Beispiel #1
0
    private void ShowPropertyView(int id, int level)
    {
        DActor db = ReadCfgActor.GetDataById(id);

        currPropertyText1.text = string.Empty;
        currPropertyText2.text = string.Empty;
        mainPropertyText1.text = string.Empty;
        mainPropertyText2.text = string.Empty;

        DPetLevel levelDB = ReadCfgPetLevel.GetDataById(db.Quality * 1000 + level);

        for (int i = 0; i < levelDB.PropertyNums.Length; i++)
        {
            EAttr     propertyID = (EAttr)(i + 1);
            DProperty propertyDB = ReadCfgProperty.GetDataById(propertyID);
            currPropertyText1.Append(propertyDB.Name);
            currPropertyText2.Append("+" + levelDB.PropertyNums[i].ToString());

            mainPropertyText1.Append(propertyDB.Name);
            int extendNum = (int)(levelDB.PropertyNums[i] * levelDB.Ratio / 100f);
            mainPropertyText2.Append("+" + extendNum.ToString());
        }
    }
Beispiel #2
0
    private void ShowView()
    {
        DActor db   = ReadCfgActor.GetDataById(mCurPetID);
        XPet   data = DataDBSPet.GetDataById(mCurPetID);

        data = data == null?GTDataFactory.CreatePet(mCurPetID) : data;

        DPetLevel levelDB = ReadCfgPetLevel.GetDataById(db.Quality * 1000 + data.Level);

        GTItemHelper.ShowProgressSlider(expSlider, data.CurExp, levelDB.Exp);
        GTItemHelper.ShowProgressText(expNum, data.CurExp, levelDB.Exp);
        for (int i = 0; i < mFoods.Count; i++)
        {
            FoodItem tab = mFoods[i];
            if (i < mItems.Count)
            {
                XItem itemData = mItems[i];
                GTItemHelper.ShowItemTexture(tab.itemTexture, itemData.Id);
                GTItemHelper.ShowItemQuality(tab.itemQuality, itemData.Id);
            }
            else
            {
                tab.itemQuality.gameObject.SetActive(false);
                tab.itemTexture.gameObject.SetActive(false);
            }
        }
        string str = GTTools.Format("{0}    +{1}", db.Name, data.Level);

        GTItemHelper.ShowQualityText(title, str, db.Quality);


        ShowPropertyView(mCurPetID, data.Level);
        XCharacter role = RoleModule.Instance.GetCurPlayer();

        btnBattle.SetActive(role.PetID != mCurPetID);
        btnUnload.SetActive(role.PetID == mCurPetID);
    }
Beispiel #3
0
    private void OnAck_UpgradePet(MessageRecv obj)
    {
        System.IO.MemoryStream ms  = new System.IO.MemoryStream(obj.Data);
        AckUpgradePet          ack = Serializer.Deserialize <AckUpgradePet>(ms);
        int          id            = ack.ID;
        List <XItem> items         = ack.UseItems;

        DActor db   = ReadCfgActor.GetDataById(id);
        XPet   data = DataDBSPet.GetDataById(id);

        if (data == null)
        {
            data = GTDataFactory.CreatePet(id);
        }

        int       exp     = PetModule.Instance.GetExpByItemList(items);
        DPetLevel levelDB = ReadCfgPetLevel.GetDataById(db.Quality * 1000 + data.Level);
        int       addExp  = exp + data.CurExp;

        while (addExp > levelDB.Exp)
        {
            addExp -= levelDB.Exp;
            data.Level++;
            levelDB = ReadCfgPetLevel.GetDataById(db.Quality * 1000 + data.Level);
        }
        data.CurExp = addExp;
        DataDBSPet.Update(id, data);
        for (int i = 0; i < items.Count; i++)
        {
            GTDataManager.Instance.UseItemById(items[i].Id, 1);
        }

        CharacterManager.Instance.SyncMainPlayerData(ESyncDataType.TYPE_BASEATTR);

        GTEventCenter.FireEvent(GTEventID.TYPE_UPGRADE_PET);
        GTEventCenter.FireEvent(GTEventID.TYPE_CHANGE_FIGHTVALUE);
    }
    public override void Init()
    {
        ReadCfgLocalString.Read("Text/Local/Data_LocalString");
        ReadCfgCurve.Read("Text/Local/Data_Curve");

