packet.Write(Utility.GetEpochTime());
				//packet.Write(cast.CastDelay);

				packet.WriteByte(hitTargets != null ? hitTargets.Count : 0);

				if (hitTargets != null)
				{
					foreach (var target in hitTargets)
					{
						packet.Write(target.EntityId);

						if (target is Character)
						{
							SendCastSuccess(cast.Caster, cast.Spell.Id, target as Character);
						}
					}
				}

				packet.WriteByte(missedTargets != null ? missedTargets.Count : 0);

				if (missedTargets != null)
				{
					foreach (var miss in missedTargets)
					{
						packet.Write(miss.Target.EntityId);
						packet.Write((byte)miss.Reason);
						if (miss.Reason == CastMissReason.Reflect)
						{
							packet.Write((byte)0);// relfectreason
						}
					}
				}

				WriteTargets(packet, cast);

				if ((castGoFlags & CastFlags.Flag_0x800) != 0)
				{
					packet.Write(0);
				}

				if ((castGoFlags & CastFlags.Flag_0x200000) != 0)
				{
					byte b1 = 0;
					byte b2 = 0;
					packet.Write(b1);
					packet.Write(b2);
					for (int i = 0; i < 6; i++)
					{
						byte mask = (byte)(1 << i);
						if ((mask & b1) != 0)
						{
							if (!((mask & b2) != 0))
							{
								packet.WriteByte(0);
							}
						}
					}
				}

				if ((castGoFlags & CastFlags.Flag_0x20000) != 0)
				{
					packet.WriteFloat(0);
					packet.Write(0);
				}

				if ((cast.StartFlags & CastFlags.Ranged) != 0)
				{
					WriteAmmoInfo(cast, packet);
				}

				if ((castGoFlags & CastFlags.Flag_0x80000) != 0)
				{
					packet.Write(0);
					packet.Write(0);
				}

                if (cast.TargetFlags.Has(SpellTargetFlags.DestinationLocation))
                {
                    packet.Write((byte)0); // unk 3.3.x?
                }

				cast.Caster.SendPacketToArea(packet, true);
			}
		}
Beispiel #37
0
		public static void SendCastStart(SpellCast cast)
		{
			// TODO: can len be dynamic?
			int len = 150;

			var spell = cast.Spell;

			if (spell == null) return;

			using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_SPELL_START, len))
			{
				// Common to start and go packets
				WriteCaster(cast, packet);
				packet.Write(cast.Id);
				packet.Write(spell.Id);
				packet.Write((int)cast.StartFlags);

				// start specific stuff

				packet.Write(cast.CastDelay);
				WriteTargets(packet, cast);

				if ((cast.StartFlags & CastFlags.Flag_0x800) != 0)
				{
					packet.Write(0);
				}

				if ((cast.StartFlags & CastFlags.Flag_0x200000) != 0)
				{
					byte b1 = 0;
					byte b2 = 0;
					packet.Write(b1);
					packet.Write(b2);
					for (int i = 0; i < 6; i++)
					{
						byte mask = (byte)(1 << i);
						if ((mask & b1) != 0)
						{
							if (!((mask & b2) != 0))
							{
								packet.WriteByte(0);
							}
						}
					}
				}

				if ((cast.StartFlags & CastFlags.Ranged) != 0)
				{
					WriteAmmoInfo(cast, packet);
				}

				if ((cast.StartFlags & CastFlags.Flag_0x4000000) != 0)
				{
					// since 3.2.0
					packet.Write(0);
					packet.Write(0);
				}

                if (cast.TargetFlags.Has(SpellTargetFlags.DestinationLocation))
                {
                    packet.Write((byte)0); // unk 3.3.x?
                }

