Beispiel #1
0
    static int GetConfig(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 2)
        {
            RankConfig obj = (RankConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "RankConfig");
            fogs.proto.msg.RankType      arg0 = (fogs.proto.msg.RankType)LuaScriptMgr.GetNetObject(L, 2, typeof(fogs.proto.msg.RankType));
            fogs.proto.config.RankConfig o    = obj.GetConfig(arg0);
            LuaScriptMgr.PushObject(L, o);
            return(1);
        }
        else if (count == 3)
        {
            RankConfig obj = (RankConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "RankConfig");
            fogs.proto.msg.RankType      arg0 = (fogs.proto.msg.RankType)LuaScriptMgr.GetNetObject(L, 2, typeof(fogs.proto.msg.RankType));
            fogs.proto.msg.RankSubType   arg1 = (fogs.proto.msg.RankSubType)LuaScriptMgr.GetNetObject(L, 3, typeof(fogs.proto.msg.RankSubType));
            fogs.proto.config.RankConfig o    = obj.GetConfig(arg0, arg1);
            LuaScriptMgr.PushObject(L, o);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: RankConfig.GetConfig");
        }

        return(0);
    }
Beispiel #2
0
    static int ReadConfig(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 1);
        RankConfig obj = (RankConfig)LuaScriptMgr.GetNetObjectSelf(L, 1, "RankConfig");

        obj.ReadConfig();
        return(0);
    }
Beispiel #3
0
        public static void LoadConfigs()
        {
            string file = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Configs/LoginData.data");

            using (MemoryStream stream = new MemoryStream(File.ReadAllBytes(file)))
            {
                using (BinaryReader reader = new BinaryReader(stream))
                {
                    reader.ReadBytes(5);
                    int count = reader.ReadInt32();
                    for (int i = 0; i < count; i++)
                    {
                        ConfiModel config = new ConfiModel()
                        {
                            ModelId       = (short)reader.ReadInt32(),
                            GoldPrice     = reader.ReadInt32(),
                            SilverPrice   = reader.ReadInt32(),
                            SkinColorId   = reader.ReadByte(),
                            EyeColorId    = reader.ReadByte(),
                            HairColorId   = reader.ReadByte(),
                            ShirtColorId  = reader.ReadByte(),
                            PantsColorId  = reader.ReadByte(),
                            BootsColorId  = reader.ReadByte(),
                            GlovesColorId = reader.ReadByte(),
                        };
                        ListOfConfigs[config.ModelId] = config;
                    }

                    count = reader.ReadInt32();
                    for (int i = 0; i < count; i++)
                    {
                        ActivesConfig config = new ActivesConfig()
                        {
                            ActiveId     = reader.ReadInt32(),
                            Type         = (ActiveType)reader.ReadByte(),
                            Conditions   = reader.ReadUInt32(),
                            SilverReward = reader.ReadInt16(),
                            GoldReward   = reader.ReadInt16()
                        };
                        ListOfActives[config.ActiveId] = config;
                    }

                    count = reader.ReadInt32();
                    for (int i = 0; i < count; i++)
                    {
                        RankConfig config = new RankConfig()
                        {
                            RankId        = (LeagueType)reader.ReadByte(),
                            RankName      = reader.ReadString(),
                            PromotePoints = reader.ReadInt32(),
                            KillAward     = reader.ReadInt32(),
                            DieAward      = reader.ReadInt32()
                        };
                        IRankConfig[config.RankId] = config;
                    }
                }
            }
        }
Beispiel #4
0
    static int _CreateRankConfig(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 0)
        {
            RankConfig obj = new RankConfig();
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: RankConfig.New");
        }

        return(0);
    }
 private static void SetupConfig()
 {
     try
     {
         if (File.Exists(RankConfigPath))
         {
             RankConfig = RankConfigFile.Read(RankConfigPath);
             // Add all the missing config properties in the json file
         }
         RankConfig.Write(RankConfigPath);
     }
     catch (Exception ex)
     {
         Console.ForegroundColor = ConsoleColor.Red;
         Console.WriteLine("Error in config file");
         Console.ForegroundColor = ConsoleColor.Gray;
         Log.Error("Config Exception");
         Log.Error(ex.ToString());
     }
 }
Beispiel #6
0
    public void LoadConfig()
    {
        AnnouncementConfigData = new AnnouncementConfig();
        BadgeAttrConfigData    = new BadgeAttrConfig();
        ConstStringConfigData  = new ConstStringConfig();
        CommonConfig           = new CommonConfig();

