/// <summary> Adds a new rank to the list. Checks for duplicates. </summary> public static void AddRank([NotNull] Rank rank) { if (rank == null) { throw new ArgumentNullException("rank"); } if (PlayerDB.IsLoaded) { throw new InvalidOperationException("You may not add ranks after PlayerDB has already been loaded."); } // check for duplicate rank names if (RanksByName.ContainsKey(rank.Name.ToLower())) { throw new RankDefinitionException(rank.Name, "Duplicate definition for rank \"{0}\" (by Name) was ignored.", rank.Name); } if (RanksByID.ContainsKey(rank.ID)) { throw new RankDefinitionException(rank.Name, "Duplicate definition for rank \"{0}\" (by ID) was ignored.", rank.Name); } Ranks.Add(rank); RanksByName[rank.Name.ToLower()] = rank; RanksByFullName[rank.FullName] = rank; RanksByID[rank.ID] = rank; RebuildIndex(); }
/// <summary> /// Initializes all vertices ranks to 0. /// </summary> public void InitializeRanks() { Ranks.Clear(); foreach (TVertex vertex in VisitedGraph.Vertices) { Ranks.Add(vertex, 0); } }
public TalentNode AddRank(params string [] values) { var rank = new TalentRank(++ranksCtr, values, this); Ranks.Add(rank); return(this); }
private void WindowLoadedCommandExecute(object obj) { IsBusy = true; Logger.For(this).Info("AddUserWindow is loading"); OnPropertyChanged(nameof(User)); foreach (var item in Enum.GetValues(typeof(RankDto)).Cast <RankDto>()) { Ranks.Add(item); } IsBusy = false; }
public void AddRank(string title) //adds a new rank at the lowest tier { if (Ranks.Any(x => x.Name == title)) return; var lowestRank = Ranks.Aggregate((r1, r2) => r1.Level > r2.Level ? r1 : r2); var rank = new GuildRank() { Uuid = Guid.NewGuid().ToString(), Name = title, Level = lowestRank.Level + 1 }; Ranks.Add(rank); GameLog.Info($"Guild {Name}: New rank {rank.Name} added as level {rank.Level}"); }
/// <summary> /// Adds a rank to the ranks container. /// </summary> /// <param name="name">The name of the character.</param> /// <param name="rank">The rank for the character.</param> public void AddRank(long name, Rank rank) { lock (this.Ranks) { if (this.Ranks.ContainsKey(name)) { this.Ranks[name] = rank; return; } Ranks.Add(name, rank); } }
//public static HttpServerUtility ServerInstance = null; public static void LoadRanks() { var path = "ranks.txt"; var ranksList = File.ReadAllLines(path); foreach (var x in ranksList) { var data = x.Split(';'); try { Ranks.Add(data[0], data[1]); } catch { } } }
private void InitialiseRanks() { int rankId = 0; Ranks.Add(new Rank(rankId++, "Impoverished trader", 10, 2500)); Ranks.Add(new Rank(rankId++, "Small-time trader", 50, 10000)); Ranks.Add(new Rank(rankId++, "Minor trader", 250, 50000)); Ranks.Add(new Rank(rankId++, "Major trader", 1000, 250000)); Ranks.Add(new Rank(rankId++, "Minor broker", 5000, 1000000)); Ranks.Add(new Rank(rankId++, "Major broker", 50000, 10000000)); Ranks.Add(new Rank(rankId++, "Renowned broker", 1000000, 1000000000)); Ranks.Add(new Rank(rankId++, "Crypto Tycoon", int.MaxValue, -1)); }
public void Write(GamePacketWriter writer) { writer.Write(GuildId); writer.WriteStringWide(GuildName); writer.Write(Flags, 32u); writer.Write(Type, 4u); if (Ranks.Count < 10) { for (int i = Ranks.Count; i < 10; i++) { Ranks.Add(new GuildRank()); } } Ranks.ForEach(c => c.Write(writer)); GuildStandard.Write(writer); writer.Write(MemberCount); writer.Write(OnlineMemberCount); writer.Write(Influence); writer.Write(DailyInfluenceRemaining); writer.Write(Money); writer.Write(WarCoins); writer.Write(BankTabCount); foreach (string str in BankTabNames) { writer.WriteStringWide(str); } foreach (ulong perk in Perks) { writer.Write(perk); } writer.Write(ActivePerks.Count); ActivePerks.ForEach(c => c.Write(writer)); GuildInfo.Write(writer); }
public void NewMember(PlayerObject newMember) { if (Ranks.Count < 2) { Ranks.Add(new GuildRank() { Name = "Members", Index = 1 }); } GuildRank lowestRank = Ranks[Ranks.Count - 1]; GuildMember member = new GuildMember() { Name = newMember.Info.Name, Player = newMember, Id = newMember.Info.Index, LastLogin = Envir.Now, Online = true }; lowestRank.Members.Add(member); PlayerLogged(newMember, true, true); Info.Membercount++; NeedSave = true; }