			    cast.Caster.SendPacketToArea(packet, true);
			}
		}
Beispiel #38
0
		public static void SendPetitionQueryResponse(IPacketReceiver client, PetitionCharter charter)
		{
            string name = charter.Petition.Name;
            using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_PETITION_QUERY_RESPONSE, 4 + 8 + name.Length + 1 + 1 + 4 * 12 + 2 + 10))
			{
                packet.WriteUInt(charter.EntityId.Low);
                packet.WriteULong(charter.Owner.EntityId.Full);
                packet.WriteCString(name);
                packet.WriteByte(0);

                var type = (uint)charter.Petition.Type;
                if(type == (uint)PetitionType.Guild)
                {
                    packet.WriteUInt(type);
                    packet.WriteUInt(type);
                    packet.WriteUInt(0);
                }
                else
                {
                    packet.WriteUInt(type-1);
                    packet.WriteUInt(type-1);
                    packet.WriteUInt(type);
                }
                packet.WriteUInt(0);
                packet.WriteUInt(0);
                packet.WriteUInt(0);
                packet.WriteUInt(0);
                packet.WriteUShort(0);
                packet.WriteUInt(0);
                packet.WriteUInt(0);
                packet.WriteUInt(0);

                for(int i = 0; i < 10; ++i)
                    packet.WriteByte(0);

                packet.WriteUInt(0);

                if(type == (uint)PetitionType.Guild)
                    packet.WriteUInt(0);
                else
                    packet.WriteUInt(1);

                client.Send(packet);
			}
		}
Beispiel #39
0
		public static void SendPetitionSignatures(IPacketReceiver client, PetitionCharter charter)
		{
            var signs = charter.Petition.SignedIds;
			using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_PETITION_SHOW_SIGNATURES, 8+8+4+1+signs.Count*12))
			{
                packet.WriteULong(charter.EntityId.Full);
                packet.WriteULong(charter.Owner.EntityId.Full);
                packet.WriteUInt(charter.EntityId.Low);
                packet.WriteByte(signs.Count);
                
                foreach(var guid in signs)
                {
                    packet.WriteULong(guid);
                    packet.WriteUInt(0);
                }

				client.Send(packet);
			}
		}
Beispiel #40
0
        public static void SendCharacterRename(IPacketReceiver client, EntityId guid, string newName)
        {
            using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_CHAR_RENAME, 10 + newName.Length))
            {
                packet.WriteByte((byte)LoginErrorCode.RESPONSE_SUCCESS);
                packet.Write(guid);
                packet.WriteCString(newName);

                client.Send(packet);
            }
        }
Beispiel #41
0
        /// <summary>
        /// Sends a character creation reply to the client.
        /// </summary>
        /// <param name="client">the client to send to</param>
        /// <param name="error">the error code</param>
        public static void SendCharCreateReply(IPacketReceiver client, LoginErrorCode error)
        {
            using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_CHAR_CREATE, 1))
            {
                packet.WriteByte((byte)error);

                client.Send(packet);
            }
        }
Beispiel #42
0
        public static void SendRaidInfo(Character chr)
        {
            using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_RAID_INSTANCE_INFO))
            {
                if (chr.HasInstanceCollection)
                {
                    packet.Position += 4;
                    uint count = 0;
                    chr.Instances.ForeachBinding(BindingType.Hard, binding =>
                    {
                        var timeLeft = binding.NextResetTime - DateTime.Now;
                        if (timeLeft.Ticks > 0)
                        {
                            count++;
                            packet.Write((uint)binding.MapId);
                            packet.Write(binding.DifficultyIndex);
                            packet.Write(binding.InstanceId);
                            packet.WriteByte(0x1); // expired = 0
                            packet.WriteByte(0x0); // extended = 1
                            packet.Write((uint)timeLeft.TotalSeconds);
                            //packet.Write(0); // unk, extended?
                        }
                    });
                    packet.Position = packet.HeaderSize;
                    packet.Write(count);
                }
                else
                {
                    packet.Write(0);
                }

