Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     //initialize razer hydra, physics body, velocity, orientation, and audio source
     plugin.init();
     self = gameObject.GetComponent <Rigidbody>();
     vel  = Vector3.zero;
     ori  = 0;
     au   = GetComponent <AudioSource>();
 }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     plugin = new RazerHydraPlugin();
     //playerTransform = this.GetComponent<Transform> ();
     plugin.init();
     ball.GetComponent <Rigidbody> ().useGravity = false;
     ball.SetActive(true);
     ballClone = Instantiate(ball, hold.transform.position, hold.transform.rotation);
     ballClone.SetActive(false);
     //start = 0f;
     //end = 0f;
     medium = 10;
     small  = 7;
     large  = 13;
     StartCoroutine(throwCheck());
 }