// Use this for initialization
 void Start()
 {
     dManager = FindObjectOfType<DialogueUIManager>();
     reader = FindObjectOfType<ReadJson>();
     dialogue = reader.GetCharacterDialogue("sortingGameIntro");
     currentDialogueBlock = dialogue[0];
     Time.timeScale = 0;
     blockFinished = false;
     justStarted = true;
 }