                chr.Client.Send(packet);
            }
        }
Beispiel #43
0
        /// <summary>
        /// item1 and item2 can be null, but item1 must be set in case of YOU_MUST_REACH_LEVEL_N.
        /// </summary>
        /// <param name="client"></param>
        /// <param name="error"></param>
        public static void SendInventoryError(IPacketReceiver client, InventoryError error)
        {
            using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_INVENTORY_CHANGE_FAILURE,
                error == InventoryError.YOU_MUST_REACH_LEVEL_N ? 22 : 18))
            {
                packet.WriteByte((byte)error);

                packet.WriteULong(0);
                packet.WriteULong(0);
                packet.WriteByte(0);

                client.Send(packet);
            }
        }
Beispiel #44
0
		public static void SendResolveResponse(IPacketReceiver client, Ticket ticket)
		{
			ticket.Delete();
			using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_GMTICKET_RESOLVE_RESPONSE, 4))
			{
				packet.WriteByte(0);
				client.Send(packet);
			}
		#endregion
		}
Beispiel #45
0
        /// <summary>
        /// Sends a character delete reply to the client.
        /// </summary>
        /// <param name="client">the client to send to</param>
        /// <param name="error">the rror code</param>
        public static void SendCharDeleteReply(IRealmClient client, LoginErrorCode error)
        {
            using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_CHAR_DELETE, 1))
            {
                packet.WriteByte((byte)error);

                client.Send(packet);
            }

            SendCharEnum(client);
        }
Beispiel #46
0
        public void TestParsedSegment()
        {
            PacketDefinition def = new PacketDefinition(RealmServerOpCode.CMSG_PLAYER_AI_CHEAT, PacketSender.Client,
                new PacketSegmentStructure(SimpleType.UInt, "SpellAttributes", typeof(SpellAttributes)),
                new ListPacketSegmentStructure(SimpleType.Byte, "Members",
                    new PacketSegmentStructure(SimpleType.Guid, "MemberId"),
                    new PacketSegmentStructure(SimpleType.CString, "Name")
                ),

                new SwitchPacketSegmentStructure("Attribute Switch", "SpellAttributes",
                    new SwitchCase(ComparisonType.And, SpellAttributes.CannotBeCastInCombat,
                        new PacketSegmentStructure(SimpleType.CString, "NoCombatString")
                    ),
                    new SwitchCase(ComparisonType.And, SpellAttributes.CannotBeCastInCombat | SpellAttributes.CastableWhileMounted,
                        new PacketSegmentStructure(SimpleType.CString, "NoCombatNoDismountString")
                    )
                ),

                new SwitchPacketSegmentStructure("List Switch", "Members",
                    new SwitchCase(ComparisonType.Equal, (byte)0,
                        new PacketSegmentStructure(SimpleType.Byte, "Status", "CharacterStatus"),
                        new SwitchPacketSegmentStructure("Nested Switch", "Status",
                            new SwitchCase(ComparisonType.AndNot, CharacterStatus.OFFLINE,
                                new PacketSegmentStructure(SimpleType.UInt, "NumX")
                            )
                        )
                    ),
                    new SwitchCase(ComparisonType.GreaterThan, (byte)0,
                        new PacketSegmentStructure(SimpleType.CString, "Info")
                    )
                ),

                new StaticListPacketSegmentStructure(1, "StaticList1",
                    new PacketSegmentStructure(SimpleType.Int, "Number1")
                ),

                new StaticListPacketSegmentStructure(2, "StaticList2",
                    new PacketSegmentStructure(SimpleType.Int, "Number2")
                ),

                new PacketSegmentStructure(SimpleType.Byte, "ListLength"),

                new ListPacketSegmentStructure("SomeList3", "ListLength",
                    new PacketSegmentStructure(SimpleType.Int, "SomeListEle")
                )
            );

            def.Init();

            using (var packet = new RealmPacketOut(RealmServerOpCode.CMSG_PLAYER_AI_CHEAT))
            {
                packet.WriteUInt((uint)(SpellAttributes.CastableWhileMounted | SpellAttributes.CannotBeCastInCombat));
                packet.WriteByte(2);

                packet.Write(EntityId.Zero);
                packet.WriteCString("Member1Name");

                packet.Write(new EntityId(10));
                packet.WriteCString("Member2Name");

                packet.WriteCString("NoCombat");
                packet.WriteCString("NoCombatNoDismount");

                packet.WriteCString("lotsofinfo");

