/// <summary> /// NCMBからTOP100情報を取得 /// </summary> private void FetchTopData4Ncmb() { // データスコアの「HighScore」から検索 NCMBQuery <NCMBObject> query = new NCMBQuery <NCMBObject>("HighScore"); // Scoreフィールドの降順でデータを取得 query.OrderByDescending("score"); // 検索件数を100件に設定 query.Limit = 100; // データストアでの検索を行う query.FindAsync((List <NCMBObject> objList, NCMBException e) => { if (e != null) { // 検索失敗時の処理 ToastManager.Show("データの取得に失敗しました"); } else { // 検索成功時の処理 foreach (RankCell cell in cellList) { Destroy(cell.gameObject); } cellList.Clear(); for (int i = 0; i < objList.Count; i++) { string name = Convert.ToString(objList[i]["name"]); int score = Convert.ToInt32(objList[i]["score"]); RankCell cell = Instantiate(tempCell, listParentRt); cell.Init(i + 1, name, score); cellList.Add(cell); } //var items = Enumerable.Range(0, 20) // .Select(i => new ItemData($"Cell {i}")) // .ToArray(); //scrollView.UpdateData(items); //scrollView.SelectCell(0); } }); // リスト表示 listAnimator.Play(showHash, 0, 0.0f); }
public void LoadRankList() { Dictionary <int, JSONObject> mapRankList = null; float fUnit = 0.0f; float fStartYpos = 0.0f; float fContentHeight = 0.0f; fUnit = 50.0f; fStartYpos = -20.0f; fContentHeight = 50.0f; mapRankList = RankSingleton.GetInstance().GetRankerList(m_eCurrentTab); Debug.Log("RankListLength : " + mapRankList.Count.ToString()); foreach (KeyValuePair <int, JSONObject> item in mapRankList) { int nUserRank = 0; RankCell rankCell = null; GameObject objRankCell = null; JSONObject objUserInfo = null; RectTransform rectTransform = null; nUserRank = item.Key; objUserInfo = item.Value; objRankCell = RankCellPool.GetInstance().EnableObject(); rankCell = objRankCell.GetComponent <RankCell>(); rectTransform = objRankCell.GetComponent <RectTransform>(); rankCell.SetData(objUserInfo); objRankCell.transform.SetParent(transform); rectTransform.localPosition = new Vector2(0.0f, fStartYpos); rectTransform.offsetMin = new Vector2(20.0f, fStartYpos); rectTransform.offsetMax = new Vector2(-20.0f, fStartYpos); rectTransform.SetDefaultScale(); rectTransform.SetHeight(40.0f); fStartYpos -= fUnit; fContentHeight += fUnit; } GetComponent <RectTransform>().SetHeight(fContentHeight); }
/// <summary> /// アツマールからランク情報を取得 /// </summary> private void FetchRank4Atsumaru() { #if OJU_ATSUMARU myRankText.SetText("---"); myHighScoreText.gameObject.SetActive(false); myScoreText.SetText("0"); // 更新成功時の処理 gc.am.GetScoreboardData(highScoreBoardId, (data, isError2) => { if (isError2) { // 取得失敗時の処理 ToastManager.Show("データ取得に失敗しました"); // リスト表示 listAnimator.Play(showHash, 0, 0.0f); } else { // 取得成功時の処理 // ユーザー名取得 if (data.myRecord.Available) { if (data.myRecord.rank <= gc.rankBorder) { myRankText.SetText(data.myRecord.rank.ToString()); } else { myRankText.SetText(string.Format("{0}+", gc.rankBorder.ToString())); } myHighScoreText.gameObject.SetActive(data.myRecord.isNewRecord); myScoreText.SetText(data.myRecord.score.ToString()); } // リストリセット foreach (RankCell cell in cellList) { Destroy(cell.gameObject); } cellList.Clear(); // ランク取得 for (int count = 0; count < data.ranking.Length; count++) { RpgAtsumaruRanking rankData = data.ranking[count]; int curRank = count + 1; string curName = string.Format("{0}", rankData.userName); int curScore = (int)rankData.score; RankCell cell = Instantiate(tempCell, listParentRt); cell.Init(curRank, curName, curScore); cellList.Add(cell); } // リスト表示 listAnimator.Play(showHash, 0, 0.0f); } }); #endif }