// Use this for initialization protected virtual void Start() { m_points = GetComponent<RaycastPoints> (); contacts = new List<Action<RaycastHit2D>> { (hit) => OnContactUp (hit), (hit) => OnContactRight (hit), (hit) => OnContactLeft (hit), (hit) => OnContactDown (hit) }; }
// Use this for initialization void Start() { m_points = GetComponent<RaycastPoints> (); }