                // StaticList1
                packet.WriteInt(10);

                // StaticList2
                packet.WriteInt(20);
                packet.WriteInt(30);

                // SomeList3's length
                packet.WriteByte(2);
                // SomeList3
                packet.WriteInt(5);
                packet.WriteInt(7);

                var parsedPacket = PacketParser.Parse(packet, PacketSender.Client, def);

                Assert.AreEqual("NoCombat", parsedPacket["NoCombatString"].StringValue);
                Assert.AreEqual("NoCombatNoDismount", parsedPacket["NoCombatNoDismountString"].StringValue);

                var members = parsedPacket["Members"];
                Assert.AreEqual(EntityId.Zero, members[0]["MemberId"].EntityIdValue);
                Assert.AreEqual("Member1Name", members[0]["Name"].StringValue);
                Assert.AreEqual("Member2Name", members[1]["Name"].StringValue);
                Assert.AreEqual("lotsofinfo", parsedPacket["Info"].StringValue);
                CheckRemainder(parsedPacket);
            }

            using (var packet = new RealmPacketOut(RealmServerOpCode.CMSG_PLAYER_AI_CHEAT))
            {
                packet.WriteUInt((uint)SpellAttributes.None);
                packet.WriteByte(0);

                packet.Write((byte)CharacterStatus.ONLINE);
                packet.Write((uint)1234);

                packet.WriteInt(10);

                packet.WriteInt(20);
                packet.WriteInt(30);

                // SomeList3's length
                packet.WriteByte(2);
                // SomeList3
                packet.WriteInt(5);
                packet.WriteInt(7);

                var parsedPacket = PacketParser.Parse(packet, PacketSender.Client, def);

                Assert.IsNull(parsedPacket.GetByName("Info"));

                Assert.AreEqual(CharacterStatus.ONLINE, parsedPacket["Status"].Value);
                Assert.AreEqual((uint)1234, parsedPacket["NumX"].Value);

                CheckRemainder(parsedPacket);
            }
        }
Beispiel #47
0
        public static void SendPlayedTime(IRealmClient client, byte display)
        {
            using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_PLAYED_TIME, 8))
            {
                packet.WriteUInt(client.ActiveCharacter.TotalPlayTime);
                packet.WriteUInt(client.ActiveCharacter.LevelPlayTime);
                packet.WriteByte(display);

                client.Send(packet);
            }
        }
Beispiel #48
0
		/// <summary>
		/// Send a custom cooldown time to the client
		/// </summary>
		public static void SendSpellCooldown(WorldObject caster, IRealmClient client, uint spellId, ushort cooldown)
		{
			using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_SPELL_COOLDOWN, 14))
			{
				packet.Write(caster.EntityId.Full);
				packet.WriteByte(0x00);// 1 = use category cooldown
				packet.Write(spellId);
				packet.Write((uint)cooldown); // if > 0, use this. If 0, use spell.RecoveryTime

				client.Send(packet);
			}
		}
Beispiel #49
0
        public void TestEmptyStructure()
        {
            var def = new PacketDefinition(RealmServerOpCode.CMSG_SET_CHANNEL_WATCH, PacketSender.Client, new List<PacketSegmentStructure>());
            def.Init();

            using (var packet = new RealmPacketOut(RealmServerOpCode.CMSG_PLAYER_AI_CHEAT))
            {
                packet.WriteUInt((uint)SpellAttributes.CannotRemove);
                packet.WriteByte(0);

