public void LoadResourceInsteadOfAwake()
    {
        if (m_bLoadResourceInsteadOfAwake)
            return;

        m_bLoadResourceInsteadOfAwake = true;

        m_instance = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        m_tranUIGridlList = FindTransform("RankingRewardUIGridList");
        m_gridListCamera = FindTransform("RankingRewardUIGridListCamera").GetComponentsInChildren<Camera>(true)[0];
        m_camInitPos = m_gridListCamera.transform.localPosition;
        m_gridListMyDragableCamera = m_gridListCamera.GetComponentsInChildren<MyDragableCamera>(true)[0];
        m_goRankingRewardUIArrow = FindTransform("RankingRewardUIArrow").gameObject;

        m_lblRankingRewardUITitle = FindTransform("RankingRewardUITitle").GetComponentsInChildren<UILabel>(true)[0];

        Initialize();
    }
Beispiel #2
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    public void LoadResourceInsteadOfAwake()
    {
        if (m_bLoadResourceInsteadOfAwake)
        {
            return;
        }

        m_bLoadResourceInsteadOfAwake = true;

        m_instance    = this;
        m_myTransform = transform;
        FillFullNameData(m_myTransform);

        m_tranUIGridlList          = FindTransform("RankingRewardUIGridList");
        m_gridListCamera           = FindTransform("RankingRewardUIGridListCamera").GetComponentsInChildren <Camera>(true)[0];
        m_camInitPos               = m_gridListCamera.transform.localPosition;
        m_gridListMyDragableCamera = m_gridListCamera.GetComponentsInChildren <MyDragableCamera>(true)[0];
        m_goRankingRewardUIArrow   = FindTransform("RankingRewardUIArrow").gameObject;

        m_lblRankingRewardUITitle = FindTransform("RankingRewardUITitle").GetComponentsInChildren <UILabel>(true)[0];

        Initialize();
    }