internal IEnumerable <MultiplayerParticipant> Participants()
 {
     return(PInvokeUtilities.ToEnumerable <MultiplayerParticipant>(RealTimeRoom.RealTimeRoom_Participants_Length(this.SelfPtr()), (Func <UIntPtr, MultiplayerParticipant>)(index => new MultiplayerParticipant(RealTimeRoom.RealTimeRoom_Participants_GetElement(this.SelfPtr(), index)))));
 }
Beispiel #2
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 internal IEnumerable <GooglePlayGames.Native.PInvoke.MultiplayerParticipant> Participants()
 {
     return(PInvokeUtilities.ToEnumerable <GooglePlayGames.Native.PInvoke.MultiplayerParticipant>(RealTimeRoom.RealTimeRoom_Participants_Length(base.SelfPtr()), delegate(UIntPtr index) {
         return new GooglePlayGames.Native.PInvoke.MultiplayerParticipant(RealTimeRoom.RealTimeRoom_Participants_GetElement(base.SelfPtr(), index));
     }));
 }
 internal IEnumerable <GooglePlayGames.Native.PInvoke.MultiplayerParticipant> Participants() =>
 PInvokeUtilities.ToEnumerable <GooglePlayGames.Native.PInvoke.MultiplayerParticipant>(RealTimeRoom.RealTimeRoom_Participants_Length(base.SelfPtr()), index => new GooglePlayGames.Native.PInvoke.MultiplayerParticipant(RealTimeRoom.RealTimeRoom_Participants_GetElement(base.SelfPtr(), index)));
Beispiel #4
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 internal IEnumerable <MultiplayerParticipant> Participants()
 {
     return(PInvokeUtilities.ToEnumerable(RealTimeRoom.RealTimeRoom_Participants_Length(SelfPtr()), (UIntPtr index) => new MultiplayerParticipant(RealTimeRoom.RealTimeRoom_Participants_GetElement(SelfPtr(), index))));
 }