                using (var packetIn = DisposableRealmPacketIn.CreateFromOutPacket(packet))
                {
                    var parsedPacket = PacketParser.Parse(packetIn, PacketSender.Client, def);
                    Assert.AreEqual(0, parsedPacket.SubSegments.Count);
                }
            }
        }
Beispiel #50
0
 public static void SendCharacterRenameError(IPacketReceiver client, LoginErrorCode error)
 {
     using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_CHAR_RENAME, 1))
     {
         packet.WriteByte((byte)error);
         client.Send(packet);
     }
 }
Beispiel #51
0
        /// <summary>
        /// Sends the response of a member to the original ready check requester.
        /// </summary>
        /// <param name="member">the responding member</param>
        /// <param name="status">their ready status</param>
        public void SendReadyCheckResponse(GroupMember member, ReadyCheckStatus status)
        {
            using (var packet = new RealmPacketOut(RealmServerOpCode.MSG_RAID_READY_CHECK_CONFIRM))
            {
                packet.Write(EntityId.GetPlayerId(member.Id));
                packet.WriteByte((byte)status);

                Character checkRequester = World.GetCharacter(m_readyCheckRequester.Id);
                if (checkRequester != null)
                    checkRequester.Client.Send(packet);
            }
        }
Beispiel #52
0
		/// <summary>
		/// Sends an auth session error response to the client.
		/// </summary>
		/// <param name="client">the client to send to</param>
		/// <param name="error">the error code</param>
		public static void SendAuthSessionErrorReply(IPacketReceiver client, LoginErrorCode error)
		{
			using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_AUTH_RESPONSE, 1))
			{
				packet.WriteByte((byte)error);

				client.Send(packet);
			}
		}
Beispiel #53
0
		public static void SendNameInvalid(IPacketReceiver receiver, PetNameInvalidReason reason, string name)
		{
			using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_PET_NAME_INVALID))
			{
				packet.Write((uint)reason);
				packet.WriteCString(name);
				packet.WriteByte(0);

				receiver.Send(packet);
			}
		}
Beispiel #54
0
		public static void SendAuthSuccessful(IRealmClient client)
		{
			using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_AUTH_RESPONSE, 11))
			{
				packet.WriteByte((byte)LoginErrorCode.AUTH_OK);

				//BillingTimeRemaining
				packet.Write(0);

				packet.Write((byte)0x02);// BillingPlan Flags
				// 0x2, 0x4, 0x10 mutually exclusive. Order of Precedence: 0x2 > 0x4 > 0x10
				// 0x2 -> No Time left?
				// 0x20
				// 0x8

				// BillingTimeRested
				packet.Write(0);
				packet.Write((byte)client.Account.ClientId);

				client.Send(packet);
			}

			ClientAddonHandler.SendAddOnInfoPacket(client);

			RealmServer.Instance.OnClientAccepted(null, null);
		}
Beispiel #55
0
        /// <summary>
        /// item1 and item2 can be null, but item1 must be set in case of YOU_MUST_REACH_LEVEL_N.
        /// </summary>
        /// <param name="client"></param>
        /// <param name="item1"></param>
        /// <param name="item2"></param>
        /// <param name="error"></param>
        public static void SendInventoryError(IPacketReceiver client, Item item1, Item item2, InventoryError error)
        {
            using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_INVENTORY_CHANGE_FAILURE,
                error == InventoryError.YOU_MUST_REACH_LEVEL_N ? 22 : 18))
            {
                packet.WriteByte((byte)error);

                if (item1 != null)
                {
                    packet.Write(item1.EntityId.Full);
                }
                else
                {
                    packet.Write((long)0);
                }

                if (item2 != null)
                {
                    packet.Write(item2.EntityId.Full);
                }
                else
                {
                    packet.Write((long)0);
                }

                packet.Write((byte)0);

                if (error == InventoryError.YOU_MUST_REACH_LEVEL_N && item1 != null)
                {
                    packet.WriteUInt(item1.Template.RequiredLevel);
                }

                client.Send(packet);
            }
        }
Beispiel #56
0
		/// <summary>
		/// Sends the number of currently queued clients.
		/// </summary>
		/// <param name="client">the client to send to</param>
		public static void SendAuthQueueStatus(IRealmClient client)
		{
			using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_AUTH_RESPONSE))
			{
				packet.WriteByte((byte)LoginErrorCode.AUTH_WAIT_QUEUE);
				packet.Write(AuthQueue.QueuedClients + 1);

