Beispiel #1
0
 public virtual void Write(BinaryWriter bw)
 {
     _radius.Write(bw);
     _momentScale.Write(bw);
     _mass.Write(bw);
     _centerOfMass.Write(bw);
     _density.Write(bw);
     _gravityScale.Write(bw);
     _groundFriction.Write(bw);
     _groundDepth.Write(bw);
     _groundDampFraction.Write(bw);
     _groundNormalK1.Write(bw);
     _groundNormalK0.Write(bw);
     _unnamed0.Write(bw);
     _waterFriction.Write(bw);
     _waterDepth.Write(bw);
     _waterDensity.Write(bw);
     _unnamed1.Write(bw);
     _airFriction.Write(bw);
     _unnamed2.Write(bw);
     _xxMoment.Write(bw);
     _yyMoment.Write(bw);
     _zzMoment.Write(bw);
     _inertialMatrixAndInverse.Count = InertialMatrixAndInverse.Count;
     _inertialMatrixAndInverse.Write(bw);
     _poweredMassPoints.Count = PoweredMassPoints.Count;
     _poweredMassPoints.Write(bw);
     _massPoints.Count = MassPoints.Count;
     _massPoints.Write(bw);
 }
 public void Write(BinaryWriter writer)
 {
     __unnamed.Write(writer);
     _flags.Write(writer);
     _boundingRadius.Write(writer);
     _boundingOffset.Write(writer);
     _originOffset.Write(writer);
     _accelerationScale.Write(writer);
     __unnamed2.Write(writer);
     _model.Write(writer);
     _animationGraph.Write(writer);
     __unnamed3.Write(writer);
     _collisionModel.Write(writer);
     _physics.Write(writer);
     _modifierShader.Write(writer);
     _creationEffect.Write(writer);
     __unnamed4.Write(writer);
     _renderBoundingRadius.Write(writer);
     _aIn.Write(writer);
     _bIn.Write(writer);
     _cIn.Write(writer);
     _dIn.Write(writer);
     __unnamed5.Write(writer);
     _hudTextMessageIndex.Write(writer);
     _forcedShaderPermuationIndex.Write(writer);
     _attachments.Write(writer);
     _widgets.Write(writer);
     _functions.Write(writer);
     _changeColors.Write(writer);
     _predictedResources.Write(writer);
 }
Beispiel #3
0
 public void Write(BinaryWriter writer)
 {
     _radius.Write(writer);
     _momentScale.Write(writer);
     _mass.Write(writer);
     _centerOfMass.Write(writer);
     _density.Write(writer);
     _gravityScale.Write(writer);
     _groundFriction.Write(writer);
     _groundDepth.Write(writer);
     _groundDampFraction.Write(writer);
     _groundNormalK1.Write(writer);
     _groundNormalK0.Write(writer);
     __unnamed.Write(writer);
     _waterFriction.Write(writer);
     _waterDepth.Write(writer);
     _waterDensity.Write(writer);
     __unnamed2.Write(writer);
     _airFriction.Write(writer);
     __unnamed3.Write(writer);
     _xxMoment.Write(writer);
     _yyMoment.Write(writer);
     _zzMoment.Write(writer);
     _inertialMatrixAndInverse.Write(writer);
     _poweredMassPoints.Write(writer);
     _massPoints.Write(writer);
 }
Beispiel #4
0
 public virtual void Write(BinaryWriter bw)
 {
     _position.Write(bw);
     _normal.Write(bw);
     _tangent.Write(bw);
     _binormal.Write(bw);
     _texcoord.Write(bw);
 }
Beispiel #5
0
 public virtual void Write(BinaryWriter bw)
 {
     _name.Write(bw);
     _poweredMassPoint.Write(bw);
     _modelNode.Write(bw);
     _flags.Write(bw);
     _relativeMass.Write(bw);
     _mass.Write(bw);
     _relativeDensity.Write(bw);
     _density.Write(bw);
     _position.Write(bw);
     _forward.Write(bw);
     _up.Write(bw);
     _frictionType.Write(bw);
     _unnamed0.Write(bw);
     _frictionParallelScale.Write(bw);
     _frictionPerpendicularScale.Write(bw);
