// Token: 0x06003793 RID: 14227
	public static void Initialize()
	{
		RandomizerSyncManager.Countdown = 60 * RandomizerSyncManager.PERIOD;
		RandomizerSyncManager.webClient = new WebClient();
		RandomizerSyncManager.webClient.DownloadStringCompleted += RandomizerSyncManager.RetryOnFail;
		RandomizerSyncManager.getClient = new WebClient();
		RandomizerSyncManager.getClient.DownloadStringCompleted += RandomizerSyncManager.CheckPickups;
		RandomizerSyncManager.SendingUri = null;
		if (RandomizerSyncManager.UnsavedPickups == null)
		{
			RandomizerSyncManager.UnsavedPickups = new List<RandomizerSyncManager.Pickup>();
		}
		if (RandomizerSyncManager.UriQueue == null)
		{
			RandomizerSyncManager.UriQueue = new Queue<Uri>();
		}
		RandomizerSyncManager.flags = new Dictionary<string, bool>();
		RandomizerSyncManager.flags.Add("seedSent", false);
		RandomizerSyncManager.LoseOnDeath = new HashSet<string>();
		RandomizerSyncManager.SkillInfos = new List<RandomizerSyncManager.SkillInfoLine>();
		RandomizerSyncManager.EventInfos = new List<RandomizerSyncManager.EventInfoLine>();
		RandomizerSyncManager.UpgradeInfos = new List<RandomizerSyncManager.UpgradeInfoLine>();
		RandomizerSyncManager.TeleportInfos = new List<RandomizerSyncManager.TeleportInfoLine>();
		RandomizerSyncManager.TeleportInfos.Add(new RandomizerSyncManager.TeleportInfoLine("Grove", 0));
		RandomizerSyncManager.TeleportInfos.Add(new RandomizerSyncManager.TeleportInfoLine("Swamp", 1));
		RandomizerSyncManager.TeleportInfos.Add(new RandomizerSyncManager.TeleportInfoLine("Grotto", 2));
		RandomizerSyncManager.TeleportInfos.Add(new RandomizerSyncManager.TeleportInfoLine("Valley", 3));
		RandomizerSyncManager.TeleportInfos.Add(new RandomizerSyncManager.TeleportInfoLine("Forlorn", 4));
		RandomizerSyncManager.TeleportInfos.Add(new RandomizerSyncManager.TeleportInfoLine("Sorrow", 5));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(0, 0, AbilityType.Bash));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(2, 1, AbilityType.ChargeFlame));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(3, 2, AbilityType.WallJump));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(4, 3, AbilityType.Stomp));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(5, 4, AbilityType.DoubleJump));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(8, 5, AbilityType.ChargeJump));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(12, 6, AbilityType.Climb));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(14, 7, AbilityType.Glide));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(50, 8, AbilityType.Dash));
		RandomizerSyncManager.SkillInfos.Add(new RandomizerSyncManager.SkillInfoLine(51, 9, AbilityType.Grenade));
		RandomizerSyncManager.EventInfos.Add(new RandomizerSyncManager.EventInfoLine(0, 0, () => Keys.GinsoTree));
		RandomizerSyncManager.EventInfos.Add(new RandomizerSyncManager.EventInfoLine(1, 1, () => Sein.World.Events.WaterPurified));
		RandomizerSyncManager.EventInfos.Add(new RandomizerSyncManager.EventInfoLine(2, 2, () => Keys.ForlornRuins));
		RandomizerSyncManager.EventInfos.Add(new RandomizerSyncManager.EventInfoLine(3, 3, () => Sein.World.Events.WindRestored));
		RandomizerSyncManager.EventInfos.Add(new RandomizerSyncManager.EventInfoLine(4, 4, () => Keys.MountHoru));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(17, 0, true, () => RandomizerBonus.WaterVeinShards()));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(19, 1, true, () => RandomizerBonus.GumonSealShards()));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(21, 2, true, () => RandomizerBonus.SunstoneShards()));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(6, 3, true, () => RandomizerBonus.SpiritFlameLevel()));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(13, 4, true, () => RandomizerBonus.HealthRegeneration()));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(15, 5, true, () => RandomizerBonus.EnergyRegeneration()));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(8, 12, false, delegate
		{
			if (!RandomizerBonus.ExplosionPower())
			{
				return 0;
			}
			return 1;
		}));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(9, 13, false, delegate
		{
			if (!RandomizerBonus.ExpEfficiency())
			{
				return 0;
			}
			return 1;
		}));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(10, 14, false, delegate
		{
			if (!RandomizerBonus.DoubleAirDash())
			{
				return 0;
			}
			return 1;
		}));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(11, 15, false, delegate
		{
			if (!RandomizerBonus.ChargeDashEfficiency())
			{
				return 0;
			}
			return 1;
		}));
		RandomizerSyncManager.UpgradeInfos.Add(new RandomizerSyncManager.UpgradeInfoLine(12, 16, false, delegate
		{
			if (!RandomizerBonus.DoubleJumpUpgrade())
			{
				return 0;
			}
			return 1;
		}));
	}
Beispiel #2
0
    public static void UpgradeID(int ID)
    {
        switch (ID)
        {
        case 0:
            Characters.Sein.Mortality.Health.SetAmount((float)(Characters.Sein.Mortality.Health.MaxHealth + 20));
            Randomizer.showHint("Mega Health");
            break;