				client.Send(packet);
			}
		}
Beispiel #57
0
        /// <summary>
        /// Offers the reward of the given Quest to the given Character.
        /// When replying the Quest will be complete.
        /// </summary>
        /// <param name="questGiver">The qg.</param>
        /// <param name="qt">The quest id.</param>
        /// <param name="chr">The client.</param>
        public static void SendQuestGiverOfferReward(IEntity questGiver, QuestTemplate qt, Character chr)
        {
            //if (questGiver.QuestHolderInfo != null)

            //var list = qg.QuestHolderInfo.QuestEnds;
            //if (list != null && list.Contains(qt))

            var locale = chr.Locale;
            using (var pckt = new RealmPacketOut(RealmServerOpCode.SMSG_QUESTGIVER_OFFER_REWARD))
            {
                pckt.Write(questGiver.EntityId);
                pckt.WriteUInt(qt.Id);
                pckt.WriteCString(qt.Titles.Localize(locale));
                pckt.WriteCString(qt.OfferRewardTexts.Localize(locale));
                pckt.WriteByte((byte)(qt.FollowupQuestId > 0 ? 1 : 0));

                pckt.WriteUInt((uint)qt.Flags);
                pckt.WriteUInt(qt.SuggestedPlayers); // Suggested Group Num

                pckt.Write(qt.OfferRewardEmotes.Length);
                for (uint i = 0; i < qt.OfferRewardEmotes.Length; i++)
                {
                    pckt.Write(qt.OfferRewardEmotes[i].Delay);
                    pckt.Write((uint)qt.OfferRewardEmotes[i].Type);
                }

                pckt.Write(qt.RewardChoiceItems.Length);
                for (var i = 0; i < qt.RewardChoiceItems.Length; i++)
                {
                    pckt.Write((uint)qt.RewardChoiceItems[i].ItemId);
                    pckt.Write(qt.RewardChoiceItems[i].Amount);
                    var template = qt.RewardChoiceItems[i].Template;
                    if (template != null)
                    {
                        pckt.Write(template.DisplayId);
                    }
                    else
                    {
                        pckt.Write(0);
                    }
                }

                pckt.Write(qt.RewardItems.Length);
                for (var i = 0; i < qt.RewardItems.Length; i++)
                {
                    pckt.Write((uint)qt.RewardItems[i].ItemId);
                    pckt.Write(qt.RewardItems[i].Amount);
                    var template = qt.RewardItems[i].Template;
                    if (template != null)
                    {
                        pckt.WriteUInt(template.DisplayId);
                    }
                    else
                    {
                        pckt.Write(0);
                    }
                }

                if (chr.Level >= RealmServerConfiguration.MaxCharacterLevel)
                {
                    pckt.Write(qt.MoneyAtMaxLevel);
                }
                else
                {
                    pckt.Write(qt.RewMoney);
                }

                pckt.Write(qt.CalcRewardXp(chr));
                pckt.Write(qt.CalcRewardHonor(chr)); // honor points
                pckt.Write(qt.RewHonorMultiplier); // since 3.3

                pckt.Write((uint)0x08); // unused by client
                if (qt.RewSpell > 0)
                {
                    pckt.Write((uint)qt.RewSpell);
                }
                else
                {
                    pckt.Write((uint)qt.RewSpellCast);
                }
                pckt.Write((uint)qt.CastSpell);
                pckt.Write((uint)qt.RewardTitleId);
                pckt.Write(qt.RewardTalents); // reward talents
                pckt.Write(0); // since 3.3
                pckt.Write(0); // since 3.3

