public ReadyScript(ReadyScript rs) { textN = rs.textN; textC = rs.textC; textS = rs.textS; textP = rs.textP; textR = rs.textR; textY = rs.textY; }
void Start() { respawnPos = transform.position; rotateSpeed = 450f; if (this.tag == "Blue") { otherPlayer = GameObject.Find("PlayerR"); } else if (this.tag == "Red") { otherPlayer = GameObject.Find("PlayerB"); } motor = hinge.motor; shootJumpB = 0; shootJumpR = 0; scoreLimit = PlayerPrefs.GetInt("SetPoints"); buttonScriptR = buttonR.GetComponent <Button>(); buttonScriptB = buttonB.GetComponent <Button>(); score = GameObject.Find("Score"); scoreScript = score.GetComponent <ScoreScript>(); readyScript = readyText.GetComponent <ReadyScript>(); isReadyScriptGoing = false; sceneSaver = GameObject.Find("SceneSaver"); sceneSaverScript = sceneSaver.GetComponent <SceneSaver>(); canGround = true; }