        case 1:
            Characters.Sein.Energy.SetCurrent(Characters.Sein.Energy.Max + 5f);
            Randomizer.showHint("Mega Energy");
            break;

        case 6:
            Randomizer.showHint("Spirit Flame Upgrade");
            if (RandomizerBonus.SpiritFlameLevel() < 3)
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
            }
            break;

        case 8:
            Randomizer.showHint("Explosion Power Upgrade");
            if (!RandomizerBonus.ExplosionPower())
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
            }
            break;

        case 9:
            Randomizer.showHint("Spirit Light Efficiency");
            if (!RandomizerBonus.ExpEfficiency())
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
            }
            break;

        case 10:
            Randomizer.showHint("Extra Air Dash");
            if (!RandomizerBonus.DoubleAirDash())
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
            }
            break;

        case 11:
            Randomizer.showHint("Charge Dash Efficiency");
            if (!RandomizerBonus.ChargeDashEfficiency())
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
            }
            break;

        case 12:
            Randomizer.showHint("Extra Double Jump");
            if (!RandomizerBonus.DoubleJumpUpgrade())
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
            }
            break;

        case 13:
            if (RandomizerBonus.HealthRegeneration() < 3)
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
                Randomizer.showHint("Health Regeneration (" + RandomizerBonus.HealthRegeneration().ToString() + "/3)");
            }
            break;

        case -13:
            if (RandomizerBonus.HealthRegeneration() > 0)
            {
                Characters.Sein.Inventory.SkillPointsCollected -= 1 << -ID;
            }
            Randomizer.showHint("Health Regeneration (" + RandomizerBonus.HealthRegeneration().ToString() + "/3)");
            break;

        case 15:
            if (RandomizerBonus.EnergyRegeneration() < 3)
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
            }
            Randomizer.showHint("Energy Regeneration (" + RandomizerBonus.EnergyRegeneration().ToString() + "/3)");
            break;

        case -15:
            Randomizer.showHint("Energy Regeneration");
            if (RandomizerBonus.EnergyRegeneration() > 0)
            {
                Characters.Sein.Inventory.SkillPointsCollected -= 1 << -ID;
                Randomizer.showHint("Energy Regeneration (" + RandomizerBonus.EnergyRegeneration().ToString() + "/3)");
            }
            break;

        case 17:
            if (RandomizerBonus.WaterVeinShards() >= 3)
            {
                Randomizer.showHint("*Water Vein Shard (extra)*");
            }
            else
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
                if (RandomizerBonus.WaterVeinShards() == 3)
                {
                    Keys.GinsoTree = true;
                    Randomizer.showHint("*Water Vein Shard (3/3)*");
                }
                else
                {
                    Randomizer.showHint("*Water Vein Shard (" + RandomizerBonus.WaterVeinShards().ToString() + "/3)*");
                }
            }
            break;

        case -17:
            if (RandomizerBonus.WaterVeinShards() > 0)
            {
                Characters.Sein.Inventory.SkillPointsCollected -= 1 << -ID;
                Keys.GinsoTree = false;
                Randomizer.showHint("*Water Vein Shard (" + RandomizerBonus.WaterVeinShards().ToString() + "/3)*");
            }
            break;

        case 19:
            if (RandomizerBonus.GumonSealShards() >= 3)
            {
                Randomizer.showHint("#Gumon Seal Shard (extra)#");
            }
            else
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
                if (RandomizerBonus.GumonSealShards() == 3)
                {
                    Keys.ForlornRuins = true;
                    Randomizer.showHint("#Gumon Seal Shard (3/3)#");
                }
                else
                {
                    Randomizer.showHint("#Gumon Seal Shard (" + RandomizerBonus.GumonSealShards().ToString() + "/3)#");
                }
            }
            break;

        case -19:
            if (RandomizerBonus.GumonSealShards() > 0)
            {
                Characters.Sein.Inventory.SkillPointsCollected -= 1 << -ID;
                Keys.ForlornRuins = false;
                Randomizer.showHint("#Gumon Seal Shard (" + RandomizerBonus.GumonSealShards().ToString() + "/3)#");
            }
            break;

        case 21:
            if (RandomizerBonus.SunstoneShards() >= 3)
            {
                Randomizer.showHint("@Sunstone Shard (extra)@");
            }
            else
            {
                Characters.Sein.Inventory.SkillPointsCollected += 1 << ID;
                if (RandomizerBonus.SunstoneShards() == 3)
                {
                    Keys.MountHoru = true;
                    Randomizer.showHint("@Sunstone Shard (3/3)@");
                }
                else
                {
                    Randomizer.showHint("@Sunstone Shard (" + RandomizerBonus.SunstoneShards().ToString() + "/3)@");
                }
            }
            break;

        case -21:
            if (RandomizerBonus.GumonSealShards() > 0)
            {
                Characters.Sein.Inventory.SkillPointsCollected -= 1 << -ID;
                Keys.MountHoru = false;
                Randomizer.showHint("@Sunstone Shard (" + RandomizerBonus.SunstoneShards().ToString() + "/3)@");
            }
            break;
        }
    }