                // #### since 3.3
                for (uint i = 0; i < QuestConstants.MaxReputations; i++)
                    pckt.Write((uint)qt.RewardReputations[i].Faction);
                for (uint i = 0; i < QuestConstants.MaxReputations; i++)
                    pckt.Write(qt.RewardReputations[i].ValueId);
                for (uint i = 0; i < QuestConstants.MaxReputations; i++)
                    pckt.Write(qt.RewardReputations[i].Value);

                //     ######

                chr.Client.Send(pckt);
            }
        }
Beispiel #58
0
		/// <summary>
		/// Sends a "character login failed" error message to the client.
		/// </summary>
		/// <param name="client">the client to send to</param>
		/// <param name="error">the actual login error</param>
		public static void SendCharacterLoginFail(IPacketReceiver client, LoginErrorCode error)
		{
			using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_CHARACTER_LOGIN_FAILED, 1))
			{
				packet.WriteByte((byte)error);

				client.Send(packet);
			}
		}
Beispiel #59
0
        /// <summary>
        /// Sends the character list to the client.
        /// </summary>
        /// <param name="client">the client to send to</param>
        /// <remarks>They probably meant 'enumeration,' but 'list' would have made so much more sense. :)</remarks>
        public static void SendCharEnum(IRealmClient client)
        {
            CharacterRecord curRecord = null;
            try
            {
                using (var packet = new RealmPacketOut(RealmServerOpCode.SMSG_CHAR_ENUM))
                {
                    var chrs = client.Account.Characters;

                    packet.WriteByte(chrs.Count);

                    foreach (var record in chrs)
                    {
                        curRecord = record;

                        packet.Write(EntityId.GetPlayerId(record.EntityLowId)); // 8
                        packet.WriteCString(record.Name); // 9 + namelength
                        packet.Write((byte)record.Race); // 10 + namelength
                        packet.Write((byte)record.Class); // 11 + namelength
                        packet.Write((byte)record.Gender); // 12 + namelength
                        packet.Write(record.Skin); // 13 + namelength
                        packet.Write(record.Face); // 14 + namelength
                        packet.Write(record.HairStyle); // 15 + namelength
                        packet.Write(record.HairColor); // 16 + namelength
                        packet.Write(record.FacialHair); // 17 + namelength
                        packet.Write((byte)record.Level); // 18 + namelength
                        packet.Write((int)record.Zone); // 22 + namelength
                        packet.Write((int)record.MapId); // 26 + namelength

                        packet.Write(record.PositionX); // 30 + namelength
                        packet.Write(record.PositionY); // 34 + namelength
                        packet.Write(record.PositionZ); // 38 + namelength

                        packet.WriteUInt(record.GuildId); // guild id							// 42 + namelength
                        packet.Write((int)record.CharacterFlags); // 46 + namelength

                        packet.Write(0); // TOOD: Customization flags

                        packet.Write((byte)1); // NEW 3.2.0 - first login y/n - set to 1 for now

                        // Deprecated: Rest State
                        // var restState = record.RestXp > 0 ? RestState.Resting : RestState.Normal;
                        // packet.WriteByte((byte)restState); // 47 + namelength

                        // pet info (51 - 63)
                        var petEntry = record.PetEntry;
                        if (petEntry != null)
                        {
                            packet.Write(petEntry.DisplayIds[0]);
                            packet.Write(record.Level);				// liars!
                            packet.Write((int)petEntry.FamilyId);
                        }
                        else
                        {
                            packet.Write(0); // 51 + namelength
                            packet.Write(0); // 55 + namelength
                            packet.Write(0); // 59 + namelength
                        }

                        var itemOffset = packet.Position;
                        //packet.TotalLength += CharEnumItemCount * CharEnumItemBytes; // 239 + namelength
                        packet.Zero(CharEnumItemCount * CharEnumItemBytes);
                        packet.Position = itemOffset;

                        if (record.JustCreated)
                        {
                            var archetype = ArchetypeMgr.GetArchetype(record.Race, record.Class);
                            if (archetype != null)
                            {
                                var items = archetype.GetInitialItems(record.Gender);
                                foreach (var item in items)
                                {
                                    var template = item.Template;
                                    if (template.EquipmentSlots != null)
                                    {
                                        packet.Position = itemOffset + ((int)template.EquipmentSlots[0] * CharEnumItemBytes);

