Inheritance: MonoBehaviour
Beispiel #1
0
 void SetRayValues(RayBehavior ray)
 {
     ray.PositionRange = PositionRange;
     ray.BeginLocation = SourceObject;
     ray.EndLocation   = TargetObject;
     ray.startColor    = RayColor;
     ray.endColor      = RayColor;
     ray.WidthA        = WidthA;
     ray.WidthB        = WidthB;
     ray.RadiusA       = RadiusA;
     ray.RadiusB       = RadiusB;
     ray.FadeSpeed     = FadeSpeed;
     ray.ResetRay();
 }
 private void setRayValues(RayBehavior ray)
 {
     ray.PositionRange = PositionRange;
     ray.BeginLocation = SourceObject;
     ray.EndLocation = TargetObject;
     ray.BeginColor = RayColor;
     ray.EndColor = RayColor;
     ray.WidthA = WidthA;
     ray.WidthB = WidthB;
     ray.RadiusA = RadiusA;
     ray.RadiusB = RadiusB;
     ray.FadeSpeed = FadeSpeed;
     ray.ResetRay();
 }