        AttrNameConfigData        = new AttrNameConfig();
        RoleBaseConfigData2       = new BaseDataConfig2();
        AttrDataConfigData        = new AttrDataConfig();
        TeamLevelConfigData       = new TeamLevelConfig();
        RoleLevelConfigData       = new RoleLevelConfig();
        NPCConfigData             = new NPCDataConfig();
        SkillConfig               = new SkillConfig();
        GoodsConfigData           = new GoodsConfig();
        StoreGoodsConfigData      = new StoreGoodsConfig();
        BaseDataBuyConfigData     = new BaseDataBuyConfig();
        TaskConfigData            = new TaskDataConfig();
        AwardPackConfigData       = new AwardPackDataConfig();
        PractiseConfig            = new PractiseConfig();
        PracticePveConfig         = new PracticePveConfig();
        PractiseStepConfig        = new PractiseStepConfig();
        GameModeConfig            = new GameModeConfig();
        TrainingConfig            = new TrainingConfig();
        TattooConfig              = new TattooConfig();
        EquipmentConfigData       = new EquipmentConfig();
        TourConfig                = new TourConfig();
        GuideConfig               = new GuideConfig();
        FunctionConditionConfig   = new FunctionConditionConfig();
        RoleShapeConfig           = new RoleShapeConfig();
        FashionConfig             = new FashionConfig();
        FashionShopConfig         = new FashionShopConfig();
        VipPrivilegeConfig        = new VipPrivilegeConfig();
        pushConfig                = new PushConfig();
        presentHpConfigData       = new PresentHpConfig();
        LotteryConfig             = new LotteryConfig();
        starAttrConfig            = new StarAttrConfig();
        qualityAttrCorConfig      = new QualityAttrCorConfig();
        skillUpConfig             = new SkillUpConfig();
        RankConfig                = new RankConfig();
        signConfig                = new SignConfig();
        NewComerSignConfig        = new NewComerSignConfig();
        FightingCapacityConfig    = new FightingCapacityConfig();
        BodyInfoListConfig        = new BodyInfoListConfig();
        BadgeSlotsConfig          = new BadgeSlotConfig();
        GoodsComposeNewConfigData = new GoodsComposeNewConfig();

        SceneConfig = new SceneConfig();

        ReboundAttrConfigData    = new ReboundAttrConfig();
        CareerConfigData         = new CareerConfig();
        PotientialEffectConfig   = new PotientialEffectConfig();
        PVPPointConfig           = new PVPPointConfig();
        WinningStreakAwardConfig = new WinningStreakAwardConfig();
        ArticleStrengthConfig    = new ArticleStrengthConfig();
        PhRegainConfig           = new PhRegainConfig();
        MatchAchievementConfig   = new MatchAchievementConfig();
        SpecialActionConfig      = new SpecialActionConfig();
        StealConfig           = new StealConfig();
        CurveRateConfig       = new CurveRateConfig();
        DunkRateConfig        = new DunkRateConfig();
        AIConfig              = new AIConfig();
        AttrReduceConfig      = new AttrReduceConfig();
        qualifyingConfig      = new QualifyingConfig();
        qualifyingNewConfig   = new QualifyingNewConfig();
        qualifyingNewerConfig = new QualifyingNewerConfig();
        bullFightConfig       = new BullFightConfig();
        HedgingConfig         = new HedgingConfig();
        roleGiftConfig        = new RoleGiftConfig();
        DebugConfig           = new DebugConfig();
        shootGameConfig       = new ShootGameConfig();
        MapConfig             = new MapConfig();
        activityConfig        = new ActivityConfig();
        trialConfig           = new TrialConfig();
        gameMatchConfig       = new GameMatchConfig();
        shootSolutionManager  = new ShootSolutionManager();
        talentConfig          = new TalentConfig();
        ladderConfig          = new LadderConfig();
        matchSoundConfig      = new MatchSoundConfig();
        matchMsgConfig        = new MatchMsgConfig();
        MatchPointsConfig     = new MatchPointsConfig();
        AnimationSampleManager.Instance.LoadXml();
    }