Beispiel #1
0
 public static RankWindowCtrl CreatRankWindowCtrl()
 {
     UnityEngine.Object obj = WXLLoadPrefab.GetPrefab(WXLPrefabsName.UIMonsterComerRank);
     if (obj != null)
     {
         GameObject     go      = Instantiate(obj) as GameObject;
         RankWindowCtrl fc      = go.GetComponent <RankWindowCtrl> ();
         Transform      goTrans = go.transform;
         go.transform.parent        = DBUIController.mDBUIInstance._TopRoot.transform;
         go.transform.localPosition = Vector3.zero;
         goTrans.localScale         = Vector3.zero;
         RED.TweenShowDialog(go);
         return(fc);
     }
     return(null);
 }
 /// <summary>
 /// Shows the rank.
 /// </summary>
 public void ShowRank()
 {
     showRankBtn.isEnabled = false;
     RankWindowCtrl.CreatRankWindowCtrl();
     showRankBtn.isEnabled = true;
 }