void InitializeIndex(Vector3 center, Vector3 scale, int count, int index)
        {
            var matrices = RandomUtils.Matrices(center, scale, count, index * 18f + 20f);

            Matrices[index] = new SharedArray <Matrix4x4, float4x4>(matrices);
            var colors = new SharedArray <Vector4, float4>(RandomUtils.Colors(count));

            Colors[index] = colors;

            var block = new MaterialPropertyBlock();

            block.SetVectorArray(ColorShaderProperty, colors);
            PropertyBlocks[index] = block;
        }