        ReadCfgStageMount.Read("Text/Local/Data_StageMount");
        ReadCfgStagePartner.Read("Text/Local/Data_StagePartner");
        ReadCfgStagePet.Read("Text/Local/Data_StagePet");
        ReadCfgStageRelics.Read("Text/Local/Data_StageRelics");
        ReadCfgStageRole.Read("Text/Local/Data_StageRole");

        ReadCfgSearch.Read("Text/Local/Data_Search");
        ReadCfgRandomName.Read("Text/Local/Data_RandomNames");

        ReadCfgProperty.Read("Text/Data/Data_Property");
        ReadCfgQuality.Read("Text/Data/Data_Quality");

        ReadCfgItem.Read("Text/Data/Data_Item");
        ReadCfgEquip.Read("Text/Data/Data_Equip");
        ReadCfgAction.Read("Text/Data/Data_Action");

        ReadCfgRole.Read("Text/Data/Data_Role");
        ReadCfgRoleLevel.Read("Text/Data/Data_RoleLevel");

        ReadCfgEquip.Read("Text/Data/Data_Equip");
        ReadCfgEquipAdvance.Read("Text/Data/Data_EquipAdvance");
        ReadCfgEquipAdvanceCost.Read("Text/Data/Data_EquipAdvanceCost");
        ReadCfgEquipStreng.Read("Text/Data/Data_EquipStrengthen");
        ReadCfgEquipStrengLevel.Read("Text/Data/Data_EquipStrengthenLevel");
        ReadCfgEquipStar.Read("Text/Data/Data_EquipStar");
        ReadCfgEquipSuit.Read("Text/Data/Data_EquipSuit");

        ReadCfgGem.Read("Text/Data/Data_Gem");
        ReadCfgGemLevel.Read("Text/Data/Data_GemLevel");
        ReadCfgGemSuit.Read("Text/Data/Data_GemSuit");

        ReadCfgAward.Read("Text/Data/Data_Award");

        ReadCfgCopyMainChapter.Read("Text/Data/Data_CopyMainChapter");
        ReadCfgCopy.Read("Text/Data/Data_Copy");

        ReadCfgEffect.Read("Text/Data/Data_Effect");
        ReadCfgRelics.Read("Text/Data/Data_Relics");
        ReadCfgMachine.Read("Text/Data/Data_Machine");

        ReadCfgActorGroup.Read("Text/Data/Data_ActorGroup");
        ReadCfgActor.Read("Text/Data/Data_Actor");
        ReadCfgActorRace.Read("Text/Data/Data_ActorRace");
        ReadCfgActorModel.Read("Text/Data/Data_ActorModel");

        ReadCfgStore.Read("Text/Data/Data_Store");
        ReadCfgStoreType.Read("Text/Data/Data_StoreType");

        ReadCfgPet.Read("Text/Data/Data_Pet");
        ReadCfgPetLevel.Read("Text/Data/Data_PetLevel");

        ReadCfgPartner.Read("Text/Data/Data_Partner");
        ReadCfgPartnerLevel.Read("Text/Data/Data_PartnerLevel");
        ReadCfgPartnerWake.Read("Text/Data/Data_PartnerWake");
        ReadCfgPartnerAdvance.Read("Text/Data/Data_PartnerAdvance");
        ReadCfgPartnerWash.Read("Text/Data/Data_PartnerWash");
        ReadCfgPartnerFetter.Read("Text/Data/Data_PartnerFetter");
        ReadCfgPartnerStar.Read("Text/Data/Data_PartnerStar");

        ReadCfgTask.Read("Text/Data/Data_Task");
        ReadCfgAdventure.Read("Text/Data/Data_Adventure");
        ReadCfgSkillTalent.Read("Text/Data/Data_SkillTalent");
        ReadCfgMine.Read("Text/Data/Data_Mine");
        ReadCfgSkill.Read("Text/Data/Data_Skill");
        ReadCfgVideo.Read("Text/Data/Data_Video");
        ReadCfgDialogue.Read("Text/Data/Data_Dialogue");

        ActBuffSystem.Read("Text/Buff/Buff");
    }