void OnClickSelectBtInZhujiemian()
    {
        ReadGameInfo conf = ReadGameInfo.GetInstance();

        switch (GameSetSt)
        {
        case GameSet.CoinStart:      // 启动币数
        {
            int CoinNum = Convert.ToInt32(m_CoinForStar.text);
            CoinNum++;
            if (CoinNum > 9)
            {
                CoinNum = 1;
            }
            m_CoinForStar.text = CoinNum.ToString();
            conf.WriteStarCoinNumSet(CoinNum.ToString());
            break;
        }

        case GameSet.OperMode:      // 运营模式
        {
            m_GameModeDuigou1.enabled = true;
            m_GameModeDuigou2.enabled = false;
            conf.WriteGameStarMode("oper");
            break;
        }

        case GameSet.FreeMode:      // 免费模式
        {
            m_GameModeDuigou1.enabled = false;
            m_GameModeDuigou2.enabled = true;
            conf.WriteGameStarMode("FREE");
            break;
        }

        case GameSet.ResetFactory:      // 恢复出厂设置
        {
            ResetFactory();
            break;
        }

        case GameSet.StartLEDLiang:      // 开始按键灯 - 亮
        {
            pcvr.StartBtLight = StartLightState.Liang;
            break;
        }

        case GameSet.StartLEDShan:      // 开始按键灯 - 闪
        {
            pcvr.StartBtLight = StartLightState.Shan;
            break;
        }

        case GameSet.StartLEDMie:      // 开始按键灯 - 灭
        {
            pcvr.StartBtLight = StartLightState.Mie;
            break;
        }

        case GameSet.CheckQiNang1:      // 气囊信息 - 前气囊
        {
            pcvr.m_IsOpneForwardQinang = true;
            pcvr.m_IsOpneBehindQinang  = false;
            pcvr.m_IsOpneLeftQinang    = false;
            pcvr.m_IsOpneRightQinang   = false;
            break;
        }

        case GameSet.CheckQiNang2:                  // 气囊信息 - 后气囊
        {
            pcvr.m_IsOpneForwardQinang = false;
            pcvr.m_IsOpneBehindQinang  = true;
            pcvr.m_IsOpneLeftQinang    = false;
            pcvr.m_IsOpneRightQinang   = false;
            break;
        }

        case GameSet.CheckQiNang3:                  // 气囊信息 - 左气囊
        {
            pcvr.m_IsOpneForwardQinang = false;
            pcvr.m_IsOpneBehindQinang  = false;
            pcvr.m_IsOpneLeftQinang    = true;
            pcvr.m_IsOpneRightQinang   = false;
            break;
        }

        case GameSet.CheckQiNang4:                 // 气囊信息 - 右气囊
        {
            pcvr.m_IsOpneForwardQinang = false;
            pcvr.m_IsOpneBehindQinang  = false;
            pcvr.m_IsOpneLeftQinang    = false;
            pcvr.m_IsOpneRightQinang   = true;
            break;
        }

        case GameSet.GameAudioSet:                  // 音量设置 - <音量值>
        {
            GameAudioVolume++;
            if (GameAudioVolume > 10)
            {
                GameAudioVolume = 0;
            }
            GameAudioVolumeLB.text = GameAudioVolume.ToString();
            conf.WriteGameAudioVolume(GameAudioVolume);
            break;
        }

        case GameSet.GameAudioReset:                  // 音量设置 - 重置
        {
            GameAudioVolume        = 7;
            GameAudioVolumeLB.text = GameAudioVolume.ToString();
            conf.WriteGameAudioVolume(GameAudioVolume);
            break;
        }

        case GameSet.OriginalSpeed:                  // 初始速度
        {
            int speedVal = Convert.ToInt32(PlayerMinSpeed.text);
            speedVal += 10;
            if (speedVal > 80)
            {
                speedVal = 0;
            }
            PlayerMinSpeed.text = speedVal.ToString();
            conf.WritePlayerMinSpeedVal(speedVal);
            break;
        }

        case GameSet.AdjustGame:                  // 校准
        {
            InitJiaoZhunPcvr();
            break;
        }

        case GameSet.SteerForceShiWei:
        {
            SetSteerForceShiWei();
            break;
        }

        case GameSet.SteerForceGeWei:
        {
            SetSteerForceGeWei();
            break;
        }

        case GameSet.GameLanguage:
        {
            ChangeGameLanguage();
            break;
        }

        case GameSet.GradeEasy:                  // 难度 - 简单
        {
            GameGradeDuiGou[0].enabled = true;
            GameGradeDuiGou[1].enabled = false;
            GameGradeDuiGou[2].enabled = false;
            conf.Grade = 1;
            break;
        }

        case GameSet.GradeNormal:                  // 难度 - 正常
        {
            GameGradeDuiGou[0].enabled = false;
            GameGradeDuiGou[1].enabled = true;
            GameGradeDuiGou[2].enabled = false;
            conf.Grade = 2;
            break;
        }

        case GameSet.GradeHard:                  // 难度 - 困难
        {
            GameGradeDuiGou[0].enabled = false;
            GameGradeDuiGou[1].enabled = false;
            GameGradeDuiGou[2].enabled = true;
            conf.Grade = 3;
            break;
        }

        case GameSet.Exit:                  // 退出
        {
            conf.Save();
            CloseAllQiNang();
            pcvr.StartBtLight         = StartLightState.Mie;
            XkGameCtrl.IsLoadingLevel = true;
            IsOpenSetPanel            = false;
            Resources.UnloadUnusedAssets();
            GC.Collect();
            Application.LoadLevel(0);
            break;
        }
        }
    }