     _radius.Write(bw);
     _unnamed1.Write(bw);
 }
Beispiel #6
0
 public virtual void Write(BinaryWriter bw)
 {
     _angle.Write(bw);
     _angleBounds.Write(bw);
     _argbColor.Write(bw);
     _block.Count = Block.Count;
     _block.Write(bw);
     _charInteger.Write(bw);
     _data.Write(bw);
     _enum.Write(bw);
     _fixedLengthString.Write(bw);
     _flags.Write(bw);
     _longBlockIndex.Write(bw);
     _longInteger.Write(bw);
     _point2D.Write(bw);
     _real.Write(bw);
     _realArgbColor.Write(bw);
     _realBounds.Write(bw);
     _realEulerAngles2D.Write(bw);
     _realEulerAngles3D.Write(bw);
     _realFraction.Write(bw);
     _realFractionBounds.Write(bw);
     _realPlane2D.Write(bw);
     _realPlane3D.Write(bw);
     _realPoint2D.Write(bw);
     _realPoint3D.Write(bw);
     _realQuaternion.Write(bw);
     _realRgbColor.Write(bw);
     _realVector2D.Write(bw);
     _realVector3D.Write(bw);
     _rectangle2D.Write(bw);
     _rgbColor.Write(bw);
     _shortBlockIndex.Write(bw);
     _shortBounds.Write(bw);
     _shortInteger.Write(bw);
     _tagReference.Write(bw);
     _tagSignature.Write(bw);
     _variableLengthString.Write(bw);
     _fiveEntryBlock.Count = FiveEntryBlock.Count;
     _fiveEntryBlock.Write(bw);
 }
 public virtual void Write(BinaryWriter bw)
 {
     _unnamed0.Write(bw);
     _alpha.Write(bw);
     _position.Write(bw);
 }
Beispiel #8
0
 public virtual void Write(BinaryWriter bw)
 {
     _initialPosition.Write(bw);
     _uv.Write(bw);
 }
 public virtual void Write(BinaryWriter bw)
 {
     _particlePhysics.Write(bw);
     _inputVariable.Write(bw);
     _rangeVariable.Write(bw);
     _outputModifier.Write(bw);
     _outputModifierInput.Write(bw);
     _data.Count = Data.Count;
     _data.Write(bw);
     _inputVariable2.Write(bw);
     _rangeVariable2.Write(bw);
     _outputModifier2.Write(bw);
     _outputModifierInput2.Write(bw);
     _data2.Count = Data2.Count;
     _data2.Write(bw);
     _inputVariable3.Write(bw);
     _rangeVariable3.Write(bw);
     _outputModifier3.Write(bw);
     _outputModifierInput3.Write(bw);
     _data3.Count = Data3.Count;
     _data3.Write(bw);
     _inputVariable4.Write(bw);
     _rangeVariable4.Write(bw);
     _outputModifier4.Write(bw);
     _outputModifierInput4.Write(bw);
     _data4.Count = Data4.Count;
     _data4.Write(bw);
     _inputVariable5.Write(bw);
     _rangeVariable5.Write(bw);
     _outputModifier5.Write(bw);
     _outputModifierInput5.Write(bw);
     _data5.Count = Data5.Count;
     _data5.Write(bw);
     _inputVariable6.Write(bw);
     _rangeVariable6.Write(bw);
     _outputModifier6.Write(bw);
     _outputModifierInput6.Write(bw);
     _data6.Count = Data6.Count;
     _data6.Write(bw);
     _inputVariable7.Write(bw);
     _rangeVariable7.Write(bw);
     _outputModifier7.Write(bw);
     _outputModifierInput7.Write(bw);
     _data7.Count = Data7.Count;
     _data7.Write(bw);
     _emissionShape.Write(bw);
     _inputVariable8.Write(bw);
     _rangeVariable8.Write(bw);
     _outputModifier8.Write(bw);
     _outputModifierInput8.Write(bw);
     _data8.Count = Data8.Count;
     _data8.Write(bw);
     _inputVariable9.Write(bw);
     _rangeVariable9.Write(bw);
     _outputModifier9.Write(bw);
     _outputModifierInput9.Write(bw);
     _data9.Count = Data9.Count;
     _data9.Write(bw);
     _translationalOffset.Write(bw);
     _relativeDirection.Write(bw);
     _unnamed0.Write(bw);
 }