                                        packet.Write(template.DisplayId);
                                        packet.Write((byte)template.InventorySlotType);
                                        packet.Write(0);
                                    }
                                }
                            }
                            else
                            {
                                log.Warn("Invalid Race/Class combination " +
                                         "({0} {1}) in CharacterRecord {2}.",
                                         record.Race, record.Class, record);
                            }
                        }
                        else
                        {
                            foreach (var item in record.GetOrLoadItems())
                            {
                                if (!item.IsOwned)
                                {
                                    continue;
                                }

                                var template = item.Template;
                                if (item.ContainerSlot == BaseInventory.INVALID_SLOT && item.Slot <= (int)EquipmentSlot.Bag4)
                                {
                                    packet.Position = itemOffset + (item.Slot * CharEnumItemBytes);
                                    if (template != null)
                                    {
                                        var enchant = item.GetEnchant(EnchantSlot.Permanent);

                                        packet.Write(template.DisplayId);
                                        packet.Write((byte)template.InventorySlotType);
                                        packet.Write(enchant != null ? enchant.Visual : 0);
                                    }
                                    else
                                    {
                                        packet.Write(0);
                                        packet.Write((byte)0);
                                        packet.Write(0);
                                    }
                                }
                            }
                        }

                        packet.Position = itemOffset + (CharEnumItemCount * CharEnumItemBytes);
                    }

                    client.Send(packet);
                }
            }
            catch (Exception e)
            {
                if (curRecord == null)
                {
                    throw e;
                }

                LogUtil.ErrorException(e,
                                       "Could not create Char-Enum " +
                                       "for Character \"{0}\" (Race: {1}, Class: {2}, Level: {3}, Map: {4}{5}).",
                                       curRecord, curRecord.Race, curRecord.Class, curRecord.Level, curRecord.MapId,
                                       curRecord.IsNew ? ", [New]" : "");
            }
        }
Beispiel #60
0
		/// <summary>
		/// Sends the new state of the trading window to other party
		/// </summary>
		/// <param name="otherParty">Whether this is sending the own info to the other party (or, if false, to oneself)</param>
		/// <param name="client">receiving party</param>
		/// <param name="money">new amount of money</param>
		/// <param name="items">new items</param>
		public static void SendTradeUpdate(IPacketReceiver client, bool otherParty, uint money, Item[] items)
		{
			using (var pkt = new RealmPacketOut(RealmServerOpCode.SMSG_TRADE_STATUS_EXTENDED, 30 + 18 * 4 * items.Length))
			{
				pkt.Write(otherParty);
				pkt.Write(0);					// Trade id
				pkt.Write(items.Length);
				pkt.Write(items.Length);
				pkt.Write(money);
				pkt.Write(0);

				for (var i = 0; i < items.Length; i++)
				{
					pkt.WriteByte(i);
					var item = items[i];

					if (item != null)
					{
						pkt.Write(item.EntryId);
						pkt.Write(item.Template.DisplayId);
						pkt.Write(item.Amount);
						pkt.Write(0);

						pkt.Write(item.GiftCreator);

						var enchant = item.GetEnchantment(EnchantSlot.Permanent);
						pkt.Write(enchant != null ? enchant.Entry.Id : 0);

						pkt.Zero(4 * 3);

						pkt.Write(item.Creator);
						pkt.Write(item.SpellCharges);
						pkt.Write(item.Template.RandomSuffixFactor);
						pkt.Write(item.RandomPropertiesId);

						var itemLock = item.Lock;
						pkt.Write(itemLock != null ? itemLock.Id : 0);

						pkt.Write(item.MaxDurability);
						pkt.Write(item.Durability);
					}
					else
					{
						pkt.Zero(18 * 4);
					}
				}

				client.Send(pkt);
			}
		}