public override void ReadData(ESPReader reader, long dataEnd) { while (reader.BaseStream.Position < dataEnd) { string subTag = reader.PeekTag(); switch (subTag) { case "EDID": if (EditorID == null) { EditorID = new SimpleSubrecord <String>(); } EditorID.ReadBinary(reader); break; case "FULL": if (Name == null) { Name = new SimpleSubrecord <String>(); } Name.ReadBinary(reader); break; case "XNAM": if (Relationships == null) { Relationships = new List <Relationship>(); } Relationship tempXNAM = new Relationship(); tempXNAM.ReadBinary(reader); Relationships.Add(tempXNAM); break; case "DATA": if (Data == null) { Data = new FactionData(); } Data.ReadBinary(reader); break; case "CNAM": if (Unused == null) { Unused = new SimpleSubrecord <Single>(); } Unused.ReadBinary(reader); break; case "RNAM": if (Ranks == null) { Ranks = new List <FactionRank>(); } FactionRank tempRNAM = new FactionRank(); tempRNAM.ReadBinary(reader); Ranks.Add(tempRNAM); break; case "WMI1": if (Reputation == null) { Reputation = new RecordReference(); } Reputation.ReadBinary(reader); break; default: throw new Exception(); } } }
public override void ReadDataXML(XElement ele, ElderScrollsPlugin master) { XElement subEle; if (ele.TryPathTo("EditorID", false, out subEle)) { if (EditorID == null) { EditorID = new SimpleSubrecord <String>(); } EditorID.ReadXML(subEle, master); } if (ele.TryPathTo("Name", false, out subEle)) { if (Name == null) { Name = new SimpleSubrecord <String>(); } Name.ReadXML(subEle, master); } if (ele.TryPathTo("Relationships", false, out subEle)) { if (Relationships == null) { Relationships = new List <Relationship>(); } foreach (XElement e in subEle.Elements()) { Relationship tempXNAM = new Relationship(); tempXNAM.ReadXML(e, master); Relationships.Add(tempXNAM); } } if (ele.TryPathTo("Data", false, out subEle)) { if (Data == null) { Data = new FactionData(); } Data.ReadXML(subEle, master); } if (ele.TryPathTo("Unused", false, out subEle)) { if (Unused == null) { Unused = new SimpleSubrecord <Single>(); } Unused.ReadXML(subEle, master); } if (ele.TryPathTo("Ranks", false, out subEle)) { if (Ranks == null) { Ranks = new List <FactionRank>(); } foreach (XElement e in subEle.Elements()) { FactionRank tempRNAM = new FactionRank(); tempRNAM.ReadXML(e, master); Ranks.Add(tempRNAM); } } if (ele.TryPathTo("Reputation", false, out subEle)) { if (Reputation == null) { Reputation = new RecordReference(); } Reputation.ReadXML(subEle, master); } }
public DataContext() { // 人物 List <List <String> > skills = new List <List <string> >() { new List <String> { "剣スキル", "ヤリスキル", "ブーメラン", "格闘スキル", "ゆうき" }, new List <String> { "オノスキル", "打撃スキル", "鎌スキル", "格闘スキル", "にんじょう" }, new List <String> { "短剣スキル", "ムチスキル", "杖スキル", "格闘スキル", "おいろけ" }, new List <String> { "剣スキル", "弓スキル", "杖スキル", "格闘スキル", "カリスマ" }, new List <String> { "扇スキル", "ムチスキル", "短剣スキル", "格闘スキル", "アウトロー" }, new List <String> { "爪スキル", "打撃スキル", "ブーメラン", "格闘スキル", "ねっけつ" }, }; foreach (var member in Info.Instance().Orders) { if (member.Value == 0xFF) { continue; } Charactor ch = new Charactor(0x11EC + member.Value * 64, 0xA10 + member.Value * 34, skills[(int)member.Value]); ch.Name = member.Name; Party.Add(ch); } // ルーラ foreach (var item in Info.Instance().Places) { Place zoom = new Place(item.Value); zoom.Name = item.Name; Places.Add(zoom); } // パーティ並び for (uint i = 0; i < 6; i++) { Orders.Add(new Order(0x11A0 + i)); } // 錬金釜 foreach (var recipe in Info.Instance().Recipes) { Recipes.Add(new Recipe(recipe.Value) { Name = recipe.Name }); } // モンスター図鑑 foreach (var monster in Info.Instance().Monsters) { Monsters.Add(new Monster(monster.Value) { Name = monster.Name }); } // アイテム図鑑 foreach (var item in Info.Instance().Items) { if (item.Value == 0) { continue; } Items.Add(new Item(item.Value) { Name = item.Name }); } // バトルロードモンスター for (uint i = 0; i < 24; i++) { BattleLoadMonsters.Add(new BattleMonster(0x13F0 + i * 8)); } String[] names = { "G", "F", "E", "D", "C", "B", "A", "S" }; for (uint i = 0; i < names.Length; i++) { Ranks.Add(new BattleMonsterRank(i) { Name = "ランク" + names[i] }); } }