Beispiel #1
0
        public override void Parse()
        {
            base.Parse();
            var ipBytes   = RawRequest.Skip(15).Take(4).ToArray();
            var portBytes = RawRequest.Skip(19).Take(2).Reverse().ToArray();
            // we found that the local port is not correct in gamespy and wireshark
            ushort port;

            if (PortType == NatPortType.NN2 || PortType == NatPortType.NN3)
            {
                port = (ushort)(BitConverter.ToUInt16(portBytes) + 1);
            }
            else
            {
                port = BitConverter.ToUInt16(portBytes);
            }
            PrivateIPEndPoint = new IPEndPoint(new IPAddress(ipBytes), port);
            if (RawRequest.Length > 21)
            {
                if (RawRequest[RawRequest.Length - 1] == 0)
                {
                    var gameNameBytes = RawRequest.Skip(21).Take(RawRequest.Length - 22).ToArray();
                    GameName = UniSpyEncoding.GetString(gameNameBytes);
                }
            }
        }
        public override void Parse()
        {
            base.Parse();
            CommandName = RequestType.ServerListRequest;
            // if (RequestLength != RawRequest.Length)
            // {
            //     throw new SBException("Server list request length is not correct.");
            // }

            RequestVersion  = RawRequest[2];
            ProtocolVersion = RawRequest[3];
            EncodingVersion = RawRequest[4];
            GameVersion     = BitConverter.ToInt32(RawRequest.Skip(5).Take(4).ToArray());

            //because there are empty string we can not use StringSplitOptions.RemoveEmptyEntries
            var remainData       = RawRequest.Skip(9).ToList();
            var devGameNameIndex = remainData.FindIndex(x => x == 0);

            DevGameName = UniSpyEncoding.GetString(remainData.Take(devGameNameIndex).ToArray());
            remainData  = remainData.Skip(devGameNameIndex + 1).ToList();
            var gameNameIndex = remainData.FindIndex(x => x == 0);

            GameName   = UniSpyEncoding.GetString(remainData.Take(gameNameIndex).ToArray());
            remainData = remainData.Skip(gameNameIndex + 1).ToList();
            // client challenge length is 8
            ClientChallenge = UniSpyEncoding.GetString(remainData.Take(8).ToArray());
            remainData      = remainData.Skip(8).ToList();

            var filterIndex = remainData.FindIndex(x => x == 0);

            if (filterIndex > 0)
            {
                Filter = UniSpyEncoding.GetString(remainData.Take(filterIndex).ToArray());
            }
            remainData = remainData.Skip(filterIndex + 1).ToList();

            var keysIndex = remainData.FindIndex(x => x == 0);

            Keys       = UniSpyEncoding.GetString(remainData.Take(keysIndex).ToArray()).Split("\\", StringSplitOptions.RemoveEmptyEntries);
            remainData = remainData.Skip(keysIndex + 1).ToList();
            //gamespy send this in big endian, we need to convert to little endian
            byte[] byteUpdateOptions = remainData.Take(4).Reverse().ToArray();
            UpdateOption = (ServerListUpdateOption)BitConverter.ToInt32(byteUpdateOptions);
            remainData   = remainData.Skip(4).ToList();
            if ((UpdateOption & ServerListUpdateOption.AlternateSourceIP) != 0)
            {
                SourceIP   = new System.Net.IPAddress(remainData.Take(4).ToArray());
                remainData = remainData.Skip(7).ToList();
            }

            if ((UpdateOption & ServerListUpdateOption.LimitResultCount) != 0)
            {
                if (remainData.Count != 4)
                {
                    throw new SBException("The max number of server is incorrect.");
                }
                MaxServers = BitConverter.ToInt32(remainData.Take(4).Reverse().ToArray());
            }
        }
Beispiel #3
0
        public override void Parse()
        {
            base.Parse();
            var _ipBytes   = RawRequest.Skip(12).Take(4).ToArray();
            var _portBytes = RawRequest.Skip(16).Take(2).ToArray();

            GuessedTargetIPEndPoint = new IPEndPoint(new IPAddress(_ipBytes), BitConverter.ToUInt16(_portBytes));
            GotYourData             = RawRequest[18];
            IsFinished = RawRequest[19];
        }
        public override void Parse()
        {
            base.Parse();
            SearchOption = Convert.ToInt16(RawRequest.Skip(3).Take(4).ToArray());
            MaxResults   = Convert.ToInt16(RawRequest.Skip(7).Take(4).ToArray());

            int nameLength = BitConverter.ToInt32(RawRequest.Skip(11).Take(4).ToArray());

            SearchName = UniSpyEncoding.GetString(RawRequest.Skip(15).Take(nameLength).ToArray());

            int messageLength = BitConverter.ToInt32(RawRequest.Skip(15).Take(4).ToArray());

            Message = UniSpyEncoding.GetString(RawRequest.Skip(15 + nameLength + 4).Take(messageLength).ToArray());
        }
Beispiel #5
0
        public override void Parse()
        {
            base.Parse();
            //if(recv.Length<length)
            //{
            //    return false;
            //}
            CommandName = (RequestType)RawRequest[2];

            byte[] ip = RawRequest.Skip(3).Take(4).ToArray();
            // raw request is in big endian we need to convert it to little endian
            byte[] port = RawRequest.Skip(7).Take(2).Reverse().ToArray();
            //TODO fix for gbrome!!!!!!!!!!!!!!!!!!!
            TargetIPEndPoint = new IPEndPoint(new IPAddress(ip), BitConverter.ToUInt16(port));
        }
Beispiel #6
0
        public override void Parse()
        {
            base.Parse();
            int playerPos, teamPos;
            int playerLenth, teamLength;

            DataPartition = UniSpyEncoding.GetString(RawRequest.Skip(5).ToArray());

            playerPos = DataPartition.IndexOf("player_\0", StringComparison.Ordinal);
            teamPos   = DataPartition.IndexOf("team_t\0", StringComparison.Ordinal);

            if (playerPos != -1 && teamPos != -1)
            {
                ReportType  = HeartBeatReportType.ServerTeamPlayerData;
                playerLenth = teamPos - playerPos;
                teamLength  = DataPartition.Length - teamPos;

                var serverDataStr = DataPartition.Substring(0, playerPos - 4);
                ParseServerData(serverDataStr);
                var playerDataStr = DataPartition.Substring(playerPos - 1, playerLenth - 2);
                ParsePlayerData(playerDataStr);
                var teamDataStr = DataPartition.Substring(teamPos - 1, teamLength);
                ParseTeamData(teamDataStr);
            }
            else if (playerPos != -1)
            {
                //normal heart beat
                ReportType  = HeartBeatReportType.ServerPlayerData;
                playerLenth = DataPartition.Length - playerPos;
                var serverDataStr = DataPartition.Substring(0, playerPos - 4);
                ParseServerData(serverDataStr);
                var playerDataStr = DataPartition.Substring(playerPos - 1, playerLenth);
                ParsePlayerData(playerDataStr);
            }
            else if (playerPos == -1 && teamPos == -1)
            {
                ReportType = HeartBeatReportType.ServerData;
                var serverDataStr = DataPartition;
                ParseServerData(serverDataStr);
            }
            else
            {
                throw new QRException("HeartBeat request is invalid.");
            }
        }
Beispiel #7
0
 public override void Parse()
 {
     base.Parse();
     State        = (PreInitState)RawRequest[12];
     TargetCookie = BitConverter.ToUInt32(RawRequest.Skip(13).Take(4).ToArray());
 }
 public override void Parse()
 {
     Cookie = BitConverter.ToUInt16(RawRequest.Skip(6).ToArray());
 }